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Author Topic: Dwarf Fortress 0.42.02 Released  (Read 39690 times)

Dozebôm Lolumzalìs

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Re: Dwarf Fortress 0.42.02 Released
« Reply #30 on: December 07, 2015, 06:20:13 pm »

A variable cap would make sense, though.... I doubt Toady would just multiply every mount pop by 100.
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Detros

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Re: Dwarf Fortress 0.42.02 Released
« Reply #31 on: December 07, 2015, 06:27:50 pm »

That's not a multiplication by 100, that's a bug. Not percents, but probably reproducing so much they hit a cap. Likely came from the fix to goblins eating their beak dogs to extinction: dwarves don't use mounts, but horses are technically mounts.

Idea: remove [MOUNT] from horses, or duplicate and remove [MOUNT] and give to dwarves. See if they spread like mad. Profit.
Percents were a joke.

Try rather using [MOUNT] on kobolds so snatchers may return triumfially.
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Iliithid

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Re: Dwarf Fortress 0.42.02 Released
« Reply #32 on: December 07, 2015, 08:53:09 pm »

Anyone else having this bug with military units?
Spoiler (click to show/hide)
They'll only ever equip a weapon and shield, no matter the uniform settings. They will no longer ever replace their clothes with real armour, and forcing equipment pickups does nothing. The only way I've gotten anyone to put on a breastplate was individually assigning an Artifact breastplate to a militia commander.
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Toady One

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Re: Dwarf Fortress 0.42.02 Released
« Reply #33 on: December 07, 2015, 09:24:24 pm »

Yeah, it's reported and should be fixed for next time, hopefully.
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Majestic7

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Re: Dwarf Fortress 0.42.02 Released
« Reply #34 on: December 08, 2015, 05:59:11 am »

It seems the game always crashes when creating a new world (based on four tries) with high amount of civilizations and/or sites. I didn't try the previous version at all as I was waiting for the inevitable fixed version after the initial release. Creating a world with medium amount of those worked ok.

Still, yay for the new release! 
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Toady One

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Re: Dwarf Fortress 0.42.02 Released
« Reply #35 on: December 08, 2015, 01:29:27 pm »

I've fixed one world gen crash for next time that would be impacted by the number of artists running around.  Hopefully that'll get us up to an acceptable level of stability there, but we'll have to see how other computers react.
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Orkel

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Re: Dwarf Fortress 0.42.02 Released
« Reply #36 on: December 08, 2015, 06:58:26 pm »

Any ETA on .03? The military bugfix feels like waiting for the second coming of Jesus
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Toady One

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Re: Dwarf Fortress 0.42.02 Released
« Reply #37 on: December 08, 2015, 07:17:03 pm »

That's mostly just for the new armor problem, not for outstanding old stuff, though I did a little thing with shaped item conflicts that was old.  So it's not that big a deal, unless it was the new bug that was bothering you.
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Orkel

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Re: Dwarf Fortress 0.42.02 Released
« Reply #38 on: December 08, 2015, 07:20:26 pm »

That's mostly just for the new armor problem, not for outstanding old stuff, though I did a little thing with shaped item conflicts that was old.  So it's not that big a deal, unless it was the new bug that was bothering you.

Yep it's the new bug I was thinking about :P
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King_of_Baboons

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Re: Dwarf Fortress 0.42.02 Released
« Reply #39 on: December 08, 2015, 07:23:01 pm »

What about all of those horses?Every single site feels like a dark pit with all the lag they cause.  :P
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Toady One

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Re: Dwarf Fortress 0.42.02 Released
« Reply #40 on: December 08, 2015, 07:32:03 pm »

Yeah, that's handled, and one case of playable horses, though I have no idea what's up with playable dogs/donkeys yet.  Next release will probably be Saturdayish.
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xordae

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Re: Dwarf Fortress 0.42.02 Released
« Reply #41 on: December 09, 2015, 06:28:21 am »

Here's an AppCrashView of another worldgen crash.

Spoiler (click to show/hide)
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Daniel the Finlander

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Re: Dwarf Fortress 0.42.02 Released
« Reply #42 on: December 09, 2015, 11:05:58 am »

Are fistfights supposed to be crimes? Right now they seem to be ignored by the justice system. Is this intentional? Asking because I don't want to make a bug report about something that might be a temporary feature.
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Detros

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Re: Dwarf Fortress 0.42.02 Released
« Reply #43 on: December 09, 2015, 11:31:14 am »

Are fistfights supposed to be crimes? Right now they seem to be ignored by the justice system. Is this intentional? Asking because I don't want to make a bug report about something that might be a temporary feature.
DF wiki doesn't list fistfights as a crime, unless they are caused by tantruming dwarves. If you are not sure something is a bug, go report it. In the worse case you will be sent to Suggestions section of this forum.
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Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
(noted by jwoodward48df)

pondicherry

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Re: Dwarf Fortress 0.42.02 Released
« Reply #44 on: December 09, 2015, 01:36:25 pm »

Thank you 245^231022222 times Toady.
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