Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Dwarf Fortress 0.42.02 Released  (Read 27647 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.42.02 Released
« on: December 05, 2015, 04:42:15 pm »

Download (Click refresh on your browser if it doesn't show up)

Here's a quick follow-up for some of the worst bugs.  There are still some strange things going on (horses all over, duplicate companions, etc.), but hopefully this version will work much better than the last one.

Major bug fixes
   (*) Fixed world generation freeze caused by error in poetry refrains
   (*) Fixed crash from building constructions on tree leaves etc.
   (*) Fixed calendar crash from bandit bar hoppers
   (*) Fixed crash with children joining socialize activities (most common with migrant waves)
   (*) Made worship activity branch properly (so prayer needs can be satisfied)
   (*) Fixed world gen seed not repeating after abort

Other bug fixes/tweaks
   (*) Can see deity for temple in location screen
   (*) Cannot spot vampires from occupation list anymore
   (*) Fixed a few typos
Logged
The Toad, a Natural Resource:  Preserve yours today!

Sanctume

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #1 on: December 05, 2015, 04:46:25 pm »

Thank you!  Checking it out now.

Speakafreak22

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #2 on: December 05, 2015, 04:48:08 pm »

Thanks Toady!
Logged

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #3 on: December 05, 2015, 04:51:55 pm »

Ohh, awesome. Let's see if this fixes my current fort's save which crashes on a migrant wave. Hopefully the next bugfixes will address the military not wearing armor which pretty much makes military not work atm.
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

smariot

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #4 on: December 05, 2015, 04:57:18 pm »

To the Linux users experiencing the 'libpng error: bad parameters to zlib'error, causing the game to be unable to read curses_640x300.png:

Edit the df script with a text editor, and add export LD_PRELOAD=/lib32/libz.so.1 somewhere in the middle of it.

To the developer of Dwarf Fortress:

Don't statically link zlib.
« Last Edit: December 05, 2015, 05:05:24 pm by smariot »
Logged
Likes schrödinbugs for their reality destroying implications.

AernJardos

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #5 on: December 05, 2015, 05:32:44 pm »

Excellent to see the world gen bug fixed! Downloading now.
Logged

USP45

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #6 on: December 05, 2015, 05:39:20 pm »

Fantastico!
Logged

Holman

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #7 on: December 05, 2015, 05:44:17 pm »

Thrilled with all the changes in the new versions!

I've still had a few worldgen crashes, but not like before.  Plotting farms now!
« Last Edit: December 05, 2015, 07:39:40 pm by Holman »
Logged

Khym Chanur

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #8 on: December 05, 2015, 05:48:04 pm »

To the Linux users experiencing the 'libpng error: bad parameters to zlib'error, causing the game to be unable to read curses_640x300.png:

Edit the df script with a text editor, and add export LD_PRELOAD=/lib32/libz.so.1 somewhere in the middle of it.

Depending on the distribution, it might need to be export LD_PRELOAD=/lib/libz.so.1 instead. Replacing df with this script should make it work on most any distribution.  Or to copy-paste the script from right here:

Spoiler (click to show/hide)
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #9 on: December 05, 2015, 05:52:52 pm »

You might also need that fix on some 32-bit distros, not just 64-bit ones.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #10 on: December 05, 2015, 06:01:19 pm »

Dwarf Fortress: the only game where poetry can break your worldgen.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

smariot

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #11 on: December 05, 2015, 06:21:39 pm »

You might also need that fix on some 32-bit distros, not just 64-bit ones.

Well, this is just silly.

export LD_PRELOAD="$(find /{,usr/}lib{32,} -name libz.so.1 | head -n 1)"
Logged
Likes schrödinbugs for their reality destroying implications.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #12 on: December 05, 2015, 07:08:19 pm »

Thanks for the fixes :)
Logged

Romeofalling

  • Bay Watcher
    • View Profile
    • The Art of Amul
Re: Dwarf Fortress 0.42.02 Released
« Reply #13 on: December 05, 2015, 07:11:29 pm »

   (*) Fixed world generation freeze caused by error in poetry refrains

That was very nearly a haiku of awesome right there:


Fixed world creation
failure caused by error in
poetry refrains
Logged

greycat

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.02 Released
« Reply #14 on: December 05, 2015, 07:17:36 pm »

export LD_PRELOAD="$(find /{,usr/}lib{32,} -name libz.so.1 | head -n 1)"

That uses bash syntax, so if you do that, you'll also need to change the shebang to #!/bin/bash .
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz
Pages: [1] 2 3 ... 5