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Author Topic: DF Tool 4.1 for 0.43.05  (Read 40825 times)

lethosor

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Re: DF Tool v1.54 (0.40.24)
« Reply #15 on: November 19, 2015, 08:16:07 pm »

Why doesn't DFHack work with the Russian version of the game? If it's just a binary-patched executable, you should be able to add a new "<binary-timestamp value='0x???'/>" entry (on Windows) to hack/symbols.xml, and the appropriate value (instead of 0x???) should be logged to stderr.log if you try using the newest version of DFHack (0.40.24-r4) with it.
(I don't really know any Russian, and I assume the Russian version is Windows-only, but we ought to be able to get DFHack to work with it to an extent.)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Devstorm

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Re: DF Tool v1.54 (0.40.24)
« Reply #16 on: December 07, 2015, 04:28:36 pm »

Please, will there be a new version of this for 42.02?
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AbdulovHell

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Re: DF Tool v1.54 (0.40.24)
« Reply #17 on: December 08, 2015, 12:15:10 am »

Please, will there be a new version of this for 42.02?

Yes. I'll try to get done before the release of the new version of DF.
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AbdulovHell

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Re: DF Tool (0.40.24 and 0.42.02)
« Reply #18 on: December 08, 2015, 08:38:05 am »

Separately downloaded version 0.42.02, as it does not work completely (edit attributes, character creation is not working). On 0.40.24 works completely. The opportunity to earn editing d_init, there is no way to verify.
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moisesjns

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Re: DF Tool (0.40.24 and 0.42.02)
« Reply #19 on: December 11, 2015, 12:53:44 pm »

Thanks for putting your time into this tool. It is very useful.  As others say DFhack is something you may want to look into, but as we can see you also have your own advantage DFHACK is not working right now but your tool is with 42.02.
« Last Edit: December 11, 2015, 01:20:52 pm by moisesjns »
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jaked122

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Re: DF Tool (0.40.24 and 0.42.02)
« Reply #20 on: December 11, 2015, 03:48:36 pm »


Unfortunately, the things I was hoping to use in the new version apparently don't work yet.


Thanks for making this though, it helps when other projects than just DFHack work on this sort of thing.

BigD145

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Re: DF Tool (0.40.24 and 0.42.02)
« Reply #21 on: December 11, 2015, 04:07:29 pm »

It will be awhile before all the variables are figured out.
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moisesjns

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Re: DF Tool (0.40.24 and 0.42.02)
« Reply #22 on: December 12, 2015, 04:17:39 pm »

Im pretty Sure the OP mod creator knows, but just for the hell of it. New version of DF is up. Ill test if it works.

After testing it wont work. Soon as you click connect just closes.  Here is hoping mod creator updates it when he can.
« Last Edit: December 12, 2015, 04:25:44 pm by moisesjns »
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AbdulovHell

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Re: DF Tool (0.40.24 and 0.42.02)
« Reply #23 on: December 14, 2015, 07:04:17 am »

Im pretty Sure the OP mod creator knows, but just for the hell of it. New version of DF is up. Ill test if it works.

After testing it wont work. Soon as you click connect just closes.  Here is hoping mod creator updates it when he can.
Of course, it should not work. Offsets in the new version has other))
P.S.
Add 0x1000 to each address from the top of the configuration file (up to the line "bckpck = 0x ....") and almost all of the functions will work. The new version will be in 4 hours.
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AbdulovHell

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Re: DF Tool 2.1 (0.42.03)
« Reply #24 on: December 14, 2015, 12:32:16 pm »

That's the new version. I decided to abandon further support 0.40.24. DF Tool 1.54 the latest for 0.40.24.
http://dffd.bay12games.com/file.php?id=11419
Version 2.1 works with 0.42.02 and 0.42.03,worked all functions, except inventory editor.
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moisesjns

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Re: DF Tool 2.1 (0.42.03)
« Reply #25 on: December 15, 2015, 07:15:47 pm »

Nice. Thanks for the update OP. This is a very handy tool. Even with DFhack im still gonna be using this tool every embark.
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Honalululand

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Re: DF Tool 2.1 (0.42.03)
« Reply #26 on: December 16, 2015, 12:27:28 pm »

Abdulov, could you be persuaded to put a simple installation tutorial in the OP, on the download page, and/or in the download .rar itself?

...That is to say, I don't remember where to stick things, and it's the most frustratingly simple problem to have; I can't find directions anywhere I'd usually look (OP, download page, or readme.txt). I'm sure I'll work it out this time, but it'd be awfully nice if I didn't have to.
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Kallyn

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Re: DF Tool 2.1 (0.42.03)
« Reply #27 on: December 16, 2015, 02:24:18 pm »

Thanks!!

I find this tool to be simple and useful.

I have been trying to edit attributes with the (unofficial) Phoebus 42.03 graphic pack, and found that, although i can edit physical attributes, the mental/social ones doesn't change when i try to write then.
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Suolisto

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Re: DF Tool 2.1 (0.42.03)
« Reply #28 on: December 16, 2015, 07:23:57 pm »

Would it be possible to add a function to more fine grainedly edit dwarves skills in a matrix, not entirely unlike Dwarf Therapist, except where you can actually change the values. There used to be a utility for that, but it has been long since abandoned. In addition, there's something broken with the dwarf properties editor in the embark thing, I can change the physical stats just fine, but any changes to the mental ones do not "stick". And even the physical stat changes seem to get wiped once I actually enter the fortress.
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BoogieMan

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Re: DF Tool 2.1 (0.42.03)
« Reply #29 on: December 16, 2015, 08:24:36 pm »

Looks pretty nifty. Awesome even, a lot of really good tools in there. Can't wait to check it out in detail! But I have quick question.. Is there a way to execute scripts, like say healunit or makelegendary, that sort of thing? Run .bat files that load a series of scripts? If not would that be an easy enough addition?
« Last Edit: December 16, 2015, 09:51:33 pm by BoogieMan »
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