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Author Topic: Beyond Sol OOC Thread (Thinking of Reviving. See latest post)  (Read 20264 times)

SOLDIER First

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Re: Beyond Sol (A Science Fiction Forum Game) (0/20)
« Reply #15 on: October 04, 2015, 09:47:09 pm »

Transport pilot dibs GO
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (0/20)
« Reply #16 on: October 04, 2015, 09:47:48 pm »

(Though I would really go for something even if slightly above "grunt," more in skill than rank for sure in a security role). More for wilderness and urban navigation, if nothing else please. There doesn't seem to be Warf's position on Star Trek as Chief Security Officer or anything or even someone to lead the soldiers in combat while the captain is busy running the ship.

Added a ground force commander with a skill point total of 25.  Also added in how the skill point totals affect the roll modifiers.  Also, also, could people please add in 'sensors' as a skill below communications?  Kinda forgot that fairly important skill.
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Re: Beyond Sol (A Science Fiction Forum Game) (5/20)
« Reply #17 on: October 04, 2015, 10:33:00 pm »

Awesome and thank you. I will happily take Ground Force Commander. I moved a couple skills around after the modifier thing was posted, but it's basically the same deal.
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (5/20)
« Reply #18 on: October 04, 2015, 11:02:29 pm »

Had another dumbass moment.  Forgot to put up how combat works, the ship's basic cargo, and a few other minor things.  I don't think I am missing anything now.

...and it looks like I messed up a bold somewhere as well.  Whelp...
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SOLDIER First

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Re: Beyond Sol (A Science Fiction Forum Game) (5/20)
« Reply #19 on: October 04, 2015, 11:10:39 pm »

Spoiler: I like trains (click to show/hide)
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Transcendant

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Re: Beyond Sol (0/20)
« Reply #20 on: October 04, 2015, 11:50:45 pm »

Torvin Vanush Engineer (Shield and Reactor Technician Specialist)

Seems cool. My health has sucked lately, but I can post and focus on being useful to everyone. I was thinking about being the engineer who specializes as a shield and reactor technician. Basically I hang out in the back of the ship on the lower deck between those two areas and make them work great.

Nobody hates having very skilled shield and reactor use and repair, so this specialty should be nice. Also, sending a ship out there into the unknown without specialized job people like hull repair and stuff sounds rough. Fusion Reactor without somebody dedicated to be right next to it? Na, I'd rather sit near that reactor, the shield gen and the engine. You'd be crazy not to have somebody there dedicated to it. Besides, nobody hates having very skilled shield and reactor use and repair, so this specialty should be nice. So why not have a specialist engineer on board for that stuff?

Spoiler (click to show/hide)
« Last Edit: October 04, 2015, 11:53:15 pm by Transcendant »
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McDonald

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Re: Beyond Sol (A Science Fiction Forum Game) (5/20)
« Reply #21 on: October 05, 2015, 11:17:17 am »

Spoiler (click to show/hide)
« Last Edit: October 05, 2015, 05:06:37 pm by McDonald »
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (7/20)
« Reply #22 on: October 05, 2015, 11:33:16 am »

Well, I was about to create a modification to the first post to include a research mechanic after seeing Truean's post modification to include some projects for her character, when I had a minor thought.  At what point does this reach the scale that this stops being just a game and starts effectively being a test run for a new RPG system?
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McDonald

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Re: Beyond Sol (A Science Fiction Forum Game) (7/20)
« Reply #23 on: October 05, 2015, 11:46:04 am »

Whenever you want!
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The Fool

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Re: Beyond Sol (A Science Fiction Forum Game) (8/20)
« Reply #24 on: October 05, 2015, 12:07:49 pm »

I'm going to try joining as a General Ground Forces driver. Likely going for Ground Vehicles - 10, Urban/Wilderness Navigation - 5. Just need to write up a sheet when I'm back.

EDIT: Going with a sniper for slightly more freedom of choice and utility.
« Last Edit: October 05, 2015, 05:46:12 pm by The Fool »
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Truean

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Re: Beyond Sol (A Science Fiction Forum Game) (8/20)
« Reply #25 on: October 05, 2015, 01:22:08 pm »

Well, it's your game, so it can be whatever you want it to be, or a new RPG or whatever. My take was that with all that skill in genetic engineering and surgery with years of med school etc, was that she could do a couple things with that extreme level of knowledge. Have a little area of the medical bay as set aside as a medical lab, built right in, standard stuff.

Nothing too terribly game breaking but like, basically make some stuff to help wounds heal faster and deal with radiation poisoning. Pretty much as long as I have a lab and the right equipment, I can make some medicines. I'd think that as a lead doctor on a space ship, that'd be cool. No research needed, because it's just a skill with a roll or not, whatever. As long as you're ok with it, neato.

Basically, I just figured lead doctor could make medicines, medical devices, perform complex surgeries etc, and especially with the high level of skill she has. I'm pretty sure you all want your chief medical officer to have a 10 in surgery for when stuff goes wrong. Besides, with a 10 in genetic engineering, I dunno but, the idea of altering some virus to cure radiation sickness doesn't seem out of sorts (otherwise why bother having genetic engineering skill, because when are you going to use it?). Same deal with surgery. I don't know, but if somebody gets sick, then I might do the flavor text of genetic engineering a bacteria to deliver the medicine? I don't see too much genetic engineering on people coming from me, except maybe I might, I dunno, grow somebody a new arm or something if it gets lopped off? Not sure, but it's either that or a prosthetic. Possibly even grow some plants to provide food? I don't know. It sounds more space shipy than just sticking them with a needle, and honestly it would be the same effect, wouldn't it?

I was pretty much just trying to figure out my role in this and thought that might be helpful to everybody, kinda like that one guy who hangs around the shield gen and reactor, except I'm in the med bay I guess. I don't think the other two medics are going to have a 10 skill in surgery and almost certainly not in a 10 genetic engineering. I could be wrong, but maybe a lot of skill in Diagnostics and Field Dressing for when they're out there away from the ship or first aid? Then wounded get brought back to me and I take care of it (or at worst I get brought to them?).

It's really just a departmental specialization if you think about, and it probably goes for all the other things too I guess? You want a starship pilot who's really good at starship piloting, and transport pilot who's good at that, I guess. Same deal with your troops, because somebody's gonna be a gunner of one type, and somebody else is gonna be another gunner type (assault riffle? sniper? melee? scout?). I dunno I'm a doctor not a troop commander Jim! :P :)

I hope that's ok.

Anyhow, putting on my HR hat for a second, what else do we need: We have 8 or 9 and need 11 or 12. About 6 of those spots are obvious~

Captain: (I'm not even sure what skills that person should have. What are this person's duties/roles anyhow).
First Officer: (Same deal, though RPL's story about capturing Dr Forge sounded nice for it. He or somebody like him should be First Mate?).
Pilot: (Very important, because somebody's gotta steer this thing.)
Co-Pilot: (Same deal, because god forbid anything happen to the pilot)
Medical Assistant/Ground Medic: (Because I can't be everywhere, we need one, or maybe two)

So there's 5 or 6 people we need right there.

Other than that, it comes down to who plays what role and provides what services:
We don't have grunts, heavily skilled combat specialists, like somebody who is really good with a (3) Martian Assault Rifles ballistics ground weapons.
We don't have a sniper, so. Our sniper riffle is a (1) Lunar Sniper Rifle and it's a beam weapon, so I don't know if anybody wants that, but .... :)
We don't have an engineer with extremely high skill in engine repair and subspace drive maintenance, but that's ok, because we have generalists who are good.


Basically I guess it's just a matter of who/what we need and what they'll be doing, and it's always like that for every organization.
« Last Edit: October 05, 2015, 02:13:50 pm by Truean »
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Re: Beyond Sol (A Science Fiction Forum Game) (8/20)
« Reply #26 on: October 05, 2015, 02:37:30 pm »


Medical Assistant/Ground Medic: (Because I can't be everywhere, we need one, or maybe two)


Spoiler (click to show/hide)

Also if we're really having trouble finding someone who wants the captaincy, we can go down to just a first/executive officer and have them+chiefs decide as a group on non-emergency matters. Less pressure and maybe a little more interesting for RP. On the other hand that will definitely slow down decision making in irl time.
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TopHat

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Re: Beyond Sol (A Science Fiction Forum Game) (8/20)
« Reply #27 on: October 05, 2015, 03:17:30 pm »

Very much WIP but anyway:
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EDIT - Completed!
« Last Edit: October 07, 2015, 11:49:48 am by TopHat »
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Zanzetkuken The Great

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Re: Beyond Sol (A Science Fiction Forum Game) (8/20)
« Reply #28 on: October 05, 2015, 04:36:00 pm »

Hammered out a basic research mechanic.

As for the comment about it being a regular game or test bed, I don't really care either way, I'm just curious as to at what point would it be considered having been changed over.

Also if we're really having trouble finding someone who wants the captaincy, we can go down to just a first/executive officer and have them+chiefs decide as a group on non-emergency matters. Less pressure and maybe a little more interesting for RP. On the other hand that will definitely slow down decision making in irl time.

I have an idea of how to handle the situation if it comes down it holding up the game.  For now, it will be a case of waiting and seeing if anyone decides to show up.

Quote from: Truean

I'm going to be having genetic engineering be at the level of being able to do some things on the level of what was done in the recent X-Com game, so you can really do a fair amount with it.  Admittedly, stuff of the level you have detailed would be a case of having less side effects when hit with a roll that is less than a complete success.

Should note that the parenthesis holding numbers in front of something (ex. Martian Assault Rifles) means that there are that many of them, rather than being an indicator of something else.
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The Fool

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Re: Beyond Sol (A Science Fiction Forum Game) (9/20)
« Reply #29 on: October 05, 2015, 06:36:00 pm »

I changed my mind about being a driver. Having only one thing that you're decent at isn't my kind of character. It limits character utility.

« Last Edit: October 05, 2015, 06:54:23 pm by The Fool »
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