Dwarf Fortress > DF Modding

Wood

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AceSV:
I just realized that http://www.wood-database.com/ has material property values for the more common types of wood.  If someone knows where to plug in which value for Putnam's Material Helper, that would make things really easy. 

Here is White Oak, which I would love to compare to the current material properties for wood
Spoiler (click to show/hide)Average Dried Weight: 47 lbs/ft3 (755 kg/m3)

Specific Gravity (Basic, 12% MC): .60, .75

Janka Hardness: 1,350 lbf (5,990 N)

Modulus of Rupture: 14,830 lbf/in2 (102.3 MPa)

Elastic Modulus: 1,762,000 lbf/in2 (12.15 GPa)

Crushing Strength: 7,370 lbf/in2 (50.8 MPa)

Shrinkage:Radial: 5.6%, Tangential: 10.5%, Volumetric: 16.3%, T/R Ratio: 1.9
African Ebony:
Spoiler (click to show/hide)Average Dried Weight: 60 lbs/ft3 (955 kg/m3)

Specific Gravity (Basic, 12% MC): .82, .96

Janka Hardness: 3,080 lbf (13,700 N)

Modulus of Rupture: 22,930 lbf/in2 (158.1 MPa)

Elastic Modulus: 2,449,000 lbf/in2 (16.89 GPa)

Crushing Strength: 11,060 lbf/in2 (76.3 MPa)

Shrinkage: Radial: 8.3%, Tangential: 11.2%, Volumetric: 19.6%, T/R Ratio: 1.3
Lignum Vitae:
Spoiler (click to show/hide)Average Dried Weight: 79 lbs/ft3 (1,260 kg/m3)

Specific Gravity (Basic, 12% MC): 1.05, 1.26

Janka Hardness: 4,390 lbf (19,510 N)

Modulus of Rupture: 18,450 lbf/in2 (127.2 MPa)

Elastic Modulus: 2,043,000 lbf/in2 (14.09 GPa)

Crushing Strength: 12,200 lbf/in2 (84.1 MPa)

Shrinkage: Radial: ~5%, Tangential: ~8%, Volumetric: ~13%, T/R Ratio: ~1.6
Bamboo:
Spoiler (click to show/hide)Average Dried Weight: 31 lbs/ft3 (500 kg/m3) to 53 lbs/ft3 (850 kg/m3)

Specific Gravity (Basic, 12% MC): .38 to .64, .50 to .85

Janka Hardness: 1,410 lbf (6,270 N) to 1,610 lbf (7,170 N)

Modulus of Rupture: 11,020 lbf/in2 (76.0 MPa) to 24,450 lbf/in2 (168.6 MPa)

Elastic Modulus: 2,610,000 lbf/in2 (18.00 GPa) to 2,900,000 lbf/in2 (20.00 GPa)

Crushing Strength: 8,990 lbf/in2 (62.0 MPa) to 13,490 lbf/in2 (93.0 MPa)

Shrinkage:Diameter: 10-16%, Wall Thickness: 15-17%

Alfrodo:
How about the Princess Tree?

They grow insanely fast, flower nicely, have useless fruits, and are invasive.

Not valuable, I just like this tree.

EDIT

Putnam:
Elastic modulus almost surely refers to young's modulus; the material helper has a rule-of-thumb for poisson's ratio for woods IIRC, so you could use that if info is not available; modulus of rupture can be considered tensile strength, AFAIK; crushing strength is definitely compressive strength.

AceSV:
These seem kind of zany

White Oak
Spoiler (click to show/hide)   [STATE_NAME_ADJ:ALL_SOLID:white oak]
   [STATE_ADJ:ALL_SOLID:white oaken]
   [DISPLAY_COLOR:6:0:0]
   [BUILD_COLOR:6:0:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:420]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [SOLID_DENSITY:755] //500 for DFwood
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:358050] //10000 for DF wood
   [IMPACT_FRACTURE:50800] //10000 for DF wood
   [IMPACT_STRAIN_AT_YIELD:Infinity] //1000 for DF wood
   [COMPRESSIVE_YIELD:358050] //10000 for DF wood
   [COMPRESSIVE_FRACTURE:50800] //10000 for DF wood
   [COMPRESSIVE_STRAIN_AT_YIELD:Infinity]  //1000 for DF wood bulk modulus 0 GPa
   [TENSILE_YIELD:102300] //10000 for DF wood
   [TENSILE_FRACTURE:204600] //10000 for DF wood
   [TENSILE_STRAIN_AT_YIELD:842] //1000 for DF wood young's modulus 12.15 GPa
   [TORSION_YIELD:102300] //10000 for DF wood
   [TORSION_FRACTURE:204600] //10000 for DF wood
   [TORSION_STRAIN_AT_YIELD:2558] //1000 for DF wood
   [SHEAR_YIELD:102300] //40000 for DF wood
   [SHEAR_FRACTURE:204600] //40000 for DF wood
   [SHEAR_STRAIN_AT_YIELD:2558]  //1000 for DF woodshear modulus 4 GPa
   [BENDING_YIELD:102300] //10000 for DF wood
   [BENDING_FRACTURE:50800] //10000 for DF wood
   [BENDING_STRAIN_AT_YIELD:842] //1000 for DF wood
   [MAX_EDGE:1000]
   [STATE_COLOR:ALL:TAN]
   [ABSORPTION:0]
   [ITEMS_HARD]
   [ITEMS_WEAPON]
   [ITEMS_WEAPON_RANGED]
   [ITEMS_AMMO]
   [ITEMS_ARMOR]
   [ITEMS_SIEGE_ENGINE]
(African) Ebony
Spoiler (click to show/hide)   [STATE_NAME_ADJ:ALL_SOLID:ebony]
   [STATE_ADJ:ALL_SOLID:ebony]
   [DISPLAY_COLOR:0:0:0]
   [BUILD_COLOR:0:0:0]
   [MATERIAL_VALUE:10]
   [SPEC_HEAT:420]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [SOLID_DENSITY:955] //500 for DFwood this is probably wrong, water density is 1000, ebony should sink
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:158100] //10000 for DF wood
   [IMPACT_FRACTURE:76300] //10000 for DF wood
   [IMPACT_STRAIN_AT_YIELD:3255] //1000 for DF wood
   [COMPRESSIVE_YIELD:553350] //10000 for DF wood
   [COMPRESSIVE_FRACTURE:76300] //10000 for DF wood
   [COMPRESSIVE_STRAIN_AT_YIELD:3255]  //1000 for DF wood bulk modulus 0 GPa
   [TENSILE_YIELD:158100] //10000 for DF wood
   [TENSILE_FRACTURE:316200] //10000 for DF wood
   [TENSILE_STRAIN_AT_YIELD:936] //1000 for DF wood young's modulus 12.15 GPa
   [TORSION_YIELD:91280] //10000 for DF wood
   [TORSION_FRACTURE:182560] //10000 for DF wood
   [TORSION_STRAIN_AT_YIELD:1449] //1000 for DF wood
   [SHEAR_YIELD:91280] //40000 for DF wood
   [SHEAR_FRACTURE:182560] //40000 for DF wood
   [SHEAR_STRAIN_AT_YIELD:1449]  //1000 for DF woodshear modulus 4 GPa
   [BENDING_YIELD:158100] //10000 for DF wood
   [BENDING_FRACTURE:76300] //10000 for DF wood
   [BENDING_STRAIN_AT_YIELD:936] //1000 for DF wood
   [MAX_EDGE:1000]
   [STATE_COLOR:ALL:BLACK]
   [ABSORPTION:0]
   [ITEMS_HARD]
   [ITEMS_WEAPON]
   [ITEMS_WEAPON_RANGED]
   [ITEMS_AMMO]
   [ITEMS_ARMOR]
   [ITEMS_SIEGE_ENGINE]
Lignum Vitae
Spoiler (click to show/hide)   [STATE_NAME_ADJ:ALL_SOLID:lignum vitae]
   [STATE_ADJ:ALL_SOLID:lignum vitae]
   [DISPLAY_COLOR:6:0:0]
   [BUILD_COLOR:6:0:0]
   [MATERIAL_VALUE:10]
   [SPEC_HEAT:420]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [SOLID_DENSITY:1260] //500 for DFwood
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:127200] //10000 for DF wood
   [IMPACT_FRACTURE:84100] //10000 for DF wood
   [IMPACT_STRAIN_AT_YIELD:3180] //1000 for DF wood
   [COMPRESSIVE_YIELD:445200] //10000 for DF wood
   [COMPRESSIVE_FRACTURE:841000] //10000 for DF wood
   [COMPRESSIVE_STRAIN_AT_YIELD:3180]  //1000 for DF wood bulk modulus 0 GPa
   [TENSILE_YIELD:127200] //10000 for DF wood
   [TENSILE_FRACTURE:254400] //10000 for DF wood
   [TENSILE_STRAIN_AT_YIELD:903] //1000 for DF wood young's modulus 12.15 GPa
   [TORSION_YIELD:127200] //10000 for DF wood
   [TORSION_FRACTURE:254400] //10000 for DF wood
   [TORSION_STRAIN_AT_YIELD:2400] //1000 for DF wood
   [SHEAR_YIELD:127200] //40000 for DF wood
   [SHEAR_FRACTURE:254400] //40000 for DF wood
   [SHEAR_STRAIN_AT_YIELD:2400]  //1000 for DF woodshear modulus 4 GPa
   [BENDING_YIELD:127200] //10000 for DF wood
   [BENDING_FRACTURE:84100] //10000 for DF wood
   [BENDING_STRAIN_AT_YIELD:903] //1000 for DF wood
   [MAX_EDGE:1000]
   [STATE_COLOR:ALL:BROWN]
   [ABSORPTION:0]
   [ITEMS_HARD]
   [ITEMS_WEAPON]
   [ITEMS_WEAPON_RANGED]
   [ITEMS_AMMO]
   [ITEMS_ARMOR]
   [ITEMS_SIEGE_ENGINE]


Also, the real price of lignum vitae is through the roof.  I decided to just make the rare woods as valuable as silver/porcelain/crystal glass. 

Putnam:
what in the world is causing such a low bulk modulus

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