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Poll

Yes Random Events, global and local. But what chance should they have of happening?

One global event and one local event(for each player) per turn. 100%!
- 5 (27.8%)
50% chance of any given random event happening.
- 5 (27.8%)
1 in 3 chance of any given random event happening.
- 3 (16.7%)
1 in 4 chance of...
- 2 (11.1%)
1 in 6 chance of...
- 1 (5.6%)
NULL OPTION
- 2 (11.1%)

Total Members Voted: 18


Pages: 1 2 [3] 4 5 ... 11

Author Topic: SCP League: Turn Twelve(6/6 Players)  (Read 13107 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Re: SCP League: Turn Zero(6/6 Players)
« Reply #30 on: November 24, 2015, 08:04:47 pm »

Turn One: We Are Playing an RTD, Remember?
((Note: I might use abbr tags to compress information about SCPs you have.))

((Dustan Hache))

((Toaster))
Spoiler: Bulwark (click to show/hide)

((Peradon))
Spoiler: Agency X (click to show/hide)

((Paphi))
Spoiler: SADCom (click to show/hide)

((Zormod))

((SaberToothTiger))
Spoiler: R.AN.CO.R (click to show/hide)

Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Dustan Hache

  • Bay Watcher
  • What protagonist?
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Re: SCP League: Turn One(6/6 Players)
« Reply #31 on: November 24, 2015, 08:12:59 pm »

Spoiler (click to show/hide)
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Peradon

  • Bay Watcher
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Re: SCP League: Turn One(6/6 Players)
« Reply #32 on: November 24, 2015, 09:01:03 pm »

Spoiler: Agency X (click to show/hide)
Logged
Ya'll need Jesus. Just sayin'.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
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Re: SCP League: Turn One(6/6 Players)
« Reply #33 on: November 24, 2015, 09:17:10 pm »

PTW
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Paphi

  • Bay Watcher
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Re: SCP League: Turn One(6/6 Players)
« Reply #34 on: November 24, 2015, 09:24:55 pm »

Spoiler: SADCom (click to show/hide)
Logged

Toaster

  • Bay Watcher
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Re: SCP League: Turn One(6/6 Players)
« Reply #35 on: November 24, 2015, 10:36:28 pm »

Sigh.  One week in and I have to yell at stupid grunts.


Spoiler: Bulwark Action (click to show/hide)
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
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Re: SCP League: Turn One(6/6 Players)
« Reply #36 on: November 25, 2015, 04:13:52 am »

Goddamn Tv Tropes. I hate them, I love them.
Spoiler: R.An.Co.R (click to show/hide)
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Zormod

  • Bay Watcher
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Re: SCP League: Turn One(6/6 Players)
« Reply #37 on: November 25, 2015, 04:41:11 pm »

So far, my agents seem pretty incompetent. On turn 0, one ran around screaming that space and time were collapsing. They weren't, by the way.
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Peradon

  • Bay Watcher
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Re: SCP League: Turn One(6/6 Players)
« Reply #38 on: November 25, 2015, 05:12:50 pm »

Hey, at least you dont have 3 grunts unconscious already.
Logged
Ya'll need Jesus. Just sayin'.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Re: SCP League: Turn One(6/6 Players)
« Reply #39 on: November 25, 2015, 06:46:24 pm »

Turn Two: All For Science, My Friends

((Dustan Hache))

((Peradon))
Spoiler: Agency X (click to show/hide)

((Paphi))
Spoiler: SADCom (click to show/hide)

((Toaster))
Spoiler: Bulwark (click to show/hide)

((SaberToothTiger))
Spoiler: R.An.Co.R (click to show/hide)

((Zormod))

((As per poll majority, limited plot armor for organization leaders has been added(what would kill them mortally wounds them instead, leaving some chance of survival).))
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

SaberToothTiger

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  • Wannabe Shitposter
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Re: SCP League: Turn Two(6/6 Players)
« Reply #40 on: November 25, 2015, 07:01:47 pm »

Oops I meant to vote on both kinds of events
Spoiler: R.An.Co.R (click to show/hide)
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: SCP League: Turn Two(6/6 Players)
« Reply #41 on: November 25, 2015, 07:40:41 pm »

« Last Edit: November 25, 2015, 07:45:39 pm by Dustan Hache »
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Peradon

  • Bay Watcher
    • View Profile
Re: SCP League: Turn Two(6/6 Players)
« Reply #42 on: November 25, 2015, 07:56:51 pm »

Spoiler: Agency X (click to show/hide)
« Last Edit: November 25, 2015, 08:06:48 pm by Peradon »
Logged
Ya'll need Jesus. Just sayin'.

Zormod

  • Bay Watcher
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Re: SCP League: Turn Two(6/6 Players)
« Reply #43 on: November 25, 2015, 08:07:42 pm »

« Last Edit: November 25, 2015, 08:09:26 pm by Zormod »
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Paphi

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Re: SCP League: Turn Two(6/6 Players)
« Reply #44 on: November 26, 2015, 02:11:32 am »

At least you guys aren't stuck on a damn island.

Spoiler: SADCom (click to show/hide)
« Last Edit: November 26, 2015, 02:18:11 am by Paphi »
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