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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 45593 times)

E. Albright

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Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done
« on: September 09, 2015, 12:08:40 pm »

Link to NationGen:
https://github.com/elmokki/nationgen/releases/tag/0.6.7

Proposed rules: Admin takes your user name and feeds it into a (publicly available) online hashing application to generate a nation seed. You play with whatever grotesque nation results therefrom.

Settings:

Game name: Bay12GamesRound417
Map: Valanis
Mods: NationGen 0.6.7/Sanguine Circle
Era: EA
Disciples: No
Time allowance: 30 hours at start, presumably
Special site frequency: 55
Random event frequency: Common
Score graphs: Off
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: 18/9/3, with 31/45 to win
Renaming: Allowed
Research: Normal


Masochists & Guinea Pigs:
Spoiler: AlStar: 163851675 (click to show/hide)
Spoiler: BFEL: 251933699 (click to show/hide)
Spoiler: Boksi: 408805693 (click to show/hide)
Spoiler: E. Albright: 216481721 (click to show/hide)
Spoiler: Elfeater: 298359144 (click to show/hide)
Spoiler: Frumple: 275583250 (click to show/hide)
Spoiler: Il Palazzo: 289580125 (click to show/hide)





Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura
Link to Edi's Dom4 Database
An archived snapshot of the Dom3 wiki: Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server: the automatic hosting server for our game.
Llama Server's map and mod browser (Yes, it's not really a browser, but you can browse the maps and mods here)
Dom4 Mod Inspector Very useful. You can browse all the nations, items, spells and sites in the game with it.
« Last Edit: December 14, 2015, 04:21:41 pm by E. Albright »
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E. Albright

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Re: Dominions 4 Round Seventeen: Very Bad Things (Hashed NationGen)
« Reply #1 on: September 09, 2015, 12:14:11 pm »

There has been some interest expressed in this sort of abomination. So, interest check. If we have enough would-be players, we'll haggle out settings and rules and do this thing. This setup has a lot lower preparation time than most NG games; all we'll need to do is pick a map, era, thrones, and NG settings. If you want to get stuck playing a potentially-OP nation (which could also end up being all hoburgs armed with sticks) randomly derived from your forum name, pipe up.
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Boksi

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Fuck it, I'm in.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Il Palazzo

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I'm a would-be player!
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Interest check
« Reply #4 on: September 09, 2015, 12:50:03 pm »

I'm prepared to get absolutely wrecked
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #5 on: September 09, 2015, 04:31:22 pm »

In!  Actually apparently already in, thx.  I call Enigmatichatistan :P

So far, I haven't seen a completely irredeemable NationGen nation, but I've seen some pretty bad ones.  Most of them involved either hoburgs or troops with nothing but length 0 or 1 weapons.  Should be fun to see what I get.
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You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #6 on: September 09, 2015, 04:49:24 pm »

Irredeemable nations certainly exist, although they're happily a bit less common in the more recent versions.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #7 on: September 09, 2015, 05:21:49 pm »

I saw one or two that were on the verge of irredeemable. Like the Mictlan esque parrot-hoburgs. Hilarious, yes. Useful in any way whatsoever? Not a fucking chance. And its not just the hoburgs either. It had blood sacrifices as a nation trait but no blood mages...

And then you get beautiful stuff like Kamigun, where your sacreds are long spear wielding, heavily armored samurai with glamour, stealth, and berserk capable. And they have 18 morale and MR because why the fuck wouldn't magical ninjasamurai have that? Granted they cost 65 gold a pop, but that's not too terrible considering what you get for it.

Oh, hey Albright? I saw a nation with a site that you can enter for "combat training" and I'm not entirely sure what that means? Does that just give experience or is it a direct effect on attack/defense thing? Either way that's awesome, but it would be nice to know.
« Last Edit: September 09, 2015, 05:26:13 pm by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #8 on: September 09, 2015, 07:47:28 pm »

Bonus XP every turn for the commander and all troops under them.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #9 on: September 10, 2015, 05:51:19 am »

Oh cool. A few of my genned nations are now 40% more awesome.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #10 on: September 10, 2015, 04:36:59 pm »

I'll give one more day for recruitment; on Saturday we can work out settings, and hopefully be playing by early in the week. I assume we'll not have too many more people than what we do now, if any. Start thinking about maps, eras, and sacred power...
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #11 on: September 10, 2015, 05:42:05 pm »

I'm in - fingers crossed for something playable.

Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #12 on: September 10, 2015, 05:46:11 pm »

IM in
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #13 on: September 10, 2015, 05:46:28 pm »

I... I probably shouldn't, but I'll give it a shot. Been starting to itch for another dominions game, heh.
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Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

RexMundi

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Recruiting
« Reply #14 on: September 11, 2015, 04:09:51 am »

This is silly
Too late to in?
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