Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
- 2 (6.7%)

Total Members Voted: 30


Pages: 1 ... 45 46 [47] 48 49 ... 83

Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 189035 times)

Zuglarkun

  • Bay Watcher
  • [ETHIC:MAKE_MEGA CONSTRUCTION:REQUIRED]
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #690 on: February 12, 2016, 08:18:35 am »

Hold up just a sec, when did you become a ghost? Isn't Triaxx II still alive and well?

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #691 on: February 12, 2016, 09:32:29 am »

Keskalsrek... ShootEcho (One-that-shoots-echo-when-it-strikes?). Quite a good name for a hammer.

*pats myself on the back*
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Triaxx2

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #692 on: February 12, 2016, 01:27:44 pm »

Errr... I'm a future ghost from my successors eventual death. Problem solved.

Nothing much happens until just before the beginning of summer. The first level of the barracks is mostly complete. I've had to build another mason's workshop and split Rhyolite and Slate blocking. Otherwise Rhyolite fills the output pile and then no slate gets done.

I've also set up a conventional glass furnace and told it to collect sand on repeat, so anyone who hasn't got an important job can do that and we can have nice glass doors.

As it turns out, I'm actually alive and walking around at this point in time. I thought I'd gone back to before I possessed a new body, but I guess not. I've been avoiding me, so I don't accidentally possess me and cause some sort of temporal event thingummy. I'm also not the only spirit around. He's here. Or trying to be. He's trying to exert himself and affect events, but I can feel him. I can act faster than he can. This was my plane and he's not a local so I've got the edge. Don't know for how long though.
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #693 on: February 14, 2016, 01:01:38 pm »

Ugh, why was the cavern not double sealed? There's no way to improve on the traps without opening the bridge, and the moment you do that, you get corpse rushed and the entire fort dies. Even with the entire military stationed there, you just get flattened and then they tear apart the rest of the fort. The first time we needed wood for a strange mood. The second time I wanted to see if it could be done. The first time it crashed when I attempted to abandon, the second time when I tried to save the game. Time to see if the game will throw up a different strange mood requirement.
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #694 on: February 14, 2016, 02:25:58 pm »

Cant you just reroute the access to the current bridge and put traps there?

Triaxx2

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #695 on: February 14, 2016, 03:33:06 pm »

Ah, an invasion. That's SO much better. It's pretty enormous, but we manage to slam the gate in time, and not a single dorf left outside. Why we don't have any method of defense other than that is beyond my comprehension.

I've ordered a couple more weapon traps put in place. They're only holding weapons we didn't intend to use. Or ones made specifically for traps. Spiked Balls, Giant Axe Blades, Serrated Glass Discs, Enormous Corkscrews. Urist Jones would be proud.

While that is being installed, I order the military to move out onto the island and engage with crossbows to soften our enemies. Then the bridge is extended and the battle is joined.

Sir Humphrey Cactusson has fallen in glorious battle. A Goblin Spearman has been lucky and laid him low with a thrust to the head. Aside from the loss of the Mighty Cactusson, we were nearly unscathed. Two of our militia captains are injured, but they should recover. Indeed, De is already sparring again. We must seek out recruits strong of mind, body and will.

Some few join, my previous incarnation earning his way into The Snarling Knives, which is our hammer dwarf squad. With the goblins driven off for the moment, we prepare to entomb the Great Sir Cactusson the Mighty. I am informed that he has a tomb, but it has no statues. This must be rectified.

---

Not really. The bridge is right up against the central stair casement. so there's no room to move there. I've designated a long snake up from there that can be filled with traps and sealed with pit bridges.
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #696 on: February 15, 2016, 11:12:04 am »

I have ordered the construction of four golden statues, to be placed in the tomb with the Great and Glorious Sir Cactusson the Mighty.

A human caravan comes, and so we must trade, no matter the pain in our hearts at the loss of The Inestimably Great and Glorious Sir Cactusson the Mighty. We purchase a considerable amount of food and goods, and trade them a considerable stock of finished goods, though by no means all of them.

I've been constantly told that we are out of pig tail seeds, despite the bookkeeper's insistence that we have over a hundred of them. I have finally tracked the problem down. They were being stored in the food stockpile in the keep proper, instead of in the areas designated beside the farms. I have expressly forbidden their storage there. I've also reduced the number of dwarves assigned to masonry back to only those who show skill in the task.

I've also ordered an obsidian door erected at the ramp onto the trade island, if only so that nothing climbs up the ramp and gets past the outer ramp that way.
Logged

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #697 on: February 15, 2016, 07:12:43 pm »

Ugh, why was the cavern not double sealed? There's no way to improve on the traps without opening the bridge, and the moment you do that, you get corpse rushed and the entire fort dies. Even with the entire military stationed there, you just get flattened and then they tear apart the rest of the fort. The first time we needed wood for a strange mood. The second time I wanted to see if it could be done. The first time it crashed when I attempted to abandon, the second time when I tried to save the game. Time to see if the game will throw up a different strange mood requirement.

I fear that if it's my seal that's still in place, it was never intended to last very long.....I was in the middle of heavy construction, and the caverns were starting to cause troubles. The earlier entrance was so absolutely terrible it would have killed us....so I sealed the door as best I could with what little time and dwarf-power I had left. Sorry about that.


Also if we can order in saguaro wood, it goes to Sir Humphrey's tomb. He deserves to be surrounded by servants to tend to him in the great desert that lies beyond.
Logged

Zuglarkun

  • Bay Watcher
  • [ETHIC:MAKE_MEGA CONSTRUCTION:REQUIRED]
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #698 on: February 16, 2016, 12:03:54 am »

The Fall of Boardsomber: Part 3



Mayor's Log: Late Spring 205

I awoke all alone in the darkness.

I tried to move my limbs but found myself bound in what appeared to be a sack. A dull throb resounded in my head, as I tried to make sense of my surroundings. I did not know how long I had been unconscious, only that I was still alive.

As I looked around, I noticed there were several pools of blood not far from where I laid, and what appeared to be several large amorphous shapes on the floor. I took a closer look, and shuddered as the shapes came into focus; limbs, torsos and unidentifiable lumps of meat. I struggled again to no avail, so I tried feebly to cry for help.



It was Zuntr that found me, still tied up in the nasty smelling troll hide sack. I sat there in the dark and dank halls trying to shake off the after effects of a nasty blow to the head, while Zuntr stooped down to untie my bonds.

I was carried back to the workshop complex where Edm was busy trying to staunch the bleeding wounds of our dwarven defenders on a dining room table turned into a makeshift operating table. Zuntr placed me on a bed that they had hauled down from the bedroom complex. Zasit was being worked on by Edm; he was unconscious and it looked like he took several heinous wounds to his upper body. Edm was trying hard not to let him bleed out, but he wasnt very good at it though, fumbling several times with only his dabbling levels in medical skills. From his pale facade I could tell things did not bode well for Zasit, but still he held on.

Dodk was up and about but his right hand was heavily bandaged, ton was resting on a nearby bed and his left leg was thickly bandaged.

Zuntr filled me in on what had occurred as he went about dressing my wounds. Only then did I realize that I was lucky to have survived unscathed from

Apparently, the humans came bounding down the spiral stairway and-
Spoiler: caught us off guard (click to show/hide)
while we we're still searching for supplies in the abandoned halls. Apparently this was when I got knocked out and placed in a sack. Zasit whom had been keeping guard near the stairwell only managed to give off a warning cry before being set upon by the humans. Zuntr and ton whom were nearby when Zasit cried out came running and Zuntr loosed all his bolts at the vile humans, managing to keep them off Zasit momentarily. ton engaged the humans in mortal combat but was quickly outnumbered. By the time Edm and Dodk came around to see what was happening, ton was desperately trying to fend off the attackers while Zasit was unconscious on the floor.

Dodk and Edm managed to finish off the humans but not without cost. In the process, Dodk had taken a nasty cut to his right hand that had severed several nerves - impairing his ability to grasp, while ton had suffered a broken leg.

Uzol and Nil had run off at the first warning of danger, but have since returned and have been tasked with rummaging the empty bedrooms for any medical supplies that we can use. But the situation just seems hopeless.

"How long could we hope to hold out as wretched as we were?"

Those were my last thoughts as I succumbed to fatigue and let the pleasant oblivion of sleep wash over me.



...

*thump*

...

...Half-conscious, I sensed the dull throb in my head-

*Thump*

...getting louder-

*THUMP*

I woke up with a jolt, that was no throbbing I was hearing, that was-
then came the sounds of screaming and combat.



Earlier on...


Lebes had come trudging down the stairs with a band of goblins at his heels, upon noticing the hacked up remains of the humans he gave an exasperated moan,

"Imbeciles, must I do everything myself?" he muttered under his breath.



Zuntr had heard the unmistakable sound of footsteps approaching from the stairwell, so he braced himself against the wall, hoping to take the assailant by surprise. He had long since run out of ammunition, so he could only wield his crossbow like a bludgeon. He tried to remain calm and focused his attention on listening for the assailants approach.

As the goblin turned the corner, Zuntr hollered and charged with crossbow in hand, but Lebes was quick to respond. He parried the blow, side stepped to the left and beheaded the baron of Ochredips with a swift stab of the spear.




Still drowsy, I started in sudden trepidation. I wasn't the only one that had noticed the disturbance next door. The other dwarves scrambled to their feet warily, uncertain of what to expect. That was when an object was thrown into the room and rolled into our view.

It was the severed head of Zuntr Cobaltwatches the Worthy Guile of Jaws.

That gave us all quite a shock and while our attention was focused on the head, the hulking form of Lebes came charging out of the shadows. The menace of the goblin was great, and everyone backed away from this new threat.

Zasit struggled to stand as Lebes loomed over him. He attempted to raise his weapon and block the coming blow but the goblin did not afford him the opportunity and skewered him from below. With a sharp swing, the goblin dislodged its spear and down fell the limp body of Zasit Milehelm the Speechless Girders, finally succumbing to his many wounds.

I scrambled to my feet as Lebes drove a weaponless Dodk to the corner. But a bud of courage blossomed within ton whom had been frozen in fear before and he charged at Lebes knocking the goblin aside. Dodk took the opportunity to grab a copper shield lying close by and charged into combat. ton tried to fight back against Lebes, but alas the agile goblin was too much for the limping baron of Postfortresses. He took several stabs to the torso and crumpled to the floor in a heap. So ended the ton Swordochre the Mellow Plaits.

As I fled from the room in fear, I stumbled onto Edm, Uzol and Nil, whom had returned from their search of the rooms with buckets of water in hand. Noticing the battle underway, Edm gave a yell and charged into battle while Uzol and Nil cowered in fear.

"No! Stay back! You are no match for- this- ARGH!!! This monster!" Barked Dodk as he darted around Lebes, trying to bash with his shield, taking a wound to the shoulder in the process.

"General!" Cried Edm as he gritted his teeth in anger.

"Hurry and run! He came alone! Now's your- GAH! Chance!" Cried Dodk as he tried to keep Lebes occupied buying time for us to escape only to take even more wounds in the process.

"Alone?" Sneered Lebes in derision as he pinned Dodk's left shoulder to the wall with his spear. He snapped his fingers and at once, a trio of goblins swarmed into the room, with more still lurking in the shadows.

"Are you crazy!? You're in no shape to fight, you'll die alone down here without my help!" And with that said, Edm motioned that we should leave, before charging into the fray himself.

"Hurry this way!" said Nil as he grabbed my shoulder, the first words I've heard out of his mouth. Uzol was already ahead of us, motioning that we should follow.

I gave a last glance back; Dodk had crumpled to the floor in exhaustion and I winced as Lebes raised his spear and delivered the death blow to Dodk Bookice the Curled Duty of Foot. Edm was wailing like a madman, but he was kept from advancing by the other goblin lackeys. I tore my eyes from the carnage and fled distraught, into the gloom.

That was the last we saw of Edm Arrowrhymed the Old Maw of Gifting.




The three of us barricaded ourselves in one of the bedrooms while the goblins made a search of the maze like rooms. That was when Uzol and Nil revealed to me that they had been busy digging a secret passageway to the surface in one of the bedrooms, but it was still unfinished when we found them. Now they hoped to finish the mining and escape. It was a race against time and it won't be long now before we were caught.

As we hit the ice layer indicating we had reached the glacier above, we heard a faint commotion from below.

"General Lebes! I think we've found the dwarves! This room is locked!"

We dug faster as the goblins thumped on the door, and as the straining door finally gave way and broke, daylight! I'd never thought I'd been so happy to see the sun, but we were not out of the woods yet.

We had emerged to the southeast of the fortress, near the elf blood snow drifts. With a swish of the bucket, Uzol and Nil splashed the contents of their buckets at the passageway we had just emerged from. The water instantly froze over the passageway, barring the goblins from following in our wake, and not a moment sooner. We heard the goblins attempt to breach the ice to no avail, but a commotion begun to sound from the direction of the fortress, we would not be let off the hook so easily.

"Mayor Dobar! You must escape and bring the news of our fall to our other settlements! They must be warned!" Cried Uzol.

"It is futile, many of the other settlements have already fallen into the clutches of the goblins!" I replied. I must admit, I had given up on the prospect of surviving at that point.

"Not so, for as long as a remnant of us still stands, we can hope to rebuild and later return and reclaim our homeland. Head west beyond the mountains, we will cover your escape!" Said Nil as he laid a reassuring hand on my shoulder.

"Go! Do not let our sacrifice be in vain!" Yelled Uzol over the wail of the wind.

Shirking cowardice for courage, Uzol and Nil started off in the direction of the Trade depot. Seeing that they could not be dissuaded, I turned to leave. With a heavy heart, I fled into the mountains, as a snowstorm descended upon Boardsomber, obscuring the direction of my trail.



Epilogue


I gradually made my way westwards, then northwards in search of refuge. Along the way, I passed by many of the
Spoiler: smoldering ruins (click to show/hide)
of our former fortresses. I shielded my eyes and pressed on, wondering if we will meet the same fate that befell that other dwarf kingdom? What was it? I can't-

*The journal entry ends abruptly here, stained with traces of vomit*
*There is a letter placed among the pages here*



I knew little of what transpired after I succumbed to my despair and fatigue, only that I was rescued when a passing caravan came across my unconscious body as I lay by the roadside.

I am recuperating, and have since learned much of what is going on in these lands. Murderflood, once the jewel of the former Queen's eye has been largely left unscathed by the wake of the goblin invasion, largely due to it being founded far from the proximity where the goblins of The Immortality of Battles operate. I remembered visiting there once, it was still a shoddy town, but I've heard that it has thrived in the meantime. I hope I am not misguided in placing my hopes there.

If you are reading this overseer, then I know the merchants have safely reached your borders and I can rest knowing my duty as last survivor of Boardsomber has been fulfilled. I now beseech you to stand tall and act as a shining beacon for all of dwarf kind! If you can manage to do so, perhaps we shall rise again and reclaim our ancestral lands. But beware of the imminent peril of the goblins marching on our lands now! Built what defenses you can and prepare for the worst! You must survive and carry on our legacy! Once I am fully healed, I will search for a way into your lands.

May our fortunes rise and fall together!

Yours Sincerely,
Dbar Pearshoots
Mayor and last survivor of Boardsomber.
« Last Edit: July 28, 2017, 11:10:20 pm by Zuglarkun »
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #699 on: February 16, 2016, 07:04:20 pm »

One wonders if that post is supposed to be here.

---

Anyway, on the third of Malachite, one of our Clothier's withdraws from Society, and claims a Clothier's shop. It doesn't take long, and he's grabbed some Pig Tail Cloth and set to work. It's strange. Our last three artifacts have been silver warhammers. I'm not sure how he's going to make one out of pig tail cloth, but it'll be interesting to see.

Oh, wait, we have a lot more artifacts than I thought. Ahem. Anyway, introducing Stopclouted. A bulky pig tail headscarf. I need a drink.

Some brilliant genius, put a food stockpile at the magma sea. Which accepts seeds. After yet more screaming about pig tail seeds, I managed to find it and ban seeds. I am going to find out who did it. And then I'm going to haunt them. Continually.

The remainder of summer is nothing at all to write home about. Indeed, nothing of any interest happens. Fall hopefully brings changes, but for now, we wait and see.
Logged

Zuglarkun

  • Bay Watcher
  • [ETHIC:MAKE_MEGA CONSTRUCTION:REQUIRED]
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #700 on: February 16, 2016, 08:03:02 pm »

Well its been overdue, but where should I put it then?

Triaxx2

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #701 on: February 17, 2016, 05:13:41 am »

No idea, I'm just unsure if it's connected to Murderflood or not.
Logged

Vuohijumala

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #702 on: February 17, 2016, 08:01:58 am »

As Boardsomber is our capital, I personally don't mind at all reading a story about it on this thread. Especially if it's an epic one, like "The Fall of Boardsomber"!
Logged

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #703 on: February 17, 2016, 04:00:08 pm »

As Boardsomber is our capital, I personally don't mind at all reading a story about it on this thread. Especially if it's an epic one, like "The Fall of Boardsomber"!

The stories of the mountainhome and our civilisation's general fall have also been an ongoing thing for pretty much the entire thread. So yeah, it's good. :)
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #704 on: February 18, 2016, 12:05:01 am »

''Situation is really shitty, better relocate every surviving dwarf near that sentient murderous lake''
Pages: 1 ... 45 46 [47] 48 49 ... 83