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Poll

Yes Random Events, global and local. But what chance should they have of happening?

One global event and one local event(for each player) per turn. 100%!
- 5 (27.8%)
50% chance of any given random event happening.
- 5 (27.8%)
1 in 3 chance of any given random event happening.
- 3 (16.7%)
1 in 4 chance of...
- 2 (11.1%)
1 in 6 chance of...
- 1 (5.6%)
NULL OPTION
- 2 (11.1%)

Total Members Voted: 18


Pages: 1 [2] 3 4 ... 11

Author Topic: SCP League: Turn Twelve(6/6 Players)  (Read 13050 times)

Paphi

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Re: SCP League: Turn Negative One(5/6 Players)
« Reply #15 on: November 20, 2015, 02:18:58 am »

Can I edit my loadout?
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FallacyofUrist

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Re: SCP League: Turn Negative One(5/6 Players)
« Reply #16 on: November 20, 2015, 06:57:10 pm »

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Paphi

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SaberToothTiger

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Re: SCP League: Turn Negative One(5/6 Players)
« Reply #18 on: November 22, 2015, 01:51:18 pm »

In. Will edit.

I randomly generated some amazing names:

DANCE - Deletion ANomaly ContainmEnt
RACIsM - Removal Anomaly ContaInMent
RAiNCOAT - Removal ANomaly COntAinmenT
RESEARCh - RESEarch Anomaly Removal Containment ((gj generator, gj))
CARROt - Containment Anomaly Research Removal
CORSAIR - COntainment ReSearch Anomaly Invigilation Removal
REAR - REsearch Anomaly Removal

Spoiler: Me. (click to show/hide)


Spoiler: Organisation. (click to show/hide)
« Last Edit: November 22, 2015, 02:15:31 pm by SaberToothTiger »
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

FallacyofUrist

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Re: SCP League: Turn Negative One(5/6 Players)
« Reply #19 on: November 22, 2015, 07:30:09 pm »

And accepted. That's six, I'll start today or tomorrow(or Tuesday if I have to, but hopefully not).
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Peradon

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Re: SCP League: Turn Negative One(5/6 Players)
« Reply #20 on: November 22, 2015, 10:09:33 pm »

And accepted. That's six, I'll start today or tomorrow(or Tuesday if I have to, but hopefully not).
Lets get this thing rolling!
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Ya'll need Jesus. Just sayin'.

FallacyofUrist

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Re: SCP League: Turn Negative One(6/6 Players)
« Reply #21 on: November 23, 2015, 09:55:21 am »

Will do.

But first? A few notes on SCP generation-
Spoiler: Restrictions (click to show/hide)

And another note(well, a reminder really), if you're playing the game, only look inside your own spoiler. If you're spectating, then by all means, go ahead and read all the spoilers. I think I might have already typed that in the OP, but a reminder on what may be one of the most important rules seems like a good idea.
Also of note: turns(a week is one turn, we're starting at January 1st, 2016).
Without further ado...


Turn Zero: Dawn of a New Age(or not)

((Dustan Hache))

((Peradon))
Spoiler: Agency X (click to show/hide)

((Toaster))
Spoiler: Bulwark (click to show/hide)

((Paphi))
Spoiler: SADCom (click to show/hide)

((Zormod))

((SaberToothTiger))
Spoiler: R.AN.CO.R (click to show/hide)

((And that's everybody.))
« Last Edit: November 23, 2015, 10:49:14 pm by FallacyofUrist »
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Dustan Hache

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #22 on: November 23, 2015, 02:59:58 pm »

"have the scientists double check it's not somehow abnormal. if it is, we keep it. if it's not, we can sell it. also, which of you found it?"
« Last Edit: November 23, 2015, 03:06:49 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #23 on: November 23, 2015, 03:12:56 pm »

((I'm just going to remind all of you that you are allowed to send your actions via spoilers to prevent the other players from knowing what you're doing.))
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Toaster

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #24 on: November 23, 2015, 04:04:38 pm »

Spoiler: Bulwark Action (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Peradon

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #25 on: November 23, 2015, 04:14:55 pm »

Spoiler: Agency X (click to show/hide)
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Ya'll need Jesus. Just sayin'.

FallacyofUrist

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #26 on: November 23, 2015, 08:00:04 pm »

((Note: on the matter of turns: a standard turn is one week, but when it comes to missions and rapid events, turn fragments(turn 1.1 or such) may be used.))
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Paphi

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #27 on: November 23, 2015, 09:55:18 pm »

Spoiler: SADCom (click to show/hide)
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Zormod

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #28 on: November 24, 2015, 01:37:40 am »

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SaberToothTiger

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Re: SCP League: Turn Negative 0.5(6/6 Players)
« Reply #29 on: November 24, 2015, 09:04:10 am »

Spoiler: R.An.Co.R (click to show/hide)
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.
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