Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Fanfiction stuff?

Very yes
Yes
Indifferent
No
Very no

Pages: 1 ... 86 87 [88]

Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 318512 times)

Ithilrandir

  • Escaped Lunatic
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1305 on: December 18, 2021, 06:44:18 pm »

I played this mod recently and it was really fun. That said I ran into some issues while playing. I can't craft a lot of stuff like bows, bookcases and what not as they are simply missing from the workshop, which i don't know if it's because of the mod or because of the world I play in. I can't have Saiyan scholars or Saiyan beekeepers (despite beekeepers arriving as migrants) because they simply lack the ability to craft the items needed.

Another issue I ran into is when I sent my saiyans to kill a sieging necromancer army some of them died and got reanimated into intelligent undead, which made them unable to be drafted or given roles.
« Last Edit: December 18, 2021, 09:25:28 pm by Ithilrandir »
Logged

RACERBOY

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1306 on: March 16, 2022, 06:31:57 pm »

Sorry that this is sort of a super early time to post about this, but I was wondering if you had any plans of bringing this to the new release of DF on steam when that comes out. This mod is like 80% of the fun I have in DF and it'd be awesome to see it in the future too.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1307 on: March 16, 2022, 11:45:15 pm »

Sorry that this is sort of a super early time to post about this, but I was wondering if you had any plans of bringing this to the new release of DF on steam when that comes out. This mod is like 80% of the fun I have in DF and it'd be awesome to see it in the future too.

Yes, likely even steam workshop (not exclusively, obviously); it depends largely on DFHack, though

Wardley

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1308 on: May 01, 2022, 12:18:14 pm »

Is there a way to cheat to get legendary super saiyan? That and, if I achieve super saiyan before getting wrathful, does it lock me out of getting wrathful/lssj? Also what should my mental attributes look like to maximize the chances of getting lssj?
Logged

xenogray

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1309 on: May 12, 2022, 03:28:25 am »

Hello,

I've always played your mod with Dark Age War & Mythos. But it seems that, in recent versions, they are not compatible anymore, causing crashes very regularly with these errors :
*** Error(s) finalizing the entity LEGENDARY_DWARF
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_DISPLAY_CASE
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity WIZARD
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_DISPLAY_CASE
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity HOLY_WAR
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_DISPLAY_CASE
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity FOREST
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_ALTAR
*** Error(s) finalizing the entity PLAINS
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity EVIL
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_ALTAR
*** Error(s) finalizing the creature GREEN_MAN_MTH
undefined local plant material set to default: BITTER_VETCH DRINK
Logged

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1310 on: May 12, 2022, 05:20:31 am »

The tools listed as missing are from recent versions of vanilla. My guess is that they haven't been added to the Sparking!!! mod, so their definitions are indeed missing when the Dark Age War & Mythos (which usually relies on vanilla supplying the tool definitions) is used with Sparking!!! raws instead.

xenogray

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1311 on: May 12, 2022, 07:21:56 am »

The tools listed as missing are from recent versions of vanilla. My guess is that they haven't been added to the Sparking!!! mod, so their definitions are indeed missing when the Dark Age War & Mythos (which usually relies on vanilla supplying the tool definitions) is used with Sparking!!! raws instead.
Hi,

Ooooh, thank you for the info :)
Is there anything I can do to fix that on my end ? Or shall I just wait for an update ?
Logged

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1312 on: May 12, 2022, 11:38:40 am »

The tools listed as missing are from recent versions of vanilla. My guess is that they haven't been added to the Sparking!!! mod, so their definitions are indeed missing when the Dark Age War & Mythos (which usually relies on vanilla supplying the tool definitions) is used with Sparking!!! raws instead.
Hi,

Ooooh, thank you for the info :)
Is there anything I can do to fix that on my end ? Or shall I just wait for an update ?

You want to have the following objects in a "item_tool" .txt file in your raw/objects folder:
Spoiler (click to show/hide)

The proper way is to make a separate file for them, but if you're less familiar with modding adding them to the end of any "item_tool" .txt file might be easier.

And also some dice shapes, these go in "descriptor_shapes_something.txt":
Spoiler (click to show/hide)

You probably have to gen a new world after this too, but I am not sure.

xenogray

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1313 on: May 12, 2022, 04:10:45 pm »

You want to have the following objects in a "item_tool" .txt file in your raw/objects folder:
Spoiler (click to show/hide)

The proper way is to make a separate file for them, but if you're less familiar with modding adding them to the end of any "item_tool" .txt file might be easier.

And also some dice shapes, these go in "descriptor_shapes_something.txt":
Spoiler (click to show/hide)

You probably have to gen a new world after this too, but I am not sure.

A big thank you for your help, it's very much appreciated :)
However : it seems they are already present... I found all of these lines inside item_tool.txt and descriptor_shape_standard.txt.

Or maybe I misunderstood something ?
Logged

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1314 on: May 13, 2022, 03:57:06 am »


A big thank you for your help, it's very much appreciated :)
However : it seems they are already present... I found all of these lines inside item_tool.txt and descriptor_shape_standard.txt.

Or maybe I misunderstood something ?

Are they present even in the raws of the save that gives you the errors? ”Unrecognized entity tool token: ITEM_TOOL_something” is for when said tool definition is missing (and adding the shapes is so you don’t get another error when using dices with no shapes), so if they are present I am as confused as you are.
Or maybe that error message is an old one?

xenogray

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1315 on: May 14, 2022, 04:11:04 am »

Are they present even in the raws of the save that gives you the errors? ”Unrecognized entity tool token: ITEM_TOOL_something” is for when said tool definition is missing (and adding the shapes is so you don’t get another error when using dices with no shapes), so if they are present I am as confused as you are.
Or maybe that error message is an old one?
Hi,

Sorry for the late answer, I have net issues and have to go through my phone...

I'll create a new world from scratch, empty error logs and keep you updated with this, just in case  I mixed things up :)

EDIT : I'll edit to prevent double posting. Seems like everything ran fine after a 4th full blank slate. No idea why. Thank you anyway for the help :)
« Last Edit: May 15, 2022, 11:08:36 am by xenogray »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1316 on: May 16, 2022, 11:18:40 pm »

Oh, I forgot I ever did standalone releases for this. Uh, don't use those.

Wardley

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz
« Reply #1317 on: November 23, 2022, 07:48:51 pm »

Has there been any more development done on this mod? Or have you moved on to greater things? I really enjoyed playing with this mod and would love to see it maintained!
Logged
Pages: 1 ... 86 87 [88]