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Author Topic: Republic of New Guinea Design Thread (8 Engineers)  (Read 15544 times)

stabbymcstabstab

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #210 on: March 18, 2016, 01:13:02 pm »

Revision 1 update the radio,revision 2 FIX THE GOD DAMN LANDING CRAFT!

Yep the best game plan right now, but hey after this we'll have probably the most experience designing landing craft on the planet.
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Aseaheru

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #211 on: March 18, 2016, 01:15:45 pm »

 Probally not the most, since we dont have a larger form designed yet.

 Ooh, we gotta design a ship that can carry these landing craft at some point soon, else we are going to start having issues with range...
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stabbymcstabstab

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #212 on: March 18, 2016, 07:58:02 pm »

Probally not the most, since we dont have a larger form designed yet.

 Ooh, we gotta design a ship that can carry these landing craft at some point soon, else we are going to start having issues with range...

We can worry about that later, we need to make up for our first turn.
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Aseaheru

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #213 on: March 18, 2016, 08:17:01 pm »

 I would argue that our first tun wasent that bad, comparatively speaking. Everything we did turned out something that can (or eventually will) work.
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stabbymcstabstab

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #214 on: March 18, 2016, 08:24:44 pm »

True but we could have 32nd that turn a lot better. So any ideas for next turn?
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piratejoe

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #215 on: March 18, 2016, 09:40:02 pm »

Next turn we make a PT boat,make the gun a reality and update the tank we have.
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RAM

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #216 on: March 18, 2016, 11:08:26 pm »

Now I want to wait for a design phase and build transistor radios. If we keep plugging away at electrical technologies, we should have railguns within a couple of decades...
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Aseaheru

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #217 on: March 19, 2016, 10:15:22 am »

 Electronics, rocketry, life support, then get into space. Throw rocks at the enemy!
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Kot

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #218 on: March 19, 2016, 10:17:43 am »

Electronics, rocketry, life support, then get into space. Throw rocks at the enemy!
I support this.
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Aseaheru

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #219 on: March 19, 2016, 08:05:08 pm »

 So, to be clear and concise, for revisions we want to take the NG-IB51c* "Cockle" and make the NG-IB51c** "Cockle", which just has the locking beam get fixed to work right, and for our second one update the radio a fair amount, right?


 So:
  • NG-IB51c* "Cockle" -> NG-IB51c** "Cockle": Fix locking bar to function correctly
  • UF-M4 Radio -> UF-M4 Radio Mod A: Cheapen, miniaturize if possible without reducing range to less than 3km
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