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Author Topic: Roll To Protect: The Neighborhood  (Read 14446 times)

Dustan Hache

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Re: Roll To Protect: HIATUS (four spots open for next game!)
« Reply #30 on: November 07, 2015, 05:46:50 pm »

I will grab one of those spots. I suppose this time we are playing roll to rescue?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Veritas

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Re: Roll To Protect: HIATUS (four spots open for next game!)
« Reply #31 on: November 07, 2015, 06:28:31 pm »

I'd say that a 6 is best represented when it's a success of such magnitude that it produces potentially unwanted consequences, as opposed to a straight-up failure. Having two numbers on the dice that lead to the worst possible consequences means that things are going to go terribly around 1 out of 3 times, which makes for quite a depressing game. A 6 should still be something the players should want to roll.
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itisnotlogical

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Re: Roll To Protect: HIATUS (four spots open for next game!)
« Reply #32 on: November 07, 2015, 06:37:32 pm »

I'll keep that in mind next time :D
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

Veritas

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Re: Roll To Protect: HIATUS (three spots open for next game!)
« Reply #33 on: November 07, 2015, 06:49:13 pm »

Also, I'd like to reserve a slot for the next game!
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heydude6

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Re: Roll To Protect: HIATUS (two spots open for next game!)
« Reply #34 on: November 07, 2015, 09:21:01 pm »

I'd also like a spot. If you ask any questions (such as the meaning of a 6), you should go to rollers block and post it. Someone will be glad to help.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Tomasque

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Re: Roll To Protect: HIATUS (two spots open for next game!)
« Reply #35 on: November 07, 2015, 11:26:33 pm »

In! I hope this is one of those hiatuses that actually ends.
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itisnotlogical

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Re: Roll To Protect: HIATUS (two spots open for next game!)
« Reply #36 on: November 07, 2015, 11:45:02 pm »

It'll be back by Tuesday at the very latest. The only reason there's even a break at all is because I have a date tomorrow and class on Monday is going to be rough.
« Last Edit: November 07, 2015, 11:48:49 pm by itisnotlogical »
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

itisnotlogical

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Re: Roll To Protect: The Captives
« Reply #37 on: November 10, 2015, 04:21:21 am »

It is the year 2060. You're all nobodies; despised by your overlords and threatened by your fellows. The ultra-wealthy could kill hundreds of you and never even bat an eye.

Your job: Escort your captives to the rally.

Your charges:

Ila Rio, uber-wealthy gene modder


An out-of-touch celebrity that has probably never been confronted with any real difficulty... until now. Being an early adopter of radical genetic modification, she quickly outstripped conventional pop stars and entertainers with unnaturally flawless looks and singing, as well as a surgical hand for manipulating public opinion.

Nameless bodyguard

A man who was protecting her when she was taken. He's probably a nobody. He's not even modded that you can see, but two deaths make for a bigger media circus than just one, right?

The op

Your fellow brothers of the Oak Tribe are filming a little video; something shocking, a declaration of war on the current state of affairs. Your job is to merely take your captives away from the riot, to the secluded filming site in the slums downtown. Getting past the police will probably be the most difficult part.

Your gear:

Your driver is well-stocked with weapons. He has:

A shotgun
An assault rifle
A sub-machine gun
Three pistols
Two hand grenades


... and plenty of ammunition for all.

Currently, you are also wearing your masks. While they identify you as friendly to the rioters, the masks will not endear the police to you.



Mission Begin

"I still can't believe you guys caught them because they fucking tripped."

The driver has not shut up in the entire time since he arrived. First, he was greatly amused by the armored car that had smashed a path through the hotel, with its police lights still blinking; then he had fixated on the subject of your target's capture, and was still in utter disbelief, even as you finally clambered into the van with your prisoners and settled in for the most tense part of the night's activities.

"I mean, really? How clumsy can you be? That's some voodoo, black magic shit right there, huh? It's, like... cosmic. You know?"

Despite your best icy glares, he ignores your silent urging for silence and continues babbling as he starts the engine, carefully reverses through the ruined hotel, and backs out into the street.

The riot is in full swing; fires litter the street, angry civilians are breaking windows, looting businesses and destroying anything they can get their collective hands on, and you can hear the sounds of gunfire as the police finally arrive on the edge of the area. A chopper circles overhead, and it's too dark to see whom it belongs to: the media, or the cops.

The driver, upon seeing the situation outside, nervously turns back to you. "I don't know anything about this shit, guys. I was just told to come pick you up. So, uh.... Where are we going?"
« Last Edit: November 10, 2015, 04:23:52 am by itisnotlogical »
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

Veritas

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Re: Roll To Protect: The Captives
« Reply #38 on: November 10, 2015, 02:44:44 pm »

Do we have a map or any knowledge of the route to our destination? If so, we should consider taking the van through the stealthiest route possible, preferably any alleyways or tunnels that'll accommodate it.
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heydude6

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Re: Roll To Protect: The Captives
« Reply #39 on: November 10, 2015, 06:52:26 pm »

Yeah, I'm also waiting for a map.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Dustan Hache

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Re: Roll To Protect: The Captives
« Reply #40 on: November 10, 2015, 07:21:28 pm »

We definitely need a map. also, while we are waiting, grab the assault rifle in preparation. warn the driver what we are doing first though, don't want him to think we are turning on him.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

itisnotlogical

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Re: Roll To Protect: The Captives
« Reply #41 on: November 10, 2015, 08:59:56 pm »

We definitely need a map. also, while we are waiting, grab the assault rifle in preparation. warn the driver what we are doing first though, don't want him to think we are turning on him.

Dustin Hache now has the assault rifle.

Spoiler: Map (click to show/hide)

The red dot is you, and the advancing blue is the police. East or west will take you deeper in to those parts of town; south leads to the slums, and north takes you out of town along the highway.
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

Veritas

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Re: Roll To Protect: The Captives
« Reply #42 on: November 10, 2015, 09:02:29 pm »

Let's take the first right, go over the highway, then right again at the end of the road. That'll let us get deeper into town. The most direct route to the slums is too close to the front lines.

Also, I'm going to grab the shotgun before it disappears.
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Tomasque

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Re: Roll To Protect: The Captives
« Reply #43 on: November 10, 2015, 09:15:10 pm »

I grab 2 pistols. No one understands how accurate I can be with a pistol in each hand until its too late.

Let's take the first right, go over the highway, then right again at the end of the road. That'll let us get deeper into town. The most direct route to the slums is too close to the front lines.
I'm kinda confused by what you mean. Wouldn't it be better to go west a bit, then go south?

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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Veritas

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Re: Roll To Protect: The Captives
« Reply #44 on: November 10, 2015, 09:35:03 pm »

I'm kinda confused by what you mean. Wouldn't it be better to go west a bit, then go south?
West until the first intersection, then south as far as possible, then east.
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