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Author Topic: 42.1: Horse population explosion workaround.  (Read 3130 times)

aralkis

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Re: 42.1: Horse population explosion workaround.
« Reply #15 on: March 13, 2016, 10:07:12 pm »

Ok, deleting the [MOUNT] tag worked this time. In the past it was apparently causing my game to crush...
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Bumber

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Re: 42.1: Horse population explosion workaround.
« Reply #16 on: March 14, 2016, 04:54:51 pm »

I can imagine a dwarf or anybody in such horse armageddon world to go like: "Oh, please no! Not yet another horse! Can't even bloody get a moments sleep anymore! Talk about trying to walk somewhere, at least with cats you could just walk over and crush but hor- *a horse finally barges into his room* BY MY BEARD!! HAVE MERCY ON ME ALREADY YE OVERPOPULATED ANIMALS!!!!" *grabs his axe and butchers that horse into horrible mess and then declares war on all horses and goes completely mental on all horses*

Agh, funny thinking about it.
Arrested by the horse police for mass murder, to stand (horse) trial.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Max™

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  • [CULL:SQUARE]
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Re: 42.1: Horse population explosion workaround.
« Reply #17 on: March 14, 2016, 08:49:39 pm »

On the matter of a pardon, the judge said neigh.
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Melting Sky

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Re: 42.1: Horse population explosion workaround.
« Reply #18 on: April 19, 2016, 09:28:32 pm »

On the matter of a pardon, the judge said neigh.

Hay, this is no laughing matter.
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