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Author Topic: [47.02 - .47.05] Adventurecraft (latest update 11/27/2022)  (Read 144293 times)

Random_Dragon

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #75 on: December 16, 2015, 11:52:44 am »

Nice work. If you have no objections, I would like to include this mod in the next release of Dark Ages. There is already some overlap, but I really like what you've done with mega-beast extracts.

Ah, go right ahead.

I've also still trying and failing to get two different oddball ideas to work. One, making skulls usable without removing the [TOTEMABLE] token. Two, making hardtack. :V
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Random_Dragon

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #76 on: December 17, 2015, 04:26:37 am »

Nyeheheheh. Skulls and hardtack are back with a vengeance.
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Glatux

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #77 on: December 20, 2015, 08:59:20 am »

I've got a problem, if I try to extract essence from a megabeast heart I only get grease.
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Random_Dragon

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #78 on: December 20, 2015, 12:16:07 pm »

I've got a problem, if I try to extract essence from a megabeast heart I only get grease.

Uhoh. Crap, let me see what went wrong. @_@

EDIT: Doh! It was a typo that occured when I was changing mentions of "essense" to "essence" it seems. Will fix shortly.

EDIT 2: Fixed. Thank you for finding that.
« Last Edit: December 20, 2015, 12:40:39 pm by Random_Dragon »
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Glatux

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #79 on: December 21, 2015, 09:46:13 am »

I've got a problem, if I try to extract essence from a megabeast heart I only get grease.

Uhoh. Crap, let me see what went wrong. @_@

EDIT: Doh! It was a typo that occured when I was changing mentions of "essense" to "essence" it seems. Will fix shortly.

EDIT 2: Fixed. Thank you for finding that.

Have you modified the download because I've redownloaded, created a new world it and it's still grease.
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Random_Dragon

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #80 on: December 21, 2015, 10:01:43 am »

Have you modified the download because I've redownloaded, created a new world it and it's still grease.

I updated the... *checks DFFD*

What the fuck, why is that typo still there? >.<

EDIT: I am an idiot. I uploaded that update to the .42.02 version instead of the .42.03 version.

EDIT 2: Fixed, and this time I made sure it went into the right version.. If it still borks after that, I will be saddragon.
« Last Edit: December 21, 2015, 10:08:51 am by Random_Dragon »
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Random_Dragon

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #81 on: December 21, 2015, 01:19:46 pm »

Bug of the day: Barbed haze fails to induce berserkgang due to the drinker lacking the [NOT_LIVING] token.
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Dozebôm Lolumzalěs

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #82 on: December 21, 2015, 01:39:22 pm »

A backwards check for "livingness"?
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Random_Dragon

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Re: [.42.03] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #83 on: December 21, 2015, 01:59:11 pm »

A backwards check for "livingness"?

Or something to that effect. What's more bothersome is that barbed haze also adds the "crazed" tag with also should've had an effect.

EDIT: And add unusable skulls for tougher monsters to my fix list.
« Last Edit: December 21, 2015, 07:00:56 pm by Random_Dragon »
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hawkwing

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Re: [.42.04] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #84 on: January 02, 2016, 02:34:24 am »

I've been messing around with this mod for a day or two, and it's been a nice addition! One quick issue though:

Making metal armor (by crafting leather armor then reinforcing them) always seems to result in an item with no quality modifier. I've tested it with 20 or so helms, as well as a few other pieces of reinforced armor. I've made plenty of other stuff just fine and gotten quality level modifiers left and right, so I'm assuming this isn't intentional.

Some quick stats from my adventurer: Dab Tanner, Dab Weaver, Skil Clothier, Comp W Craft, Comp M Craft, Dab Leatherworker, Dab Spinner.
« Last Edit: January 02, 2016, 03:26:26 am by hawkwing »
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Glatux

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Re: [.42.04] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #85 on: January 02, 2016, 07:09:27 am »

It's impossible to scrap angel weapon or armor in the current version, is there a possible fix ?
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Random_Dragon

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Re: [.42.04] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #86 on: January 02, 2016, 08:45:13 am »

Making metal armor (by crafting leather armor then reinforcing them) always seems to result in an item with no quality modifier. I've tested it with 20 or so helms, as well as a few other pieces of reinforced armor. I've made plenty of other stuff just fine and gotten quality level modifiers left and right, so I'm assuming this isn't intentional.

Oh that is odd. Wait. I think I see a likely suspect for the cause. I didn't think to assign a skill to the reactions because I wasn't sure what might be fitting for it. Why didn't I think of using metalcrafting or armorsmithing? I am a dunce. >.<

It's impossible to scrap angel weapon or armor in the current version, is there a possible fix ?

That would require...oh. That might be easily fixable. I'd gone the HARD way and gave the material_reaction_product to all metal definitions that can show up in weapons or armor, when just giving the TEMPLATE it would've made more sense. >.<
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Glatux

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Re: [.42.04] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #87 on: January 02, 2016, 09:06:05 am »

I noticed that creature in creature_adventurecraft have "essense" instead of "essence"
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Random_Dragon

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Re: [.42.04] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #88 on: January 02, 2016, 09:13:56 am »

I noticed that creature in creature_adventurecraft have "essense" instead of "essence"

Ack. Sorry about that. @_@

And as for scrapping angelic materials, I'm encountering a problem. It seems that dumping the item_reaction_product info into the metal template doesn't work as planned.
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Glatux

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Re: [.42.04] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #89 on: January 02, 2016, 09:46:44 am »

I noticed that creature in creature_adventurecraft have "essense" instead of "essence"

Ack. Sorry about that. @_@

And as for scrapping angelic materials, I'm encountering a problem. It seems that dumping the item_reaction_product info into the metal template doesn't work as planned.

Well you could have another reaction for it

Code: [Select]
[REACTION:DISMANTLE_WEAPON_2_ADV]
[NAME:dismantle weapon 2]
[ADVENTURE_MODE_ENABLED]
[REAGENT:carver:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:item:1:WEAPON:NONE:METAL:NONE]
[PRODUCT:80:1:TOOL:ITEM_TOOL_SCRAP:GET_MATERIAL_FROM_REAGENT:item:NONE]
[SKILL:CLOTHESMAKING]

That one work with angelic weapon
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