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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
- 2 (6.7%)

Total Members Voted: 30


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Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 212353 times)

TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #810 on: April 08, 2016, 05:21:08 pm »

You forgot my username and it was right there, three lines up

Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #811 on: April 09, 2016, 05:07:48 am »

Also in terms of "Why are there canals?", they're there for the wells in the old and new hospitals (note: new hospital well didn't actually work as of my turn). Why they were done like that.....I dunno. It was made between my two turns.
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Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #812 on: April 09, 2016, 05:59:04 am »

Don't bother flooring over the canals, just dump a minecartful of magma over the opening. As for how to procure a minecart full of magma... Someone can figure it out, that's what I made the pumpstacks for anyway.

Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #813 on: April 09, 2016, 06:22:00 am »

Step 1: Locate Canal Crafter's Dwarf.
Step 2: Minecart route in magma.
Step 3: Minecart route to dump stop into canal.
Step 5: ???
Step 6: Profit.
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #814 on: April 09, 2016, 05:52:37 pm »

So who's next on the list?

Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #815 on: April 09, 2016, 05:55:57 pm »

So that would mean I'm next? ...Excellent.

I won't be able to do much during this weekend though, I have some school stuff to do. But after that, I should have enough time to get through a year.
This guy right here.

Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #816 on: April 11, 2016, 12:37:50 am »

Don't bother flooring over the canals, just dump a minecartful of magma over the opening. As for how to procure a minecart full of magma... Someone can figure it out, that's what I made the pumpstacks for anyway.

Honestly, it doesn't even need that. Just build a pump on the dike right above the canal and pump a little lava out and over the top of it. Sure, it'll leave some lava around for a little while but that's something we can theoretically not kill the fort with.
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #817 on: April 11, 2016, 02:00:16 am »

I think we could manage to kill the fort with that.
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Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #818 on: April 11, 2016, 05:04:58 am »

I tried pumping out the water from the canal on my previous turn to get someone build a grate there, and it ended up drowning a baby. I'm not sure if I want to mess with magma too much.

I've played a bit, but the FPS is horrible. It's going to take a while. Btw, what was the idea of the cavern airlock-thing? We had a little showdown where the FB corpse was hanging around. Now we have two of them. Luckily, the other one seems to stay dead.
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Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #819 on: April 11, 2016, 06:03:24 am »

I tried pumping out the water from the canal on my previous turn to get someone build a grate there, and it ended up drowning a baby. I'm not sure if I want to mess with magma too much.

I've played a bit, but the FPS is horrible. It's going to take a while. Btw, what was the idea of the cavern airlock-thing? We had a little showdown where the FB corpse was hanging around. Now we have two of them. Luckily, the other one seems to stay dead.

The idea was:

1. Build big room with lots of spikes [check!]
1A. Station strategic dog, duck and kitten reserve in place [did some of this!]
2. Wait for the FBs/undead to move away [...not check. They moved closer instead]
3. Send brave miner to dig through into cavern.
4. Close bridges behind miner and in front of undead FBs before they rip said miner to pieces [this is hard]
5. Use strategic dog and kitten reserve to lure in undead while keeping the inner bridges closed.
6. Put spike lever on repeat and go and have lunch or whatever.

(All levers are noted, so you can see what they all do. They're on the same Z-level as the room itself. The mechanisms for the bridges are fairly low quality, so they take a while to actuate)

Whether it'd work or not....dunno. Really, I didn't use enough spikes and made the room too big. But if things move away from the would-be cavern entrance......it might be worth completing it and trying it out. Just don't let things actually get into the fort. Those undead are nasty.

Edit: Oh. And the way the caverns undead are working: If something dies under the lake it will come back as a zombie sooner or later. If it dies under the land, it's not in an evil biome, so it won't rise from the dead (this is why the airlock is actually viable in theory...rekilling things in there should stop them reanimating).
« Last Edit: April 11, 2016, 06:05:20 am by Urist McKiwi »
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #820 on: April 11, 2016, 06:05:48 am »

I've managed to kill a fort with water. It's not hard.

The airlocks are intended to kill FB corpses. The problem is opening the wall so the corpse can get in, without getting dwarves murdered in the attempt.
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Imic

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #821 on: April 11, 2016, 06:18:14 am »

For the fps...
Order all the crap in the fort to be put in a rubbish bin.
Beneath an atom smasher.

Of course, if you got all of the crap, there wouldn't be a fort left.
This place is that... Crap.
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #822 on: April 11, 2016, 09:21:42 am »

Seal exactly one miner in there before giving the order. If he doesnt flee , at least the fortress is safe. Alternate idea: Put fourty war animals in there to take the hits while the miner escapes...

TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #823 on: April 11, 2016, 02:01:13 pm »

I tried pumping out the water from the canal on my previous turn to get someone build a grate there, and it ended up drowning a baby. I'm not sure if I want to mess with magma too much.
Oh yeah! I saw that dead baby!

Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #824 on: April 11, 2016, 03:36:17 pm »

I tried pumping out the water from the canal on my previous turn to get someone build a grate there, and it ended up drowning a baby. I'm not sure if I want to mess with magma too much.
Oh yeah! I saw that dead baby!
Welcome to Murderflood! Come meet our dead baby! Five bucks to see him, ten bucks to pet him!
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