Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: so we'll go ahead with that release in a few days!  (Read 6869 times)

askovdk

  • Bay Watcher
    • View Profile
so we'll go ahead with that release in a few days!
« on: November 30, 2015, 05:25:34 am »

!!!  :D  :D  !!!
Just in case you don't check the update page, then let it be said again.

" so we'll go ahead with that release in a few days!"

http://www.bay12games.com/dwarves/

My sincerest sympathy to all F5 buttons out there.
Logged
My HMoM forts :
 Kindletours - A flying silver city.
 Boardstrap - Thermal borehole HoMM5 style.

malvado

  • Bay Watcher
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #1 on: November 30, 2015, 08:11:57 am »

Whooooooo!
^_^
Excited... No man... Blasted!
Logged

Showbiz

  • Bay Watcher
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #2 on: November 30, 2015, 11:40:17 am »

Can't wait!
Logged
Pardon for my mistakes
english isn't my native language

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: so we'll go ahead with that release in a few days!
« Reply #3 on: November 30, 2015, 12:43:41 pm »

Yes!
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #4 on: November 30, 2015, 03:01:26 pm »

Earlier than I expected, since I thought Toady would release it closer to Christmas.  Now I have to choose between DF and the latest EU4 patch.
Logged

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: so we'll go ahead with that release in a few days!
« Reply #5 on: November 30, 2015, 03:02:23 pm »

I'm betting it'll be out on Wednesday.
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Wheeljack

  • Bay Watcher
  • Likes explosions for their BOOM
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #6 on: November 30, 2015, 03:40:34 pm »

I'm betting it'll be out on Wednesday.

Quote from: Twitter
Bay 12 Games ‏@Bay12Games Nov 28
Crash cleaned up with toys and make believe. 62 hours until you too can enjoy inebriated dwarven scholars arguing about the nature of power.

I'm betting you're right. :3
Logged

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: so we'll go ahead with that release in a few days!
« Reply #7 on: November 30, 2015, 03:43:33 pm »

Yeah, but you know Toady (or people in general I guess, don't mean to sound mean about Toady), he sometimes needs a little more time than he expects. I'm not thinking he'll be another month, but an extra day to fix a gamecrashing bug that was caused by the fix to another bug? Not implausible...
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

King_of_Baboons

  • Bay Watcher
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #8 on: November 30, 2015, 05:11:02 pm »

It's going to be like an early christmas gift from Toady Claus.And everyone behaved nicely this year.
Logged
A medium-sized creature prone to madness and insanity.

King Mir

  • Bay Watcher
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #9 on: November 30, 2015, 07:32:14 pm »

I'm betting it'll be out on Wednesday.
It should be out at about Tuesday Noon EST actually, according to twitter

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: so we'll go ahead with that release in a few days!
« Reply #10 on: November 30, 2015, 10:21:45 pm »

Really? I will find it hard to write my paper. But that's great!
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

gchristopher

  • Bay Watcher
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #11 on: November 30, 2015, 11:25:44 pm »

Pretty excited for this one! I wonder what the emergent changes will be for fortress mode?

I'm hoping either this release or subsequent rounds of bug fixing will address invader frequency and pathing problems!

40.X fortresses get old pretty fast from lack of invaders, or gluts of undead that can't find their way into the fort.
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: so we'll go ahead with that release in a few days!
« Reply #12 on: December 01, 2015, 01:29:52 am »

Woo, more stuff~
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #13 on: December 01, 2015, 02:51:52 am »

Pretty excited for this one! I wonder what the emergent changes will be for fortress mode?

I'm hoping either this release or subsequent rounds of bug fixing will address invader frequency and pathing problems!

40.X fortresses get old pretty fast from lack of invaders, or gluts of undead that can't find their way into the fort.
Invader frequency, in as far as addressing the pathfinding bug, has been addressed. You can also play with invader numbers in the .init file now.

That won't address the problems of goblins just deciding to attack someone else instead of you, so it may still be too infrequent for a lot of people. Especially if the standard invasion population cap, which a lot of people complaining don't seem to know about, remains at 80.

edit - I guess the problem is not 'how to add lots more sieges', that's pretty simple - produce them out of thin air like in previous versions, but more like 'how to make existing goblins want to attack the player fortress multiple times a year as opposed to any of the other, much easier to attack targets'. From a goblins point of view it makes no sense at all to attack a player fortress.

And, much as it's difficult to accept for those who love their endless repetitive sieging, that's not likely to be addressed until at least the starting scenarios arc.

Still, now that the pathing bug is fixed hopefully all you have to do for a Fun embark is park yourself near some goblins. Oh, and lower the population trigger, because almost everyone's militia is near legendary by the time a fortress reaches population 80. Other than that I'm pretty sure tougher goblins are well within a modders range.
« Last Edit: December 01, 2015, 05:47:47 am by Shonai_Dweller »
Logged

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: so we'll go ahead with that release in a few days!
« Reply #14 on: December 01, 2015, 06:33:00 am »

HehehehehahahHAHAHAHHA :D
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
Pages: [1] 2 3 4