Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: [42.xx] S.L.A.D.E 2015 v3 - *plays the holophoner*  (Read 8567 times)

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
[42.xx] S.L.A.D.E 2015 v3 - *plays the holophoner*
« on: November 08, 2015, 12:09:28 pm »

S   L   A   D   E
Silliness and Levity Add Dwarven Enjoyment


Latest version: DF 42.02

For those who have no idea what am I talking about.

SLADE was/is a community mod focusing on the zany, the silly and the absolutely completely ridiculous.
Our aim? To quote the previous OP, it is to make a ramshackle mountain of oddness and wacky. At least while not breaking the game in the process.

All contributions are welcome as long as they fit into the theme of silliness/weirdness this mod has. Always try to see the funny side of things! Even if your modding skills are not up to scratch, why not just drop your ideas off at the thread? Sooner or later, there's bound to be someone out there who'll be able to turn your ideas into reality.

I will compile all the new additions at the end of every month, make some small balance tweaks if needs be (dont worry, I'll ask your permission), and they will then be added to the main mod.



Trundle free across the open plains as a wagon. Build your fortress with masterwork cheese furniture. Dig deep to find ima' firin mah veins. Engineer pan-galactic gargle blasters. Pull a sword out of your dress.

...and other generally weird stuff.


SLADE (Raws)
« Last Edit: December 09, 2015, 01:19:57 pm by Bearskie »
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #1 on: November 08, 2015, 12:09:46 pm »

What's in this mod?
Yeah, I probably need to compile this later.

> Creatures
Spoiler (click to show/hide)

> Entity
Spoiler (click to show/hide)

> Buildings (and accompanying reactions)
Spoiler (click to show/hide)

> Helmets
Spoiler (click to show/hide)

> Armor
Spoiler (click to show/hide)

> Pants
Spoiler (click to show/hide)

> Gloves
Spoiler (click to show/hide)

> Shoes
Spoiler (click to show/hide)

> Shields
Spoiler (click to show/hide)

> Weapons
Spoiler (click to show/hide)

> Tools
Spoiler (click to show/hide)

> Toys
Spoiler (click to show/hide)

> Instruments
Spoiler (click to show/hide)

> Trap Components
Spoiler (click to show/hide)

> Plants
Spoiler (click to show/hide)

> Plants (trees)
Spoiler (click to show/hide)

> Weather
Spoiler (click to show/hide)

> Inorganics

~ Metal
Spoiler (click to show/hide)

~ Stone
Spoiler (click to show/hide)

~ Gem
Spoiler (click to show/hide)

~ Soil
Spoiler (click to show/hide)

~ Other
Spoiler (click to show/hide)
« Last Edit: December 09, 2015, 01:18:16 pm by Bearskie »
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #2 on: November 08, 2015, 12:10:18 pm »

Reserved!

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #3 on: November 08, 2015, 12:11:41 pm »

Reserved!

That should be enough. :) Good night!

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #4 on: November 08, 2015, 05:49:12 pm »

Ohoo, I remember this. I made the cheese factory.

Here, have a marshmallow suit:

Code: (armor raws:) [Select]
[ITEM_HELM:ITEM_HELM_MARSHMALLOW]
[NAME:marshmallow helmet:marshmallow helmets]
[ARMORLEVEL:1]
[LAYER:UNDER]
[COVERAGE:20000]
[LAYER_SIZE:4]
[LAYER_PERMIT:0]
[MATERIAL_SIZE:50]
[SOFT]
[STRUCTURAL_ELASTICITY_CHAIN_METAL]

[ITEM_ARMOR:ITEM_ARMOR_MARSHMALLOW]
[NAME:marshmallow suit:marshmallow suits]
[ARMORLEVEL:1]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:ARMOR]
[COVERAGE:4380]
[LAYER_SIZE:12]
[LAYER_PERMIT:2]
[MATERIAL_SIZE:120]
[SOFT]
[STRUCTURAL_ELASTICITY_CHAIN_METAL]

[ITEM_GLOVES:ITEM_GLOVES_MARSHMALLOW]
[NAME:marshmallow mitten:marshmallow mittens]
[ARMORLEVEL:1]
[UPSTEP:0]
[LAYER:UNDER]
[COVERAGE:18750]
[LAYER_SIZE:8]
[LAYER_PERMIT:0]
[MATERIAL_SIZE:20]
[SOFT]
[STRUCTURAL_ELASTICITY_CHAIN_METAL]

[ITEM_SHOES:ITEM_SHOES_MARSHMALLOW]
[NAME:marshmallow boot:marshmallow boots]
[ARMORLEVEL:1]
[UPSTEP:0]
[LAYER:OVER]
[COVERAGE:18750]
[LAYER_SIZE:8]
[LAYER_PERMIT:2]
[MATERIAL_SIZE:20]
[SOFT]
[STRUCTURAL_ELASTICITY_CHAIN_METAL]

Code: (entity raws:) [Select]
[HELM:ITEM_HELM_MONOCLE:FORCED]
[ARMOR:ITEM_MAID_DRESS:FORCED]
[SHOES:ITEM_SHOES_STOCKINGS_FISHNET:FORCED]
[GLOVES:ITEM_GLOVES_PAW:FORCED]

Its ridiculously thick cloth armor! Fairly protective, uses no metal and... so heavy it slows you down to a crawl. Err... still not a terrible deal no?

Also I used the FORCED tag on the entity tags to make sure they show up, you might want to apply this to the rest of the clothes if you want players to experience the full range of sillyness.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #5 on: November 08, 2015, 10:03:40 pm »

Nice. I'm hungry now.

I'm using COMMON for the entity permissions presently; they're showing up quite regularly ingame. As we get more equipment, the chances of running into SLADE stuff will be higher. What happens when FORCED is used on all the entity equipments? Will dwarves try to force-equip the entire closet?
« Last Edit: November 08, 2015, 10:13:47 pm by Bearskie »
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #6 on: November 08, 2015, 10:18:57 pm »

Civilizations generated from an entity will pick a handful of items from each category to hand out to their population.
FORCED are always added to the list, possibly to the detriment of non-FORCED stuff (I don't know exactly how that bit works).
COMMON/etc can be ignored if they already have enough in the category.
Importantly, FORCED stuff will always show up for creation jobs, meaning that forcing everything is actually really really bad unless you like cluttering your clothiers to shit.

To my understanding, best practice is to force only the things you absolutely need to show up (like armor) and leave all the clothing at COMMON or lower. If you want/need your stuff to show up more consistently, change the rarity of the other stuff.
They'll never -not- pick items to cover themselves if they're available, so that's not a concern.

It does not force individuals to wear anything or everything.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Zorromorph

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #7 on: November 09, 2015, 04:04:09 pm »

Wow, some of this stuff is insane.  Excellent idea!
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #8 on: November 12, 2015, 11:21:10 am »

Threw this together in a finance class. Rawrrr.

Code: [Select]
[CREATURE:BEAR_MARKET]
[DESCRIPTION:A huge creature that leads to falling prices and panic selling. It is feared by all investors.]
[NAME:bear market:bear markets:bearish]
[CASTE_NAME:bear market:bear markets:bearish]
[CHILD:10]
[GENERAL_CHILD_NAME:looming bear market:looming bear markets:bearish]
[CREATURE_TILE:'B'][COLOR:4:0:0]
[NATURAL]
[PETVALUE:-5000]
[FANCIFUL]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[LARGE_ROAMING]
[SEMIMEGABEAST]
[DIFFICULTY:9]
[ATTACK_TRIGGER:20:50000:500000]
[LAIR:WILDERNESS_LOCATION:100]
[CURIOUSBEAST_ITEM]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[TRAPAVOID]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[BIOME:ANY_LAND]
[MEANDERER]
[NOPAIN][NOEMOTION][NOFEAR]
[SPHERE:CHAOS]
[SPHERE:RUMORS]
[SPHERE:REVENGE]
[PREFSTRING:downward trends]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000000]
[BODY_SIZE:10:0:8000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:50:75:90:100:110:125:150]
[BODY_APPEARANCE_MODIFIER:HEIGHT:50:75:90:100:110:125:150]
[BODY_APPEARANCE_MODIFIER:BROADNESS:50:75:90:100:110:125:150]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:300]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:STRIKE:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:strike:strikes]
[ATTACK_FLAG_WITH]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:20000]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]

[ALL_ACTIVE]
[HOMEOTHERM:10067]
[NATURAL_SKILL:SNEAK:12]

[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:309:206:103:1900:2900] 85kph you can't escape the financial crisis muahahaha
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:900:375:250:125:1900:2900] 70kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:657:438:219:1900:2900] 40kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:375:250:125:1900:2900] 70kph

[STANCE_CLIMBER]
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:-10]

---
Also, my living wheel from the 'strangest thing you've modded in DF' thread:

Screw logic. Here's your meat wheel.

Code: (BODY) [Select]
[BODY:WAGON_WHEEL]
[BP:WHEEL:wheel:STP][UPPERBODY][LOWERBODY][THOUGHT][STANCE][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:100]

Code: (CREATURE) [Select]
[CREATURE:WAGON_WHEEL_LIVING]
[DESCRIPTION:A grotesque mass of flesh and meat. It has been trained to pull wagons and haul trade goods.]
[NAME:living wheel:living wheels:wheel]
[CASTE_NAME:living wheel:living wheels:wheel]
[CREATURE_TILE:'o'][COLOR:4:0:1]
[LARGE_ROAMING]
[PET]
[COMMON_DOMESTIC]
[WAGON_PULLER]
[PACK_ANIMAL]
[EXTRAVISION]
[PREFSTRING:revolting revolutions]

[BODY:WAGON_WHEEL]

[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
[TISSUE:MEAT]
[TISSUE_NAME:meat:meat]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MUSCLE]
[VASCULAR:10]
[MAJOR_ARTERIES]
[RELATIVE_THICKNESS:5]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MEAT]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[PUS:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]

[BODY_SIZE:0:0:30000]
[ALL_ACTIVE]
[TRADE_CAPACITY:500]
[MUNDANE]
[SWIMS_INNATE]
[SMELL_TRIGGER:10000]
[ODOR_LEVEL:500]
[ODOR_STRING:blood and meat]
[PETVALUE:50]
[ALL_ACTIVE]
[SOUND:PEACEFUL_INTERMITTENT:10:30:NONE:squelch:squelches:a squelching sound]

[HOMEOTHERM:10068] the temperature of fresh meat
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:711:521:293:1900:2900] 30 kph

[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
« Last Edit: November 12, 2015, 11:23:51 am by Bearskie »
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #9 on: November 12, 2015, 11:58:28 am »

YAY
Spoiler (click to show/hide)
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #10 on: November 12, 2015, 08:45:05 pm »

CHALLENGE ACCEPTED.

Code: [Select]
[CREATURE:KERMIT_FROG]
[DESCRIPTION:A skinny amphibian known for its musical and comedy routines.]
[NAME:kermit:kermits:kermit]
[CASTE_NAME:kermit:kermits:kermit]
[CREATURE_TILE:249][COLOR:2:0:1][ALTTILE:14]
[PETVALUE:100]
[VERMIN_GROUNDER][VERMIN_HATEABLE][FREQUENCY:25]
[AMPHIBIOUS][SMALL_REMAINS][NO_WINTER][UNDERSWIM]
[BENIGN][NATURAL][PET_EXOTIC]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[POPULATION_NUMBER:5:10]
[PREFSTRING:melodious voice]
[BODY:HUMANOID_NECK:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:70]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:60:65]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[DIURNAL]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph

[SOUND:ALERT:10:10:VOCALIZATION:say "YAAAAAAAAAAAAAAAAAAAAYYYYYYYY":says "YAAAAAAAAAAAAAAAAAAAAYYYYYYYY":a loud "YAAAAAAAAAAAAAAAAAAAAYYYYYYYY"]
[SOUND:ALERT:10:10:NONE:wave your arms wildly:waves his arms wildly:a rapid swishing of the arms]

[SOUND:PEACEFUL_INTERMITTENT:20:500:VOCALIZATION:sing "Why are there so many songs about rainbows...":sings "Why are there so many songs about rainbows...":a voice singing "Why are there so many songs about rainbows..."]
[SOUND:PEACEFUL_INTERMITTENT:20:500:VOCALIZATION:sing "And what's on the other side...":sings "And what's on the other side...":a voice singing "And what's on the other side..."]
[SOUND:PEACEFUL_INTERMITTENT:20:500:VOCALIZATION:sing "Rainbows are visions...":sings "Rainbows are visions...":a voice singing "Rainbows are visions..."]
[SOUND:PEACEFUL_INTERMITTENT:20:500:VOCALIZATION:sing "But only illusions...":sings "But only illusions...":a voice singing "But only illusions..."]
[SOUND:PEACEFUL_INTERMITTENT:20:500:VOCALIZATION:sing "...and rainbows have nothing to hide.":sings "...and rainbows have nothing to hide.":a voice singing "...and rainbows have nothing to hide."]

[SWIMS_INNATE]
[MUNDANE]
[MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #11 on: November 13, 2015, 10:02:53 am »

Code: [Select]
[CREATURE:FIRE_EXTINGUISHER]
[DESCRIPTION:An automated fire extinguisher. It scoots around on four little wheels.]
[NAME:fire extinguisher:fire extinguishers:fire-extinguishing]
[CASTE_NAME:fire extinguisher:fire extinguishers:fire-extinguishing]
[CREATURE_TILE:143][COLOR:7:4:1]
[PETVALUE:30]
[LARGE_ROAMING]
[COMMON_DOMESTIC][PET]
[PREFSTRING:safety]
[BODY:FIRE_EXTINGUISHER]
[BODY_SIZE:0:0:7500]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT][NO_DIZZINESS][NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP][NOT_LIVING][NOT_BUTCHERABLE][NOFEAR][NOBONES]
[BENIGN]

[TISSUE:STEEL]
[TISSUE_NAME:steel:steel]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:BODY:STEEL]
[TISSUE_LAYER:BY_TYPE:STANCE:STEEL]
[FIREIMMUNE]

[USE_MATERIAL_TEMPLATE:CO_TWO:SPIT_TEMPLATE]
[STATE_NAME:ALL:carbon dioxide]
[STATE_ADJ:ALL:carbon dioxide]
[PREFIX:NONE]
[SPEC_HEAT:2060]
[SOLID_DENSITY:100]
[MELTING_POINT:9500]
[BOILING_POINT:9858]
[IGNITE_POINT:20000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY:CO_TWO]
[SECRETION:LOCAL_CREATURE_MAT:CO_TWO:GAS:BY_CATEGORY:BODY:STEEL:CONTINUOUS]

[TISSUE:CO_TWO]
[TISSUE_NAME:carbon dioxide:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CO_TWO]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:100]
[THOUGHT]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY:CO_TWO]

[ITEMCORPSE:BARREL:NONE:INORGANIC:STEEL]
[EXTRA_BUTCHER_OBJECT:BY_TYPE:UPPERBODY]
[EBO_ITEM:BARREL:NONE:INORGANIC:STEEL]

[HOMEOTHERM:9900]
[ALL_ACTIVE]

[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph, NO DATA

[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]

It's a little fire extinguisher that goes around secreting carbon dioxide gas, which will erase any fires that it touches ^^


Edit - This doesn't really work; the new and fix'd mime raws can be found in the mod itself.

Admittedly I think I may have overdone this a little, but the Invisible Box building now finally has an actual usage.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

It produces boulders that automatically boil and impart a syndrome to the workshop user (ie the 'performer'). The performer gains an interaction which is used on all dwarves nearby (ie the 'spectators'), who will either hate or enjoy the performance. Enjoyable performances boost dwarven speed & various mental attributes for a month, while bad performances do the opposite.

Honestly, even after all that, it's still rather hit-and-miss. Sometimes the performer gets ignored, which I feel is a rather apt description of what would happen in real life. Sometimes the syndrome doesn't even transfer. Skilled performers will get to perform faster routines, thus boosting their chances of getting noticed by an audience.

Oh, and there's just a teeny-tiny little chance that the performer might end up a little carried away and transform himself into a stark raving mad abomination.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Mimes can also be cursed in worldgen, similar to vampires.

Spoiler (click to show/hide)
« Last Edit: December 02, 2015, 02:00:39 am by Bearskie »
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #12 on: November 14, 2015, 01:27:06 am »

Cotton candy clouds! They make dwarves go on a sugar rush, doubling their speed but also rotting their teeth.

Oh, and I was planning to make it rain karma as well, but then I got an even better idea.

Code: [Select]
[INORGANIC:UPVOTE]
[USE_MATERIAL_TEMPLATE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:upvotes]
[STATE_ADJ:ALL:upvotes]
[STATE_COLOR:ALL:ORANGERED]

[INORGANIC:DOWNVOTE]
[USE_MATERIAL_TEMPLATE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:downvotes]
[STATE_ADJ:ALL:downvotes]
[STATE_COLOR:ALL:PERIWINKLE]

[INORGANIC:WEATHER_COTTON_CANDY]
[USE_MATERIAL_TEMPLATE:FEATHER_TEMPLATE]
[STATE_NAME:ALL_SOLID:cotton candy]
[STATE_ADJ:ALL_SOLID:cotton candy]
[STATE_NAME:LIQUID:melted cotton candy]
[STATE_ADJ:LIQUID:melted cotton candy]
[STATE_NAME:GAS:cotton candy fumes]
[STATE_ADJ:GAS:boiling cotton candy]
[STATE_COLOR:ALL:PINK]
[DISPLAY_COLOR:5:0:1]
[SYNDROME]
[SYN_NAME:sugar rush]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_SPEED_CHANGE:SPEED_PERC:200:START:0:END:1500]
[CE_FLASH_TILE:TILE:33:5:0:1:FREQUENCY:50:50:START:0:END:1500]
[CE_NECROSIS:SEV:30:PROB:100:BP:BY_CATEGORY:TOOTH:ALL:START:0:END:1500]

Code: [Select]
[INTERACTION:RAIN_UPVOTE]
[I_SOURCE:REGION]
[IS_REGION:ANY]
[IS_REGION:GOOD_ALLOWED]
[IS_REGION:NORMAL_ALLOWED]
[IS_REGION:SAVAGE_ALLOWED]
[IS_FREQUENCY:10]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:INORGANIC:UPVOTE:WEATHER_FALLING_MATERIAL]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:MONTHLY]

[INTERACTION:RAIN_DOWNVOTE]
[I_SOURCE:REGION]
[IS_REGION:ANY]
[IS_REGION:EVIL_ALLOWED]
[IS_REGION:NORMAL_ALLOWED]
[IS_REGION:SAVAGE_ALLOWED]
[IS_FREQUENCY:10]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:INORGANIC:DOWNVOTE:WEATHER_FALLING_MATERIAL]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:MONTHLY]

[INTERACTION:CLOUD_COTTON_CANDY]
[I_SOURCE:REGION]
[IS_REGION:GOOD_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:INORGANIC:WEATHER_COTTON_CANDY:WEATHER_CREEPING_DUST]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]

Code: [Select]
[COLOR:ORANGERED]
[NAME:orangered]
[WORD:ORANGERED]
[RGB:255:69:0]

[WORD:ORANGERED]
[NOUN:orangered:orangereds]
[THE_NOUN_SING]
[OF_NOUN_PLUR]

[T_WORD:ORANGERED:mostib-ang]dwarf
[T_WORD:ORANGERED:ni˜ira˜are]elf
[T_WORD:ORANGERED:tustongtur]goblin
[T_WORD:ORANGERED:omthukasp]human

[S_WORD:ORANGERED] under color

milo christiansen

  • Bay Watcher
  • Something generic here
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #13 on: November 14, 2015, 12:44:24 pm »

If no one minds DFHack I have a teleporter workshop that zips all nearby creatures directly to their destination at the cost of a chance to scare the living daylights out of them (stress from being scared lately). Is that silly enough to qualify?

I would have to rewrite parts of it so it could work without the Rubble support libraries, but that's easy.
Logged
Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: S.L.A.D.E 2015 - (Upgraded to 40.24!)
« Reply #14 on: November 14, 2015, 10:40:26 pm »

That sounds pretty silly (and damn awesome as well), but I think that it's better to steer clear of DFhack unless a lot of people call for it. Afterall this is a community mod, and they do tend to be purely raw-based. Plus, I'd have no idea how to update and mantain the DFhack stuff - never used it before. :P

Sorry about that. Here, have some training weapons:

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_RUBBER_CHICKEN]
[NAME:rubber chicken:rubber chickens]
[SIZE:600]
[SKILL:MACE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:100000:5000:whack:whacks:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[TRAINING]

[ITEM_WEAPON:ITEM_WEAPON_GAVEL]
[NAME:gavel:gavels]
[SIZE:50]
[SKILL:HAMMER]
[TWO_HANDED:20000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:15000:2000:sentence:sentences:authority:500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[TRAINING]

I've got high hopes for the gavel actually - as a safe way to dispense some dwarven justice without murdering someone in the process. It uses the hammer skill, which should make it available for Hammerer duties.
Pages: [1] 2 3 4