Dwarf Fortress > DF Modding

What are your favorite things to add/alter/create while modding?

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CulixCupric:
What are your favorite things to add/alter/create while modding?

For me, it's sentient species, and civilizations, as it adds more possibilities of conflict, wars, and new races to play as during fortress mode.

I also like to add new reactions and plants, to add more diversity to what farming and crafting. surface mushrooms, silk reeds, etc.
a fuel refinery for making clay briquettes, or solid forms of ethanol or biodeisels.
https://en.wikipedia.org/wiki/Solid_fuel
https://en.wikipedia.org/wiki/Liquid_fuel
miniature forms of livestock, which are more managable.
https://en.wikipedia.org/wiki/Miniature_cattle
a workshop for making mixtures of sand, clay, soil, and charcoal into claystone, sandstone, siltstone, or graphite, or blast-heating sandstone into quartzite.
http://dwarffortresswiki.org/index.php/DF2014:Sandstone

What are your favorite things to add/alter/create while modding? what are examples of what you've added?

AceSV:
I've got "magic metals", pyrochalcum, geochalcum, aerochalcum, hydrochalcum and dracometal, smelted from dragon fossils.  Great to mitigate that "oh great, tetrahedrite" feeling. 

Reactions for improvised weapons, wooden staffs, stone maces, leather whips, etc. 

FuFo has a lot of flavor items, like katana, kimono, kilt, khopesh, war spade, gada, etc. 

The most fun so far has been to add extra goblin-like entities from races like ogres, blizzard men, sasquatch, satyr and molemarian. 



There are a lot of things I'd like to make, but they are on back-burner. 

taldarus:
Process:
Bio engineering! I love tinkering with the tissue/materials/composition of creatures!

*goes back into lab, accompanied by lightning flashes*

"IGOR! We need more brains!"

Goal:
My favorite process is making something akin to the Nack Mac Feegle! Crivens!
I like forcing the games mechanics to behave incorrectly. A small creature (under 10,000) that can slaughter a huge creature (over 1,000,000)

...

Now I want to try making a functional ghost again...

Putnam:
anything that attempts to make relationships in the game more interesting

...except there's nothing like that i can actually do now that i think about it

AceSV:

--- Quote from: Putnam on September 27, 2015, 09:33:56 pm ---anything that attempts to make relationships in the game more interesting

...except there's nothing like that i can actually do now that i think about it

--- End quote ---

I don't know if this is the kind of thing you're looking for, but my mammoth people seem to get into lethal brawls constantly and produce babies with a vengeance.  Messing around with certain personality traits definitely has effects, but it's hard to tell what exactly. 

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