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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 105384 times)

Dohon

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #405 on: November 29, 2017, 02:40:04 pm »

New Kickstarter update out here. The multiplayer update for the backer beta is officially out and you can now stomp-stomp your (soon to be former) friends. Also, if you want to get in on the beta, you can still buy backer access till december 1st. After that, no more buy-ins! The beta itself will step at the end of the year and then you'll have to wait for the full game to be released.

Also a new article by Polygon, check it out here.

And to go out with a bang, I'm doing a small raffle. I'll get one beta key for a lucky Urist here. All you need to do is post you want it here. I'll do a random drawing 24 hours from now and hand over the key. You have to be registered with these forums before this post went live though!

EDIT: You need Steam for the backer beta.
« Last Edit: November 30, 2017, 08:58:39 am by Dohon »
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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

umiman

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #406 on: November 29, 2017, 02:40:55 pm »

Sign me in!

Edit:

Uhhh... is that Commander Shepard voicing the commander?

Mephansteras

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #407 on: November 29, 2017, 05:50:08 pm »

I'm in! Wouldn't mind checking this out a bit before it gets released.
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AlStar

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #408 on: November 29, 2017, 05:55:44 pm »

Count me in for the drawing.

Burnt Pies

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #409 on: November 29, 2017, 07:04:39 pm »

I'm in. Been hoping for a nice new tactical battletech game.
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lordcooper

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #410 on: November 29, 2017, 07:56:12 pm »

*Raises hand*
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Knave

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #411 on: November 29, 2017, 08:00:20 pm »


Very generous of you! :)

I would definitely be interested in being entered as well!
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Twinwolf

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #412 on: November 29, 2017, 08:03:42 pm »

Count me in, I suppose - I've been watching this game.
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Hanzoku

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #413 on: November 30, 2017, 02:27:48 am »

I'll raise a hand for a key as well, I'm super interested in this game.
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Retropunch

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #414 on: November 30, 2017, 03:10:53 am »

*raises gauss rifle for the beta key raffle*

Very generous of you indeed Dohon!
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

azurelao

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #415 on: November 30, 2017, 03:21:41 am »

 I would like to submit a ticket for the raffle.
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Dohon

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #416 on: November 30, 2017, 02:49:46 pm »

And the results are in! I found out that I had an extra copy for the beta, so I'll be handing out two keys today. And the winners are:

Quote from: Random.org
List Randomizer

There were 10 items in your list. Here they are in random order:

  • umiman
  • Mephansteras
  • azurelao
  • Hanzoku
  • Retropunch
  • Burnt Pies
  • AlStar
  • lordcooper
  • Knave
  • Twinwolf

IP: *censored*
Timestamp: 2017-11-30 19:44:29 UTC

Congrats to umiman and Mephansteras! You'll be receiving your key in a PM shortly. To everyone else, thank you for your interest!

I'll probably give away a copy or two (depending on funds) of the full game once it hits the streets somewhere next year. So, stay tuned!
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Also, why is there a stray hen having a tantrum?
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Mephansteras

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #417 on: November 30, 2017, 02:52:29 pm »

Awesome, man. Thanks!!
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umiman

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #418 on: November 30, 2017, 02:56:08 pm »

Woop! Can't wait to break some robots! Thanks!

--------

Played a skirmish match just now. Got my ass handed to me because I had no clue how to play. Reading the manual now.

But so far it feels really really good. I'm getting a really good impression from this.

--------

After reading the manual, did a second run. Had a knockout victory. 4 kills no deaths, though my poor light mechs were brutalized to hell and back.

Tips:

1. Mechs are all really, really tanky. They don't really just die randomly, so it's fine to have them scout out ahead or something.

2. Focus fire is the name of the game. You need to maneuver all your mechs to shoot the same parts at the same time. This makes it so you actually stand a chance at killing them. I can see why lights would be really useful here, as they can actually just run around to the backs all the time and focus fire on the weakest part. No chance in hell assaults can do this, so they're stuck just bashing each other's faces until something breaks, which takes a long time. So lights are more like assassins and assaults are just walls with lots of guns.

3. You can only manually target specific parts of a mech when you inflict status (like knockdown). So you if you can't flank, then try and knockdown or overheat the enemy so you can focus the cockpit for instakills.

4. Fucking melee. Fucking giant robots punching each other. Feels so fucking good.

5. Stand in water. Basically cools down your mech instantly.

6. I'm not sure if elevation does anything? Maybe it affects aim? Didn't seem like it did anything for me. Doesn't seem like there's any point in standing on a hill other than to get clear line of sight.

-------

I kinda wish I had 5 mechs instead of 4. My squad feels so tiny.

Kanil

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Re: BattleTech - Harebrained Schemes meets Big Stompy Robots
« Reply #419 on: December 01, 2017, 12:01:43 am »

6. I'm not sure if elevation does anything? Maybe it affects aim? Didn't seem like it did anything for me. Doesn't seem like there's any point in standing on a hill other than to get clear line of sight.

I haven't played this particular game, but in actual BattleTech you have to be "hull down" to get a benefit from elevation. Stick your legs behind a hill with your torso poking out and you'll probably see a bonus.

Standing on a hill looking down at something isn't really useful, although it can improve your line of sight (seeing over trees, instead of having to look through them.)
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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