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Author Topic: Blurb on Games that probably don't deserve their own threads.  (Read 8574 times)

Zangi

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #90 on: April 26, 2017, 12:10:50 pm »

Romance of the Three Kingdoms 13
The Power-up Pack(basically huge/game-changing DLC) on steam has been translated to Engrish.

Its just one of those game series I mindlessly throw money at and play for hours.  And really, I have been waiting for an Engrish PUK for this since I learned it was a thing. 

They've really expanded on playing as an officer/free officer. 
Initial look-see, switching between 'titles'... if you have a private army, you lose the whole batch of troops if the title you are switching to doesn't have the ability to control a private army, for example, the transition from ronin to officer.  There are other things you can accumulate too, unknown yet if they are saved or not.

It'll take me awhile to get to see if anything is fundamentally broken... since in Nobunaga's Ambition, 'your' Ruler AI is horribly gimped. 
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Jopax

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #91 on: April 27, 2017, 06:39:34 am »

Armored Warfare had it's 2.0 balance update hit a couple of days ago. Rather than necro the thread I'll just write it here.

Don't bother. It's a goddamn mess with no direction or thought put into it. A lot of the stuff is either bugged or seriously stupidly balanced and RNG based, after they claimed that they weren't doing the WoT school of RNG based gameplay.

Spotting is kinda random with pop-ins and outs, PvE is retarded because your spotting range is barely a 100 meters, in any vehicle, and while it's done to make the maps feel bigger, the bots don't necessarily suffer the same issue, so you're getting shot at by ninja tanks sitting in a bush a 100 meters away.
They changed ammo too, simplified really, and randomised. Before you had to pick stuff according to targets and their armor, and certain types were balanced by having lower pen or being defeated by various defenses. That it still true to an extent, but they added a random component of armor thickness affecting the damage dealt which means that you shouldn't really bother with anything but AP since it's the most reliable and your damage would vary by over 20% regardless of ammo type so might as well deal damage on a regular basis.
APS is useless now, it has a minimum activation range of 200-250 meters, and even then certain types have only a chance of maybe working. Combined with the PvE bots all spamming ATGM's in higher tier games you get hit for a third or more of your HP and the system that's supposed to prevent that won't even fire because the bots are less than a 100 meters from you since you can't really see them otherwise.
DMG and HP have been standardised across tiers, now it's mostly the samey 2k+ HP and about 500 DMG per shot, and as armor seems so random with the new round shattering mechanic, there's little difference in driving most tanks at higher tiers, just a slightly different looking model for the most part. A light tank can bounce just as well as an MBT simply because you can't influence RNG.
The retrofit system has been gutted, instead of the earlier, somewhat complex and interesting system where you had to choose and pick from a number of stuff to customize your vehicle however you wanted, you get the bog standard 3-4 slots like in WoT with the same handful of boring upgrades like +10% reload or viewrange. Making it essentially the same 3-4 upgrades on every tank (and while the old system had elements of this if you wanted to min-max, there were a lot more viable choices for various things you wanted to do). They also made the prices the same across all tiers instead of scaled like before. So now your 250k T3 tank needs to pay 3 million for a top tier upgrade, just like your 22 million T10 tank. They did this they say so the gap between new players and those with all the upgrades is smaller and less punishing, by making the upgrades extremely expensive and boring so that people don't bother with them for the most part.
Autocannons are useless, not because they were nerfed but because they seem to be buggy in how they pen, when you have 140mms of pen and shot at the side of a poorly armored light tank you don't expect to see over half your shots to not do anything.
There's a bunch of bugs too, like the menu opening when you hit enter after writing something in chat, crashes, overall worse visuals for whatever reason.

And all this after over half a year of delays and tests where people told them not to implement some of these changes because they would make the game a shittier clone of WoT instead of something merely similar but with a lot of potential to be it's own thing.
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Folly

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #92 on: May 10, 2017, 07:28:04 am »

Decksplash.
http://store.steampowered.com/app/499470/Decksplash/

It basically looks like a ripoff of Splatoon with skateboarding motif. I signed up for the Alpha playtest and got 2 spare Steam keys, so first-come first-serve.
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Chiefwaffles

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #93 on: July 08, 2017, 07:48:06 pm »

Night in the Woods is an interesting game. It's a more narrative game. It's kind of hard to describe its genre, really.
In some ways, I want to call the game a 2D walking simulator, but I don't think that's giving it enough credit. It's strange. There are platforming elements and light usage of minigames (all of which feel natural and embedded within the game's world) but ultimately, the game's about dialogue and narrative. So I wouldn't call this a walking simulator, but definitely wouldn't recommend it to anyone looking for gameplay first.

I've seen it compared to Life is Strange, but I can't really make my own comparison here as I haven't played Life is Strange.


Plot-wise, you open as a college dropout returning to her parents' house in a "crumbling former mining town", with some supernatural elements.
The story's tone is interesting. It all feels depressing throughout the story, and more-so at certain points. The crumbling town, the problems of the main characters (and especially your character), and more all contribute to this. There are themes of existentialism as well. Yet I wouldn't say the story's a downer.

Actually, an interesting comparison I thought of while playing it was the webcomic Broodhollow, which is about strange horrifying things going on in a small town. Of course, it's not too similar, but contrasting the two is something.


I'd definitely recommend it; it's roughly 9 hours and is $20.
I just kind of wish I could talk about it with other people! That's my problem with this kind of narrative-focused media. I always really like discussing it with others and feel very mildly depressed (in a way) when it's over. And with NitW it's not the most popular of games, which makes this even worse.
« Last Edit: July 09, 2017, 02:26:12 am by Chiefwaffles »
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JimboM12

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #94 on: July 11, 2017, 01:03:46 pm »

Dragon Quest Builder: I got this little game from a sale for 20 bucks last saturday and somehow its already tuesday.

It's this minecraft/dark cloud combo with dragon quest paint over it and its surprisingly addictive. It's broken down into maps a la Dark Cloud, where nothing but some gear and blueprints transfer between maps, but each map could take forever depending on what kind of constructor you are. I like building neat little villages with my own personal tower near the center of each, so it took me forever and a day to complete the the first map alone.

If you can get it on sale, I could recommend this little gem.

Also, I got Yakuza 0. I won't go too much into this, but Yakuza 0 brings up some good memories from my early childhood about the 80s/early 90s and it's a solid Yakuza entry as always.
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Parsely

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #95 on: July 11, 2017, 04:20:59 pm »

Dragon Quest Builder: I got this little game from a sale for 20 bucks last saturday and somehow its already tuesday.

It's this minecraft/dark cloud combo with dragon quest paint over it and its surprisingly addictive. It's broken down into maps a la Dark Cloud, where nothing but some gear and blueprints transfer between maps, but each map could take forever depending on what kind of constructor you are. I like building neat little villages with my own personal tower near the center of each, so it took me forever and a day to complete the the first map alone.
I didn't hear that Dark Cloud comparison yet and it seems really apt. Makes me actually want to get it now!

Folly

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #96 on: July 11, 2017, 04:43:27 pm »

I saw some compelling twitch streams of DQ:B shortly after it released, and have been watching for a sale. Haven't seen it drop under $40 until now.
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JimboM12

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #97 on: July 11, 2017, 05:43:22 pm »

I saw some compelling twitch streams of DQ:B shortly after it released, and have been watching for a sale. Haven't seen it drop under $40 until now.

Craigslist yo~ the only edition you can get from stores is the day one edition with some minor dlc stuff, the guy i bought it from used those already but I did get the game for a good price.
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

ZeroGravitas

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #98 on: August 08, 2017, 10:29:50 am »

I haven't seen a thread on Sundered, a lovecraftian-themed metroidvania that came out last week.

I've played it for a few hours and it's quite good. I haven't played many such games since Symphony of the Night but I like this one a lot.

Initial load time is a little slow but otherwise it's very enjoyable. It has rooms that are generated procedurally to fill in large areas between significant rooms, which makes returning to boss fights or difficult areas much less tedious (no more memorizing the exact layout of trivial rooms for optimum progress).

There's a significant mechanic around resisting vs embracing madness so it's probably good for at least two playthroughs.
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Frumple

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #99 on: August 09, 2017, 06:53:45 pm »

Watching a vid of that... I have to say, that game may have the most doggedly persistent base enemies I have ever seen, in a metroidvania at the absolute least. Those little zappy shits get around like holy crap. I don't think I've ever encountered this type of game where you could straight up run a train on literally dozens of enemies.

... basically, the game's initial enemy? It's faster than you. It's faster than you, it basically never comes alone, and it can climb walls. And ceilings, I think. Basically everything. Once they aggro, they do not appear to stop chasing until you kill them, do not care about your paltry room boundaries, and will happily pile thirty of 'em into the same room with you, more combat dropping from above as they do it.

It's kinda' amazing to watch. Less sure I'd want to actually play it, but it's a helluva thing to watch.
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Egan_BW

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #100 on: August 10, 2017, 12:44:35 am »

It's not really a game about walking into rooms and defeating a few enemies that are there, as it is a game about a million enemies piling into the room you're in, regardless of where that happens to be, and the resulting scramble for survival. I really wanna play it. :P
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Gabeux

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #101 on: August 31, 2017, 03:59:43 pm »

A small game I've been watching for while is Voxel Turf, it's coming out on Steam on September 14.
It mixes some GTA with some Minecraft. You can build a city (even using preset buildings) and then do missions on it, fight on it, steal its banks, kill bandits, troll the police and whatnot.

This is super indie and all that, might be a bit wonky/weird for most people, but I've been wanting to see a game like Minecraft or GTA in which the game world reacts to you in some way.
In the game's 'strategy mode', enemy gangs will try to expand, and like most 4X/Strategy games, being too aggressive will make the whole city turn on you.

Again, pretty light game with wonky physics and programmer graphics, but playing the demo I loved it for its concept.
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ZeroGravitas

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #102 on: September 01, 2017, 06:38:09 am »

Watching a vid of that... I have to say, that game may have the most doggedly persistent base enemies I have ever seen, in a metroidvania at the absolute least. Those little zappy shits get around like holy crap. I don't think I've ever encountered this type of game where you could straight up run a train on literally dozens of enemies.

... basically, the game's initial enemy? It's faster than you. It's faster than you, it basically never comes alone, and it can climb walls. And ceilings, I think. Basically everything. Once they aggro, they do not appear to stop chasing until you kill them, do not care about your paltry room boundaries, and will happily pile thirty of 'em into the same room with you, more combat dropping from above as they do it.

It's kinda' amazing to watch. Less sure I'd want to actually play it, but it's a helluva thing to watch.

They do eventually stop chasing, and while they charge faster than you walk, they're pretty easy to outmaneuver using wall-jumps (and the standard double jump ability comes relatively early). But yeah, the game has taken a lot of flak because it doesn't have traditional metroidvania rooms/screens which means no pre-placed enemies; waves are spawned dynamically (with an audio cue). There are some challenge areas where the waves are continuous. People looking for something like Symphony of the Night or La-Mulana were pretty thrown. Especially when the enemies that float through all walls and terrain start coming...

The powering-up curve is much more dramatic and by the end of the game your mobility options are pretty extreme and you're required to use them well; boss fights are often several screens in the air. The key element is that hitting an enemy resets double-jumping, and you eventually gain additional in-air mobility options.

Ultimately the game is an interesting evolution of metroidvanias that throws out a lot of the standard rules and does its own thing.
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Zangi

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #103 on: September 12, 2017, 11:09:36 am »

(I know there are 2 dead threads of this.)
So yea, Mars Simulation Project is still alive and kicking.
Last time I messed with MSP was 2015.  Had to update my java for this, cause it wasn't working otherwise.

It has a fancy new UI and some other random things you can read up on in the changelog.

EDIT: Screwed up the fancy url thing.
« Last Edit: September 12, 2017, 12:17:47 pm by Zangi »
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #104 on: September 12, 2017, 06:59:32 pm »

There was no thread about it, and as it's a few years old already, i would like to mention LackeyCCG

LackeyCCG is a free program that allows you to play any card game (as long as someone created a plugin and if you look around there's a lot of them) either existing ones or even ones you may want to create with the plugin system.

It's either play by yourself or online, there is no rule enforcement and no AI provided by the program, so you'll have to know how to play the particular card game you're running through it.

By default, LackeyCCG comes with 3 plugins already so it can be usefull for those learning how to create their own : a "normal" traditional 52 cards system so you can play rummy, poker or whatever card game involve this kind of card, a chess system with the card provided being the chess pieces to show an example on non-card system, and 2 examples of a custom made CCG one with a few cards involving cats pictures and another involving some medieval stuff.
« Last Edit: September 12, 2017, 07:02:29 pm by Robsoie »
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