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Author Topic: Was version .40 a bust ?  (Read 26609 times)

Robsoie

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Re: Was version .40 a bust ?
« Reply #75 on: December 13, 2015, 03:48:55 pm »

Baughn? Who was that?

I checked back to see if i got the name right, and i did, his DF opengl improvement comes from 2010 :
http://www.bay12forums.com/smf/index.php?topic=50514.0

And the thread reveal another contributor : Bernard Helyer, that wrote the SDL port.
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Untrustedlife

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Re: Was version .40 a bust ?
« Reply #76 on: December 13, 2015, 09:33:12 pm »

I remember him!
mentioned in the df talk podcast once or twice.
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Detros

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Re: Was version .40 a bust ?
« Reply #77 on: January 05, 2016, 05:42:22 pm »

Found the thread: http://www.bay12forums.com/smf/index.php?topic=80022.0

Apparently, bay12forums is the leader in saguaro density calculations, for that thread is the first when you search (in Google) for "saguaro wood density"!
Sigtext acquired, unless you do mind.
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Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
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Dozebôm Lolumzalìs

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Re: Was version .40 a bust ?
« Reply #78 on: January 05, 2016, 10:46:07 pm »

I do not mind at all! First sig: quite exciting.
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Urlance Woolsbane

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Re: Was version .40 a bust ?
« Reply #79 on: January 06, 2016, 04:20:37 am »

And the thread reveal another contributor : Bernard Helyer, that wrote the SDL port.
Wait, so someone other than the Tarn brothers has had access to the source-code?
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Putnam

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Re: Was version .40 a bust ?
« Reply #80 on: January 06, 2016, 12:27:46 pm »

1. Adams brothers
2. IIRC it was just the pertinent stuff

ZM5

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Re: Was version .40 a bust ?
« Reply #81 on: January 06, 2016, 03:22:29 pm »

On topic - I would say no.

It established a groundwork for various concepts that will get expanded as time goes on; yes it was really buggy at first, yeah there was a lot of "It was inevitable", yeah there was a lot of "crow looked at you funny" events in the quest log, but overall I would say it was still fun as far as adventure mode goes - new combat features, a more alive world, bigger trees, expanded dialogue. It was all very rough, but it was kinda amusing in that way, atleast to me personally.

Keep in mind all of this is still pretty much an alpha-stage. For a game in that state, made by only one person with occassional contributions from other people, all this combined with the newest version and older ones is still a massive amount of content and depth.

Urlance Woolsbane

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Re: Was version .40 a bust ?
« Reply #82 on: January 06, 2016, 06:05:56 pm »

1. Adams brothers
Ah, yes. The joy of adventures in late-night posting.  :P
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