So the Chaos Wastes update is out.
Ironic reading my last post because the Chaos Wastes are largely inspired by weaves.
Luckily, it's a lot more fun on pretty much every front.
It has essentially created a game mode that is like a long-form Roguelike play of Vermintide.
Where a normal map run of Vermintide might take between 11 and 20 minutes, and a single weave might take 7 to 10 minutes, Chaos Waste expeditions run around 2+ hours. If you want credit for beating the whole expedition, it's gotta be completed in one sitting.
You load in and get a small map of the Chaos Wastes with branching paths for which map you want to play next. Each map has modifiers like More Hordes, fewer Specials. More Monster Spawns, more "Pilgrim Coins." Every once in a while, a level will be cursed by one of the Chaos Gods, which adds another cheeky modifier to the whole map. Like a Wizard that follows you around doing Chaos Wizard stuff who can't be killed but can be temporarily driven off. (Sorta like Death from the Gauntlet games if anyone played those.) Bolts of Change that come down from the sky to blast you, and any enemy in the blast radius can be instantly changed to another enemy type. (I watched a Slave Rat mutate into a Chaos Spawn right before my eyes.)
Each map also has a boon that, when you complete the map, everyone is awarded the boon. I've seen his like +4 Stamina, +20% Cooldown Reduction, +10% Crit Chance, +40% Crit Power....serious buffs.
The Roguelike part comes in like this: when you start the Expedition, you ONLY have your Career Talents, and two white weapons of the type you had equipped when you started the Expedition. No rings, no trinkets, no necklace and none of the buffs you enjoy from your gear in normal play.
As you work through each map, you'll find Shrines. These shrines take Pilgrim Coins to interact with, which are randomly scattered around each map. So as opposed to regular Vermintide where veteran players try to get through maps as quickly and efficiently as possible, the Chaos Wastes encourages you to explore every nook and cranny of a map to find Shrines and Coins to spend at those shrines.
There are a couple different kinds of shrines:
-Temper shrines. Spending coins at these both upgrades the rarity of your weapon from white to green and green to blue etc....getting you a few random traits while also buffing the weapons's hero power. (Which is higher starting out than in the normal game to compensate for the fact you're missing 3 pieces of gear.)
-Exchange shrines. Here you can, mid game, exchange your weapon for a random different one from your career options. It gets a boost in hero power over what you're currently using and also tends to bump you up to the next rarity level too.
-Boon Shrines. This is where the real meat of things are. Spend some coin, get a random boon. This can be any one of the traits from the base game that comes from gear, OR it can be one of the Talents on your Talent tree you don't already have equipped, OR it can be a brand new trait they made specifically for the Chaos Wastes.
-Trial Chests. These are mini events that spawn a monster and some enemies. When you beat the monster, you can open the Challenge Chest and choose one of three random boons, with a good chance one of those boons will be one of the rare funky ones.
For the longest time I've felt Vermintide's gearing system was kinda miserly. You're wracking your brain to create a class build around stuff like....10% extra attack speed. 20% extra cooldown reduction. Small buffs that have a minor impact or average synergy with your class.
The Boons in the Chaos Wastes say fuck that, let's become stupidly OP. These new Boons are stuff like "Every block becomes a parry." "Heal yourself every time you parry." "1HP/sec health regen." "Heal 15 health every time you pick up ammo." "Gain up to 20% increased attack speed based on missing Career Skill bar." "Gain 50% cleave power for 3 seconds after you push block."
There are quite a few buffs, and they all stack for the entire run. As long as you have Coin, you can get more buffs. It can end up such that you get every talent on a row of your character's talent tree active at the same time.
It's fucking wild, man. You become so strong that you're cleaving through seriously large hordes and just laughing it off. You can take each class well beyond the most powerful they could ever be in the base game.
If you fail the Expedition or finish it, you can take any remaining Pilgrim Coins into your next run, but all the buffs and stuff you acquired are reset.
Additionally, there's some poorly explained mechanic where the power of Chaos waxes and wanes. So some maps will be relatively calm, and other maps will be just a non-stop rush of hordes, monsters, elites and specials.
All in all it's the most fun I've had in VT in a while. You finally get to feel stupidly powerful rather than just adequate for the difficulty level you're playing at. You get to watch your personal build become disgustingly powerful.
I feel like the Chaos Wastes are a compromise between the randomness of Weaves and the flow of normal play. I've always wanted VT to be playable in a longer form and this comes pretty close to what I imagined.