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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 101279 times)

Hatman

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #255 on: January 07, 2016, 03:13:20 pm »

Thought that Night Lords could do assassin stuff?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #256 on: January 07, 2016, 03:50:40 pm »

D'oh, right, forgot those. Night Lords and a Shiium hero.
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #257 on: January 07, 2016, 05:14:17 pm »

Thought that Night Lords could do assassin stuff?
THANKS FOR REMINDING US   ;D
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #258 on: January 08, 2016, 03:41:14 pm »

Heh, I was just checking the mod viewer for the assassin tag. Night lords (and their troop counterpart) doesn't even show up in it, for me :P

... in any case that's two abstain, one against, and, uh. Everyone else absent :V C'mon folks, speak up!
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #259 on: January 09, 2016, 03:10:02 am »

I got problems with my computer and can't play dominion on it for now. I'll try to find a temporary solution and have already sent my 2h for this turn, but please extend next turn.
I can play on my mother's laptop :D
(copy - pasting that in the other thread)
« Last Edit: January 09, 2016, 08:25:02 am by IWishIWereSarah »
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #260 on: January 11, 2016, 10:13:03 am »

Albright can I get a 24 hour extension for this and the hoburg game?

My Email isn't letting me send things right now and I need a safety net in case it doesn't fix itself later today.
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #261 on: January 11, 2016, 12:40:58 pm »

I made a ZIP with modified flags for the nations so that they're simple :
1 color per team, Initial of the nation (Except "Bu" for Buramadu), and border/letters in white for pretender, grey for the disciples.
You should be able to use it by unzipping it in your nationgen_cursed_office mod folder :
https://drive.google.com/file/d/0Byr7Mo6tvwe5VkF4OWZ5X0xGWW8/view?usp=sharing


[EDIT] updated the link and the flags : now more distinctive in a same team, and globally higher, to be readable in a fort province. I've cut the highest part of the flags, as they already appear to be in the north of the province.
« Last Edit: January 11, 2016, 02:41:09 pm by IWishIWereSarah »
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Mini

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #262 on: January 11, 2016, 01:12:20 pm »

Sorry to all you guys who weren't using our private colour scheme for some weird reason.

Seems to work fine, although the grey on blue is pretty difficult to read. It might also be worth having more differentiation between team members (particularly with forts, there is almost no difference between a province that I own and one that you own if they both have forts), it requires actual attention to be paid to see where internal borders are (rather than being able to see it at a glance). Maybe have each person have a slightly different shade of whatever the team colour is?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #263 on: January 11, 2016, 02:36:38 pm »

If you prefer a more visual but still distinct flagset, here's a remix of the mod's original flags:



fixed: https://www.dropbox.com/s/er545vhqmjsuwmj/flags.zip?dl=0
   

(Also, pushed 24h as requested.)
« Last Edit: January 11, 2016, 02:55:41 pm by E. Albright »
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #264 on: January 11, 2016, 02:42:51 pm »

Oh nice ones too.
anyway, I updated my flags, so you can read the nation's initial even in a Fort-province, even if the flag is blue, and so that the nations of a single alliance are more distinct :
https://drive.google.com/file/d/0Byr7Mo6tvwe5VkF4OWZ5X0xGWW8/view?usp=sharing
(updated the previous post too)
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #265 on: January 11, 2016, 02:44:00 pm »

Um, I screwed all those up pretty badly, so don't use them until/unless I post a fixed version (that should take about 5m).

[...and, fixed.]
« Last Edit: January 11, 2016, 02:57:20 pm by E. Albright »
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #266 on: January 13, 2016, 12:47:58 pm »

Can I get an extension?  12 hours would probably do it.

Turn needs to be submitted in a few hours, but I have to work.  I'm in the middle of a war, so it needs more than a couple of minutes.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #267 on: January 13, 2016, 01:15:28 pm »

Pushed 12h.
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AlStar

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
« Reply #269 on: January 19, 2016, 05:46:41 pm »

Now that's the way to win an arena - 80g commander (with 20 slave item) takes out 355g mage StR with a 10 gem item.

Pretty good item for the win too - Champion's Cuirass, which gives awe +1, regen 5%, luck, and quickness.
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