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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 190376 times)

Sorgklaan

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1500 on: December 03, 2016, 12:38:53 am »

Might help if we could see the interaction raws, and to know the conditions you were testing under. May just be Arena Mode being weird, or not generating a new world between testings.

I'm using arena mode, and it very well could be arena mode being strange.

As for raws, I've just been copying and pasting and changing all sorts of shit. Started making my own interactions and nothing was working, so then I tried copy spells from other mods and that didn't work either. Nothing works.

I'm too tired for this, lol. I'll try testing more tomorrow, I have a feeling it has to just be arena mode.



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Sorgklaan

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1501 on: December 03, 2016, 03:11:17 pm »

I am confused as fuck right now, and I don't know what I'm doing wrong.

Code: [Select]
[INTERACTION:TEST]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:blood vomit]
[SYNDROME]
[CE_VOMIT_BLOOD:SEV:1000:PROB:100:START:1:PEAK:1:END:1000]

I can apply it with u in the arena, which means it detects it, but it does absolutely nothing. it doesn't matter if I apply it with u or use it as a creature, it doesn't do anything. Did I break something? Am I doing something horribly wrong?
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Tirion

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1502 on: December 04, 2016, 03:12:25 am »

Never mind, wrong forum.
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Jerry The Hellbound

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1503 on: December 05, 2016, 07:13:49 am »

One question friend, did you wait a bit? Like, idk crawl for a bunch in circles
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Sorgklaan

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1504 on: December 06, 2016, 06:45:54 pm »

One question friend, did you wait a bit? Like, idk crawl for a bunch in circles

Yeah, I assumed it was just taking a while for the syndrome to take effect as well, nothing though. Using the interaction multiple times does nothing, waiting does nothing.

I think I'm going to just have to really rethink what I want to do and use standard breathe style syndromes instead.
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Nahere

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1505 on: December 06, 2016, 07:07:36 pm »

Try adding a few more digits to the severity. Syndromes added directly by interactions tend to be a bit weak.
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Sorgklaan

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1506 on: December 06, 2016, 08:03:56 pm »

Try adding a few more digits to the severity. Syndromes added directly by interactions tend to be a bit weak.

Changed severity to 9000, still nothing.
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overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1507 on: December 06, 2016, 08:37:08 pm »

Have you tried making it over 9000? :P
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Asin

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1508 on: December 06, 2016, 08:43:12 pm »

I'm trying to make a staff weapon. Basically, it is supposed to be a weaker and strictly wooden mace. It would use the MACE skill. How do I make it weaker and strictly wooden?

overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1509 on: December 06, 2016, 09:13:32 pm »

Make it weaker by increasing the contact area and decreasing the edge, make it out of wood by putting it in a reaction that uses logs and get_material_from_reagent or something.
Doublecheck the tags on the wiki.
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pikachu17

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1510 on: December 07, 2016, 02:51:27 pm »

I'm trying to make a staff weapon. Basically, it is supposed to be a weaker and strictly wooden mace. It would use the MACE skill. How do I make it weaker and strictly wooden?
To make it wooden, add [TRAINING] to it, and you can than make it in the carpenter. Although you will need to add it to the entity.
overseer05-15 is probably right about the way to make it weaker, but isn't it being wooden enough weakness?
If you want to make it in adventure mode, then, yeah, you can make a reaction that uses logs and GET_MATERIAL_FROM_REAGENT
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Ansgar111

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1511 on: December 07, 2016, 08:46:54 pm »

Hi everybody, I'm having a problem with adding weapons to my entity and I can't figure out why they won't work.
I generated a new world after the changes, so that can't be the issue.
There are my relevant files:
Code: [Select]
[nobbc]
entity_default

[OBJECT:ENTITY]

[ENTITY:MOUNTAIN]
[SITE_CONTROLLABLE]
[ALL_MAIN_POPS_CONTROLLABLE]
[CREATURE:DWARF]
[TRANSLATION:DWARF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[WEAPON:ITEM_WEAPON:ITEM_WEAPON_KNUCKLEDUSTER_TRAINING]
[WEAPON:ITEM_WEAPON:ITEM_WEAPON_KNUCKLEDUSTER]
[WEAPON:ITEM_WEAPON:ITEM_WEAPON_BERZERKFIST]
[WEAPON:ITEM_WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON:ITEM_WEAPON_AXE_GREAT]
[/nobbc]
The knuckleduster and berzerkfist are new weapons with these raws:
Code: [Select]
[nobbc]
item_weapon

[OBJECT:ITEM]

[ITEM_WEAPON:ITEM_WEAPON_KNUCKLEDUSTER]
[NAME:knuckle-duster:knuckle-dusters]
[SIZE:300]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:5000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:4:10:punch:punches:NO_SUB:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_BERZERKFIST]
[NAME:berzerk-fist:berzerk-fists]
[SIZE:400]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:10000]
[MINIMUM_SIZE:10000]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:4:1000:stab:stabs:spikes:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:20000:3000:punch:punches:axe-blade:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_KNUCKLEDUSTER_TRAINING]
[NAME:training knuckle-duster:training knuckle-dusters]
[SIZE:300]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:5000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:4:10:punch:punches:NO_SUB:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[TRAINING]
[/nobbc]
I don't know if I need to create new reactions for these to show up, but in .34 that wasn't necessary.
But even if that's the case, why can't my dwarves forge mauls or greataxes? Those shouldn't need new reactions.
Thanks in advance for your help, Ansgar
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overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1512 on: December 07, 2016, 09:18:42 pm »

You need civ tags that say you can craft them. PERMITTED_REACTION, I think.
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Ansgar111

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1513 on: December 08, 2016, 04:22:59 am »

Found my fault, it should be [WEAPON:ITEM_WEAPON_KNUCKLEDUSTER_TRAINING] , not [WEAPON:ITEM_WEAPON:ITEM_WEAPON_KNUCKLEDUSTER_TRAINING]. Stupid me  ::)
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Roses

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1514 on: December 09, 2016, 03:14:18 pm »

Does anyone know how a civilized race handles ITEMCORPSE corpses if it's their own creatures? Like if you gave dwarves ITEMCORPSE:STATUE (not the actual command token I know) would they want to bury those statues?
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