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Author Topic: Intoxicated: Insane Clown Nuclear Tech  (Read 46361 times)

Empiricist

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1170 on: February 02, 2016, 03:47:51 pm »

Yes. Preferably multiple unshielded reactors if I can attach more than one. The candy cane is indeed my gift.
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Corsair

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1171 on: February 02, 2016, 05:27:19 pm »

"To you my lord of nuclear hellfire I offer this death please grant me your blessing so I may claim more souls for you!"
Spoiler: actions (click to show/hide)
« Last Edit: February 03, 2016, 05:52:56 pm by Corsair »
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

chaotic skies

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1172 on: February 02, 2016, 09:28:13 pm »

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It's dice rolling time

Devastator

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1173 on: February 03, 2016, 01:39:55 am »

You wanna throw an unshielded nuclear reactor into an unshielded nuclear reactor?

((Yo, Dawg...))
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DreamerGhost

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  • Seems legitimate.
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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1174 on: February 03, 2016, 10:33:30 am »

"To you my lord of nuclear hellfire I offer this death please grant me your blessing so I may claim more souls for you!"
Spoiler: actions (click to show/hide)
Bless this fleshbag with most beneficial of mutations.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

flabort

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1175 on: February 04, 2016, 07:43:30 pm »

"To you my lord of nuclear hellfire I offer this death please grant me your blessing so I may claim more souls for you!"
Spoiler: actions (click to show/hide)
Bless this fleshbag with most beneficial of mutations.
"Hey, looks like your fleshbag isn't glowing. OR undead. Or dead. Something wrong?"
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

DreamerGhost

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1176 on: February 05, 2016, 07:36:53 am »

"To you my lord of nuclear hellfire I offer this death please grant me your blessing so I may claim more souls for you!"
Spoiler: actions (click to show/hide)
Bless this fleshbag with most beneficial of mutations.
"Hey, looks like your fleshbag isn't glowing. OR undead. Or dead. Something wrong?"
Any of those conditions would greatly impede his ability to murder his way through to victory, why would he be any of those things?
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

flabort

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1177 on: February 05, 2016, 04:12:05 pm »

"I guess he shouldn't be with you as his patron, if such things would hamper his murdering skills. Ha!"
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

DreamerGhost

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1178 on: February 06, 2016, 11:31:37 am »

"I guess he shouldn't be with you as his patron, if such things would hamper his murdering skills. Ha!"
I blame the limits of Arena.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

renegadelobster

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1179 on: February 16, 2016, 08:28:31 pm »

((Bump?))
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Hiddenleafguy

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1180 on: February 16, 2016, 08:47:55 pm »

((Bump?))
((Let the skeleton dance I say!))
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*looks upon the glory of Bay12, goes mad, and dies laughing*

NJW2000

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1181 on: February 17, 2016, 05:19:57 am »

((PW has little time atm, I think. Studying, letting his own blood, etc))
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I'm not around much anymore. I'll still check PMs though.

Hiddenleafguy

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1182 on: February 17, 2016, 07:22:49 am »

(We really need too clone him.)
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spazyak

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1183 on: February 17, 2016, 08:04:43 am »

((I'll go fire up the bacta tanks, you get the genetic sample)))
« Last Edit: February 17, 2016, 01:53:20 pm by spazyak »
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Devastator

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Re: Intoxicated: Insane Clown Nuclear Tech
« Reply #1184 on: February 17, 2016, 01:52:13 pm »

((I think a ghola would be more appropriate.))
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