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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 62000 times)

BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #240 on: December 30, 2015, 06:45:10 pm »

Fuck. I staled again :(
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #241 on: December 30, 2015, 07:38:36 pm »

Okay, thanks, will try it when I get back home
And if that doesn't work, or you want something even more painless, you can use this link, which is just a direct link to the mod hosted on upl.co. Not intervening web pages, no nothing, just the .zip and happiness. happiness possibly not included in download
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Ask not!
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #242 on: December 31, 2015, 08:41:35 pm »

Ok, apparently being in two games of Dominions caused one to stall.  If it happens again, I'll most likely quit one or more of these games.

Anyone have any advice on playing two multiplayer games of this game on Llamaserver?

EDIT: Figured it out - Human error.  Still frustrating.  Absolutely NOT requesting a rollback, before anyone asks.
« Last Edit: January 01, 2016, 01:47:31 am by EuchreJack »
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I think the word you were looking for is "monster".

AlStar

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #243 on: January 03, 2016, 10:21:57 pm »

... and so, it has come to this.

We are... disappointed.

 
edit: (We are also disappointed that one of our disciples refuses to invest in PD, despite Our prompting them to.)
« Last Edit: January 03, 2016, 10:25:22 pm by AlStar »
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Elfeater

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #244 on: January 04, 2016, 09:34:12 pm »

... and so, it has come to this.

We are... disappointed.

 
edit: (We are also disappointed that one of our disciples refuses to invest in PD, despite Our prompting them to.)

Yeah... sorry...
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #245 on: January 05, 2016, 12:00:58 am »

THIS IS A FORMAL REQUEST FOR LENGTHENED TURNS

I HAVE STALED LIKE EVERY OTHER TURN. ITS GETTING RIDICULOUS.
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #246 on: January 05, 2016, 11:36:51 am »

How much lengthening do you need?
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #247 on: January 05, 2016, 04:07:49 pm »

How much lengthening do you need?
Er...I'm not sure. 12 hours maybe?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #248 on: January 05, 2016, 04:21:24 pm »

...so 48h turns? So long as it doesn't creep up, we can do that, though my concern is that we'll just do the thing where people will suddenly start putting off doing their turns 'til 40h or so (I've certainly been such people in the past). In principle, with turns the length they are now, I'm not sure 2 days will be significantly easier to find the time to play a 10-20m turn than the current day-and-a-half. We can try it, though...
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #249 on: January 05, 2016, 04:54:57 pm »

I find that I tend to round down, thus day-and-a-half ends up being a daily obligation.  Otherwise I stall.

So here is hoping 48 hours helps all.
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I think the word you were looking for is "monster".

BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #250 on: January 06, 2016, 08:06:33 am »

I find that I tend to round down, thus day-and-a-half ends up being a daily obligation.  Otherwise I stall.

So here is hoping 48 hours helps all.
Pretty much this.
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #251 on: January 06, 2016, 05:17:12 pm »

Are we pursuing any sort of strategic spamulet assassin bans in this game, or is everyone content to gnash their teeth and complain about how cheesy they are after the fact?
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #252 on: January 06, 2016, 10:13:55 pm »

... does anyone even have assassins? Know some of us can make them -- there's at least one or two coalitions that have the paths to kit assassins from pretty much anything, natural stealth or not, with the available slots -- but I seem to have remembered no one having them naturally.

... are you giving us all a heads up that someone's found a recruitment spot? 'Cause if so, thanks :P

Regardless, I'm fairly neutral on it, m'self. Would be okay either way~
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Ask not!
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #253 on: January 06, 2016, 10:24:16 pm »

Well, the question was raised via PM. I figured it would be best to collectively settle it rather than autocratically doing so. Although yes, now that I bother to look over the nations again, you're entirely correct, and it isn't naturally an issue...

(I tend not to care much either way as well.)
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bulborbish

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #254 on: January 06, 2016, 11:20:59 pm »

If there are assassins, then they should fight like men and not with imps/skeletons. I'm fine supporting a ban of this tactic (though there are probably no assassins out yet).
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