Somewhat of an update on crystal project, I fairly immediately got sidetracked by mods (the ff rework in specific) and... now I'm like 70 hours in and I'm not even in the end-game yet.
One: Turns out there
are movement techs (mounts) involved! Like. At least
five.
Two: Game is
huge, like holy shit it's gigantic and it lets you crawl over basically all of it, it's one of the wildest bits of game design I think I've ever seen. It doesn't appear to be procedural, the thing seems to be hand crafted and the overall map design feels like a voxel metroidvania had a baby with a JRPG. Little nooks and crannies full of stuff all over the place, stupidly interconnected, you can climb the highest mountain in the game and then jump off it headfirst and land in entirely different areas, there's an entire ocean layer I haven't even been able to access yet that looks large enough to add like another 20-25% to the game's space, it's just absolutely nuts.
Three: There actually is mainline progress gatekept behind platforming. It's not
bad (the worst of the platforming I've seen so far definitely seems to be optional-ish
fuck off shadu and your damn ladder thing), but it's definitely there.
Four: The first proper (you can parkour your way into it way earlier than you'll survive parkouring your way into it) encounter with the desert is just goddamn
miserable. It's broadly your first encounter with what becomes a theme with the game: Technically encounters are on the overworld and you can avoid them, but that technically does a lot of heavy lifting and enemies start getting
really goddamn fast as you get further into the game. Dodging encounters is
possible but it becomes very, very difficult about mid-game, and regular encounters are also regularly pretty friggin' miserable (fuck offf oversoul you're not even hard you're just
super annoying aaaahhh).
Five: I basically skipped the vanilla game so I'm not sure what balance is like it in, but the FF mod? Even on normal difficulty (one above lowest, two below highest) it feels a bit overtuned, enemies pretty damn spongy, basically everything hits like a truck, and gimmicks are very, very common and often pretty punishing. Party wipes happen
regularly, I actively have to adjust party composition occasionally in a way you don't see very often in JRPGs (and especially FF themed ones

). I'm enjoying myself but I'm also fairly regularly putting the game down and walking off for a bit when I encounter something particularly frustrating. There's a lot of really neat stuff going on but I'd probably recommend just playing on easy, or turning on some of the assist options (there's a pile of them).
Could probably talk more but it's midnight and that's my effort tapped out. Would pretty strongly recommend if you want a heavily exploration focused JRPG on the cheap. Game's a bit of a blast.
E: Just hit me, what the game's exploration is reminding me of?
Morrowind, right down to there being weird dungeons in strange places and jumping over mountains to get places faster. It's kinda' like a mix of morrowind and the super mario RPGs in general design.