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Author Topic: [47.02 - .47.05] Adventurecraft (latest update 11/27/2022)  (Read 145472 times)

Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #210 on: April 28, 2017, 04:32:04 pm »

The funnest of zones.

Also, katars and caesti are a thing now. Bronze caesti in particular are proving pretty powerful.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #211 on: April 29, 2017, 10:56:43 pm »

Well. A few have wanted separate forging to be a thing. A massive overhaul of crafting menus has ensued. Now go use a carpenter's workshop if you want to fiddle with metal. Also ended up adding recipes for metal darts and sling bullets, repairing metal stuff, and a requisite makeshift forge item.

Shields are now either in leather armor, wooden crafts, or metal armor. Overall organization is shuffled so that minor things like brewing and papermaking are down at the bottom near instruments, instead of creating a gap in-between clothlike crafts

Also some other minor tweaks. Separate metal knuckles are a thing that I snuck into last update by mistake, now they exist properly and don't have to be balanced relative to leather, as with the caestus. Couple other minor tweaks to the weapons designed to only appear in non-metal form, like staves and clubs. And finally maybe played around with a suggestion of making caps closer to arming caps in application.

No metal instruments yet, but should I?
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Vitor_Goatman

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #212 on: April 30, 2017, 06:24:59 pm »

I mean, spending some points in Misc Object User and killing people with a steel guitar sounds metal to me.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #213 on: April 30, 2017, 06:54:48 pm »

I mean, spending some points in Misc Object User and killing people with a steel guitar sounds metal to me.

More or less metal than a dragon skull guitar? XP

Think I'll get a change to fiddle with it soon, now that the major errands of today are dealt with.
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pikachu17

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #214 on: May 02, 2017, 02:31:20 pm »

How about a guitar which is made from the shattered remnants of Deaths's scythe?
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #215 on: May 02, 2017, 04:30:50 pm »

If there was a Castlevania mod to mesh with this one, maybe. 3:

In any case, implemented forging instruments and instrument parts. Even added recipes for metal strings and guitar bodies, which I'd forgot to do for fort-mode.
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pikachu17

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #216 on: May 10, 2017, 09:33:42 am »

If there was a Castlevania mod to mesh with this one, maybe. 3:
I was actually referring to Soul Music.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #217 on: May 10, 2017, 01:34:32 pm »

If there was a Castlevania mod to mesh with this one, maybe. 3:
I was actually referring to Soul Music.

I kinda figured it was referencing something else, I was mostly just being a derp. 3:

Meanwhile...manticores are a thing now. Mostly because no other megabeast-tier hair besides titans, ever since I nerfed semi-megabeasts.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #218 on: June 07, 2017, 03:27:52 am »

* Gave makeshift forges a tile that doesn't look like eggs.
* Ordered handmade instrument reactions before workshop-only reactions.
* Made megabeast-tier body materials reliably better than bronze and iron. Skin is unaffected (leather is buffed though), so fighting megabeasts should still be possible, just harder.

That said, if a forgotten beast made entirely of bone ever becomes a thing, pray to Armok.
« Last Edit: June 07, 2017, 03:38:37 am by Random_Dragon »
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Murdath

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #219 on: June 23, 2017, 11:35:51 pm »

"You lick the frozen essence of draconc fury [3]"
I have an old version, and no clue how to use the essence. Also typo in "draconc" I guess it was meant to say draconic.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #220 on: June 24, 2017, 12:17:41 am »

...why. You just bloody said it's an old version. Did you try reading the changelog?
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Murdath

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #221 on: June 24, 2017, 01:11:34 am »

...why. You just bloody said it's an old version. Did you try reading the changelog?
I wasn't sure it was the cause, I guess I'll have to try the mod when my current adventurer dies.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #222 on: June 24, 2017, 10:53:50 am »

Now if this repeats in latest version when I know I fixed those issues, then something is being weird. :V
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Murdath

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #223 on: July 09, 2017, 06:31:05 pm »

Making a small base in middle of an area without trees. Walked back and forth with 0.019 speed due to holding logs but I made it.


Now I wonder if the roof is just floor on the next layer.
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Random_Dragon

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Re: [.43.05] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #224 on: July 09, 2017, 06:38:04 pm »

:V

Cute, but Adventurecraft doesn't really mess with vanilla construction much since it's hardcoded stuff, aside from the workshop reactions.
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