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Author Topic: Blurb on Games that probably don't deserve their own threads.  (Read 295447 times)

nenjin

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1740 on: June 12, 2022, 02:49:44 pm »

It IS a bit jank. Has a few balance issues too due to how random everything is. I like SoM but I can only play it for a few hours before I need to move on to something else. Part of that is how long a single playthrough takes, part of it is the randomness, how you can be tooling along and then hit a boss or mini-boss that just has 42 zillion HP or is resistant to your damage, part of it is the bugs...and part of it is the music and the visuals just leave me feeling off after too many hours of it.

It's a good and interesting game but one that makes me put it down regularly.
« Last Edit: June 12, 2022, 04:23:59 pm by nenjin »
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MCreeper

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1741 on: June 14, 2022, 07:51:17 am »

Not sure whether to put this there or in WTF thread, but someone "replicated" Dark Souls combat (and mobs) in Skyrim. And Sekiro ones too! Looks as horrible as you'd expect and worse, but that's quite a feat, i'll give them that. Unfortunatly, looks like i won't be able to try out this god-forsaken junk myself. DS mod page warns that it will glitch out at FPS below consistent 40, and i don't think i got consistent 20. Sekiro mod page doesn't bother, but i assume it is the same.
This got me thinking that one could make Touhou Souls with that.  :P A janky touhou questline based on a janky mod based on a janky game. Triple horribleness! Particullarily horrible because there is no touhou mods for Skyrim, of all things.
EDIT: Ah yes, Skyrim modding at it's finest. Mechanics are in mod, but animations you should get from a lengthy list of "recommended" mods... and some of them directly overwrite each other's... loose animations files. I thought that kind of anecdote-like stupidity was reserved for porn mods, authors of which during production think with the same thing user does when he tries to install them. Alas, it isn't. That might be worse than a mod that overwrites itself during installation, and not with update files.
« Last Edit: June 14, 2022, 01:09:57 pm by MCreeper »
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Jopax

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1742 on: June 14, 2022, 01:51:53 pm »

Terra Invicta, the X-com by ways of a grand strategy by the Long War folks is having a demo week on Steam. You can play a single faction for seven years.

Gotta say, as stupidly complex and overwhelming it is at first, it's pretty damn fun early on as you scramble to grab and hold allies and it's a big brawl in the dark as the factions slowly reveal themselves and their agendas. Then the aliens start fucking with stuff and the hold on territories solidifies and it turns into more of an economic management thing as you try to hold what you grabbed while developing your tech and capabilities to go and exploit space in some form before the aliens (which vastly outmatch you in terms of tech and weaponry) lock it all down. And this shit is involved in terms of systems and stuff you gotta keep track of. Getting shit into space is expensive and inefficent so you really want those orbital manufacturing capabilities, but that stuff is expensive to get going and before you get there you'll have to rely on shipping stuff off of Earth. Meanwhile, back on Earth you're having to deal with alien incursions, potential giant monsters and dumbass alien cultists who are actively trying to fuck shit up (in my playtrough they managed to somehow lock down China and it's now crawling with aliens which are starting to spill over into other countries).

And this is all before you get to designing and building your own starships to take the fight to the aliens, for which you'll need to consider a ton of things like the engines, do you want them efficient or do you want more power to be able to maneuver in combat, do you want kinetic weapons that have big damage or do you want stuff like missiles and torpedoes that have some targeting (but if it's low then the aliens can just dodge), or just not worry and go for pew pew lasers.

And the tech tree, hoo boy the tech tree. Since the game covers such a massive time scale and it insists on some semblance of realism there's a shitton of things to research. You have a stupid amount of just drive techs, all with their own little niches that you may or may not want or need to use. Like, to drive the point home, the tech tree has a compact view that hides most of the sub-techs so it doesn't lag out the game whenever you open the damn thing :V

Anyways, fun game, give it a whirl if you can since it's free. Can't wait for a full release myself.
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Stench Guzman

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1743 on: June 14, 2022, 02:43:12 pm »

The Conduit.  Finished a playthrough of it the other day.

It has a disappointing ending, but that game has some really smooth motion controls.
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Il Palazzo

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1745 on: June 14, 2022, 07:39:45 pm »

Anyways, fun game, give it a whirl if you can since it's free. Can't wait for a full release myself.
I've had this on my radar for a while now. Thanks for the heads-up.

As for the demo gameplay, I kinda feel there's too much irrelevant(?) data clutter, and too many 'provinces'. I haven't even started building habitats in the wider solar system, and I'm already overwhelmed by what's going on where, and by trying to gauge which of the many tiny numbers are important.
So far, the game feels like an overly complex take on Twilight Struggle, with aliens thrown into the mix. Kinda fun for those who like figuring out the inner workings of new systems.
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axiomsofdominion

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1746 on: June 15, 2022, 08:18:53 am »

Terra Invicta, the X-com by ways of a grand strategy by the Long War folks is having a demo week on Steam. You can play a single faction for seven years.

Gotta say, as stupidly complex and overwhelming it is at first, it's pretty damn fun early on as you scramble to grab and hold allies and it's a big brawl in the dark as the factions slowly reveal themselves and their agendas. Then the aliens start fucking with stuff and the hold on territories solidifies and it turns into more of an economic management thing as you try to hold what you grabbed while developing your tech and capabilities to go and exploit space in some form before the aliens (which vastly outmatch you in terms of tech and weaponry) lock it all down. And this shit is involved in terms of systems and stuff you gotta keep track of. Getting shit into space is expensive and inefficent so you really want those orbital manufacturing capabilities, but that stuff is expensive to get going and before you get there you'll have to rely on shipping stuff off of Earth. Meanwhile, back on Earth you're having to deal with alien incursions, potential giant monsters and dumbass alien cultists who are actively trying to fuck shit up (in my playtrough they managed to somehow lock down China and it's now crawling with aliens which are starting to spill over into other countries).

And this is all before you get to designing and building your own starships to take the fight to the aliens, for which you'll need to consider a ton of things like the engines, do you want them efficient or do you want more power to be able to maneuver in combat, do you want kinetic weapons that have big damage or do you want stuff like missiles and torpedoes that have some targeting (but if it's low then the aliens can just dodge), or just not worry and go for pew pew lasers.

And the tech tree, hoo boy the tech tree. Since the game covers such a massive time scale and it insists on some semblance of realism there's a shitton of things to research. You have a stupid amount of just drive techs, all with their own little niches that you may or may not want or need to use. Like, to drive the point home, the tech tree has a compact view that hides most of the sub-techs so it doesn't lag out the game whenever you open the damn thing :V

Anyways, fun game, give it a whirl if you can since it's free. Can't wait for a full release myself.

I give this a solid 6/10 on a scale where 1-10 are equally sized and not the nonsense 7-10 scale of modern games press. UI is messy and slow, tutorial is pretty mediocre. both of those are like 4-5/10. The game is is very slow and there is that weird combo of turns/ticks vs real time. Probably 6/10 on that but the gameplay itself is a solid 7. Having mostly 5 but eventually 8 agents I think is too few. You just feel like you are mashing the speed 5 button a lot.

Maybe it gets better in the full release.
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Kagus

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1747 on: June 15, 2022, 08:51:15 am »

Just tried out the demo for Cult of the Lamb.

What I was hoping for: A cult simulator where I could grow a devout flock and use their worship and sacrifice to expand my rule and unlock dark powers.

What I got: Clunkier Binding of Isaac, with resource gathering.

axiomsofdominion

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1748 on: June 15, 2022, 12:45:51 pm »

Just tried out the demo for Cult of the Lamb.

What I was hoping for: A cult simulator where I could grow a devout flock and use their worship and sacrifice to expand my rule and unlock dark powers.

What I got: Clunkier Binding of Isaac, with resource gathering.

Isn't this just Shadows Of Forbidden Gods? Or you want like a town simulator as well?
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Kagus

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1749 on: June 15, 2022, 01:59:15 pm »

Ehhh, Shadows... I love the concept (and the soul of the whole series), but the production went in a couple directions that didn't really jive with me during development. I'm sure the release build is fine, and I'll most likely play it at some point, but there are some things in there that really just didn't catch me as much as SBtT 2

Il Palazzo

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1750 on: June 15, 2022, 02:15:02 pm »

I can't figure out why in Terra Invictus sometimes I can unify fully controlled federation members (e.g. EU states) and sometimes I can't. There's no rule that I can readily see. In the end, I'm just wasting 10 influence every couple months hoping it'll let me do it this time.
Anyone understands how this works?
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1751 on: June 15, 2022, 02:44:19 pm »

Maybe there are some dice rolling behind the scene, with a roll sometime pass so you can unify or fail and you can't ?
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Chiefwaffles

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1752 on: June 15, 2022, 03:04:15 pm »

Terra Invicta stuff has easily passed the scope of this thread, so I made an actual thread for it.
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Il Palazzo

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1753 on: June 15, 2022, 03:07:34 pm »

cheers, going there
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axiomsofdominion

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1754 on: June 15, 2022, 03:19:53 pm »

Ehhh, Shadows... I love the concept (and the soul of the whole series), but the production went in a couple directions that didn't really jive with me during development. I'm sure the release build is fine, and I'll most likely play it at some point, but there are some things in there that really just didn't catch me as much as SBtT 2

SBtT2 had way more politics if I recall. And some other differences. I don't play either personally, just too few agents and the systems are too simplistic.
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