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Author Topic: Graphics Set Challenge: Vanilla Visitors  (Read 8547 times)

Button

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Graphics Set Challenge: Vanilla Visitors
« on: December 16, 2015, 11:18:04 am »

As of 0.42.01, (almost) any [INTELLIGENT] race can have any job. You can have a gorlak hammerman, a mosquito woman thresher, a kangaroo woman milker, or a plump helmet man monarch. But as far as I know, no graphics set yet differentiates between a wild plump helmet man, and the one that comes to rule your fortress.

The Challenge

Given a graphics set - your own, or one which the owner has given permission to modify - create graphics for animal people & assorted sapients.

You don't need to do the whole set, or the whole set at once. Grab the folk you're interested in, or those that haven't received any love yet. Go to town. I'll add screenshots of your work in the appropriate category below.

Tier 1

Differentiate wild sapients from civilized sapients.

No examples yet.

Tier 2

Differentiate among civilized sapients by general profession, e.g. farmer, soldier, administrator, craftsman, metalsmith, scholar, doctor.

No examples yet.

Tier 3 - the Holy Grail

Differentiate among civilized sapients by specific profession, e.g. gelder, thresher, surgeon, bookkeeper, lasher.

No examples yet.
« Last Edit: December 17, 2015, 03:56:55 pm by Button »
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Button

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #1 on: December 16, 2015, 11:18:27 am »

Reserved
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CLA

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #2 on: December 16, 2015, 12:13:45 pm »

Differentiate among civilized sapients by general profession

On that topic, how does vanilla handle this? Do you already get differently colored tiles depending on the profession?
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Button

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #3 on: December 16, 2015, 09:13:59 pm »

Differentiate among civilized sapients by general profession

On that topic, how does vanilla handle this? Do you already get differently colored tiles depending on the profession?

I didn't know, but I just tried and no, it seems not.
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burned

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #4 on: December 16, 2015, 11:45:02 pm »

Differentiate among civilized sapients by general profession

On that topic, how does vanilla handle this? Do you already get differently colored tiles depending on the profession?

I didn't know, but I just tried and no, it seems not.

(Sadly) the ADVENTURER tag only recognizes weapon skills, BUT it does work perfectly with animal people (RECRUIT, WRESTLER, SPEARMAN, etc)


The color may not change with the default tile in fort mode, but if there was a tag specified for a particular profession for that particular race (much like the standard races) it should change at that point.

If someone could point me to a fort save that already has a few animal people I would appreciate it. Preferably a vanilla save, but I'll take what I can get.

edit: It looks like we'll have to wait until the next version to test beyond the ADVENTURER tag.
« Last Edit: December 19, 2015, 05:16:27 pm by burned »
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Meph

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #5 on: December 20, 2015, 10:53:18 am »

Could you post an example with one creature? Just the graphics.txt file.
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burned

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #6 on: December 20, 2015, 02:33:45 pm »

Could you post an example with one creature? Just the graphics.txt file.

There's a graphics_example.txt that is located in the raw > graphics folder.
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Vorox

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #7 on: December 22, 2015, 12:42:17 pm »

Very interesting.

PTW
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Meph

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #8 on: December 23, 2015, 03:47:40 pm »

Ah yes, there is the addition I was looking for:

Quote
PERFORMER
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
HISTORIAN
ASTRONOMER
NATURALIST
CHEMIST
GEOGRAPHER
SCRIBE
PAPERMAKER
BOOKBINDER
TAVERN_KEEPER


You can also use the entity/site link tokens in place of the profession tokens:

<position token from entity raws, for example, MONARCH>
FORCED_ADMINISTRATOR
HIGH_PRIEST
PRIEST
SLAVE
PRISONER

In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly.  The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile.
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BlackFlyme

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #9 on: December 27, 2015, 05:56:08 pm »

PTW.

Anybody got a list of all the creatures that may show up as residents? I know all the animal-people can. Plus Gorlaks and Plump-Helmet people. Some intelligent creatures that do not travel may have professions as well, such as Ogres and Trolls owned by Goblins.
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burned

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #10 on: January 01, 2016, 11:59:02 pm »

PTW.

Anybody got a list of all the creatures that may show up as residents? I know all the animal-people can. Plus Gorlaks and Plump-Helmet people. Some intelligent creatures that do not travel may have professions as well, such as Ogres and Trolls owned by Goblins.

The file changes.txt reads as if Gorlaks and Plump Helmet Men are the exception. Outside the animal men they are the only creatures who currently have [LOCAL_POPS_PRODUCE_HEROES]. Besides, Ogres are as civilized as Yetis and Trolls are just goblin sheep ;]

On the topic of this thread, the subterranean animal people professions are restricted like the kobolds in the entity_default.txt
Does that change if they are citizens of your fort?

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Button

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #11 on: January 04, 2016, 03:55:09 pm »

PTW.

Anybody got a list of all the creatures that may show up as residents? I know all the animal-people can. Plus Gorlaks and Plump-Helmet people. Some intelligent creatures that do not travel may have professions as well, such as Ogres and Trolls owned by Goblins.

On the topic of this thread, the subterranean animal people professions are restricted like the kobolds in the entity_default.txt
Does that change if they are citizens of your fort?

I can't say for sure, but I know that elven woodcutters are possible if they use your civ's ethics, so presumably all jobs available to the civ they're attached to are available.

Btw, Burned, I saw you had made some graphics for slug men in your own thread. Were you planning on linking them here? :)
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burned

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #12 on: January 05, 2016, 02:53:30 pm »

I can't say for sure, but I know that elven woodcutters are possible if they use your civ's

ethics, so presumably all jobs available to the civ they're attached to are available.

Good point.

Btw, Burned, I saw you had made some graphics for slug men in your own thread. Were you

planning on linking them here? :)

But I haven't reached the holy grail!

Seriously though, I originally planned to give them professions, but I decided against it. So below is some of what I did make for myself.


Note: They do have child, animated, and ghost tiles, but they aren't shown in that snapshot. Also, anything not represented would default to the first tile in the first row.


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Meph

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #13 on: January 05, 2016, 02:59:58 pm »

Wouldnt it make most sense not to make a unique sprite for each, but a spriteset with icons for all professions, and the copy+paste all creatures into those? It would be better than nothing, and so much less work.

You just make an icon for all professions, once. And use it as a template to add to the creatures.
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Doren

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Re: Graphics Set Challenge: Vanilla Visitors
« Reply #14 on: January 05, 2016, 03:10:23 pm »

I wish copypasting was a good idea.

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