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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 96347 times)

Mini

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #105 on: November 20, 2015, 10:58:53 am »

But what if we want the worst of both worlds?
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #106 on: November 20, 2015, 12:35:47 pm »

Is there an actually Good wiki to look up stuff on this game?  I haven't stumbled across anything, and I'd rather not be completely antiquated with my play style.

Sort of feel like one of those Old Prussians fighting in the WW2 Wehrmacht.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #107 on: November 20, 2015, 12:54:12 pm »

No good wiki for Dom4. The Mod Inspector actually made the prospect of a wiki less appealing. The zombie Desura forums has some nice guides, though I dunno about general ones.
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #108 on: November 20, 2015, 01:27:53 pm »

And don't forget the manual! It's still nice.
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #109 on: November 20, 2015, 01:48:55 pm »

Actually, I'd recommend the modding manual as well. There are features which aren't discussed, or aren't discussed as clearly, in the main manual.
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #110 on: November 20, 2015, 02:00:41 pm »

No good wiki for Dom4. The Mod Inspector actually made the prospect of a wiki less appealing. The zombie Desura forums has some nice guides, though I dunno about general ones.

The Mod Inspector tends to crash in my browser.  Maybe it just doesn't like Firefox.
EDIT: Yup, it hates Firefox.  Mod Inspector works fine with IE.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #111 on: November 20, 2015, 02:29:46 pm »

Hmph. It hates YOUR Firefox. It likes mine just fine.
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Il Palazzo

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #112 on: November 20, 2015, 02:31:23 pm »

And it seems it mildly dislikes mine - it freezes the browser for a few seconds each time I open it.
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #113 on: November 20, 2015, 02:40:06 pm »

And it seems it mildly dislikes mine - it freezes the browser for a few seconds each time I open it.
that's "normal" : It loads too much data for most browsers, so their Javascript engine does not respond and may freeze the browser. That's why you may have different reactions with the different browsers : they have different Javascript engines.
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Shadowlord

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #114 on: November 20, 2015, 05:46:43 pm »

It doesn't work anymore for me in Chrome either, but seems to work fine in Edge. :-\

... I want to call it "Microsoft The Edge"
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #115 on: November 21, 2015, 08:56:11 am »

My team has found an annoying bug in Dominions for one of our units which has a very easy manual fix. The question is, are all of you willing to let me manually fix it under our 0.6.9-generated mod (I've already fixed it in the dev version)?

Basically, "#healer X" gives Dom3-style command-based healing. Or it used to, anyway. It doesn't any more, no matter what the manual states. Now it's giving recuperation, precisely the same as "#heal". What this means for Zenzakoka is that their lowly H1 priests cost +70g each for recuperation instead of costing +70g to heal other units. This takes them straight from the realm of "useful to have a few around" to "lol no I'd rather buy the sacred H1 unicorn knight commanders that cost just as much (and also recuperate)"

The fix is to change their "#healer 25" to "#autohealer 2", and this is precisely what I've done in the dev version. It's more sensible anyway, as Dom3-style healing on units would be grossly overpowered in Dom4 - each priest in this case would be giving every unit in the province a 25% chance to cure an affliction, as opposed to (almost) automatically curing a fixed 2 afflictions per province per turn - the difference between a single-province GoH and Chalice  :o.

Again, though, this requires public approval. I'd like to do it; if it weren't my team I'd just declare by admin fiat that I was going to, as with round 4.10's fix of broken hydras. But since it is my team I can't really do that in good conscience w/o popular concurrence. So, what say you all?
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #116 on: November 21, 2015, 09:00:06 am »

Go for it.
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bulborbish

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #117 on: November 21, 2015, 09:17:17 am »

Fair is fair. Fix it and we'll get the new version. I suggest sending out a PM so people know about the fix and to redownload.

IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #118 on: November 21, 2015, 09:49:08 am »

Am cool with it too.
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #119 on: November 21, 2015, 11:07:18 am »

I'm gonna go ahead on the say-so of you three since I'm gonna be AFK for the next 24-30h. New link is here (here too for the next 48h).
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