My team has found an annoying bug in Dominions for one of our units which has a very easy manual fix. The question is, are all of you willing to let me manually fix it under our 0.6.9-generated mod (I've already fixed it in the dev version)?
Basically, "#healer X" gives Dom3-style command-based healing. Or it used to, anyway. It doesn't any more, no matter what the manual states. Now it's giving recuperation, precisely the same as "#heal". What this means for Zenzakoka is that their lowly H1 priests cost +70g each for recuperation instead of costing +70g to heal other units. This takes them straight from the realm of "useful to have a few around" to "lol no I'd rather buy the sacred H1 unicorn knight commanders that cost just as much (and
also recuperate)"
The fix is to change their "#healer 25" to "#autohealer 2", and this is precisely what I've done in the dev version. It's more sensible anyway, as Dom3-style healing on units would be
grossly overpowered in Dom4 - each priest in this case would be giving
every unit in the province a 25% chance to cure an affliction, as opposed to (almost) automatically curing a fixed 2 afflictions per province per turn - the difference between a single-province GoH and Chalice
.
Again, though, this requires public approval. I'd like to do it; if it weren't my team I'd just declare by admin fiat that I was going to, as with round 4.10's fix of broken hydras. But since it
is my team I can't really do that in good conscience w/o popular concurrence. So, what say you all?