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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
- 2 (6.7%)

Total Members Voted: 30


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Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 212368 times)

Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #795 on: April 07, 2016, 03:31:09 am »

Eh.. canals? Someone built a canal? What is a canal? I just built that temple on that little conveniently square-sized island we have, don't know anything else about it.
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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #796 on: April 07, 2016, 06:21:46 am »

I was intending to, but never got around to filling in those canals. I was busy doing other things. And slowly being driven mad by no seed notifications.
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Blitzgamer

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #797 on: April 07, 2016, 09:59:18 am »

ugh, what was I thinking, leaving the kitchen to go fight a giant monster?
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Microline for everyone!

TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #798 on: April 07, 2016, 03:07:24 pm »

...did you blow up my legs?
You did! You utter monster! I liked those legs!
That wasn't my fault! Blame whoever left those canals there! And you made a full recovery!



VILE THINGS ARE INVADING



RIGHT NEXT TO EACH OTHER



SEE?



AND HORRIBLE UNDEAD MONSTROSITIES oh wait it just walked right off the map. Boring. Anyway, the military will arrive shortly.



This is the whole siege, minus a few trolls that were lost to the vile mist and a few recruits that were lost to the first charge. They all died soon after.

AND THEN NOTHING HAPPENED FOR MONTHS



And then a werelizard happened. First it happened to a brave miner.



Things went downhill from there. After the miner died, two off-duty marksdwarves showed up and shot it. Then it bled to death because it had already lost an arm and a tail.



A brewer made this thing.

Yeah, things have been pretty slow. Some zombie raven attacks, an ostrich husk killed two dwarves, we ran out of steel. At this rate it's going to take until the end of time to haul all this surface trash, even if the military is inactive and working, which it is. It's early winter.

Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #799 on: April 07, 2016, 05:35:55 pm »

Honestly we should probably make a magma cannon just to destroy all the rubbish out there.
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #800 on: April 07, 2016, 05:39:02 pm »

Permission to use autodump?

TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #801 on: April 07, 2016, 06:45:42 pm »



A kid got possessed and made this thing. It's pretty cool and also valuable so it goes in the dining hall.

THEN NOTHING FOR MONTHS



Found by none other than Mace Lord Stukos Flewwire the Cobalt Inferno of Whispering, who promptly ripped it a new one.



Seriously, she's still doing it. Just kill it already.



AND WITH THAT, FOLKS, I LEAVE YOU. HAPPY FORTRESSING!

SAVE: http://dffd.bay12games.com/file.php?id=11921

Haerdalas

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #802 on: April 07, 2016, 06:47:23 pm »

Hmm. Between our periodic casualties and complete lack of migrants, we may be facing a long, slow extinction here. Lets try to take as much of the world with us as possible, aye?
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Zuglarkun

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #803 on: April 07, 2016, 07:14:03 pm »

AND THEN NOTHING HAPPENED FOR MONTHS.
DUN DUN DUN!

Damn, the action is really picking up here. Good job Flame!

Honestly I'll have to skip my turn. Kind of burnt out from work and DF, so put me at the back of the line. Let's keep things rolling here. Gwolfski?

TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #804 on: April 07, 2016, 08:04:18 pm »

Aside from the whole "titan getting in through the canal" thing, this is the calmest succession turn I've ever played. The only thing that beats it is Doomforests.

Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #805 on: April 07, 2016, 09:25:26 pm »

I hereby propose they be known as the 'Bleeping Canals'. Or possibly the 'Canals of Bleeping'. As in why do we have these Bleeping Canals. And: Why do we have Canals of Bleeping Lake water inside the fort anyway?
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #806 on: April 08, 2016, 02:02:12 am »

Move me down one (1) turn please, currently overseeing the strip
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Eventually when you go far enough the insane start becoming the sane

Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #807 on: April 08, 2016, 05:55:06 am »

WHY ARE THE BEARS ATTACKING? DO WE HAVE ENOUGH BEARS IN THE TEMPLE? WHY IS THE BEAR GOD ANGRY AT US?

Move me down one (1) turn please, currently overseeing the strip
So that would mean I'm next? ...Excellent.

I won't be able to do much during this weekend though, I have some school stuff to do. But after that, I should have enough time to get through a year.
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #808 on: April 08, 2016, 04:02:34 pm »

I hereby propose they be known as the 'Bleeping Canals'. Or possibly the 'Canals of Bleeping'. As in why do we have these Bleeping Canals. And: Why do we have Canals of Bleeping Lake water inside the fort anyway?
Not anymore, they're covered now.

Also, gimme another turn!

Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #809 on: April 08, 2016, 05:16:41 pm »

The turn order has been updated very hastily.
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