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Author Topic: Omega Legion: Omega Base  (Read 269027 times)

Lenglon

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Re: Omega Legion: Omega Base
« Reply #2835 on: June 21, 2018, 04:38:00 am »

I will say this:

Lenglon: "Aylia gives her mom a hug."
Evil GM: - rolls dice, cackles loudly. "(1) Aylia's mother melts into a puddle of ash."

this is not an interaction that can be expected to happen.
Also, that actually is exactly the action and result I was afraid could be a thing. As in the exact mental image I had running.
So... thanks for saying nope to that one at least.
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randomgenericusername

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Re: Omega Legion: Omega Base
« Reply #2836 on: June 21, 2018, 07:22:42 am »

"Killer of smaller things" is meant to be a bonus to causing any sort of lethal damage to things that are smaller in size, especially humanoids, by using his greater size, strenght, weight and reach.
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Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Yoink

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Re: Omega Legion: Omega Base
« Reply #2837 on: June 21, 2018, 07:43:30 am »

Good gods, as if it wasn't confusing enough already!
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Ozarck

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Re: Omega Legion: Omega Base
« Reply #2838 on: June 21, 2018, 08:33:32 am »

Good gods, as if it wasn't confusing enough already!
yeah, if I'd have had any sense, 'd have restricted people to humanoid only, and one or two magic types total.
the main thing is:
assign stats and skills. Lower two levels in exchange for raising one. Decide what kind of creature you are playing and if they have nay special skills or abilities. Bam! done. the rest is really fairly simple. Ignore the substats till you are done with stats .. etc etc.

I'm open to suggestions on how to post it so it's less hard to read though.

Ozarck

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Re: Omega Legion: Omega Base
« Reply #2839 on: June 21, 2018, 09:18:54 am »

Quote from: new thread OP
Stasis box: ??? coin. a hand portable, pale blue box. when placed on a corpse and activated, will preserve the corpse for resurrection at Omega base.Must have a reasonably intact corpse.

what is a fair price for these, given the base pay for missions as outlined in the op?

Thread link
this is open now, by the way.

spazyak

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Re: Omega Legion: Omega Base
« Reply #2840 on: June 21, 2018, 10:27:03 am »

Spoiler: Vlad (click to show/hide)
Hope I got this right for 2 missions worth of level ups

(edit: accidentally submitted it early)
« Last Edit: June 21, 2018, 10:30:30 am by spazyak »
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Pancaek

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Re: Omega Legion: Omega Base
« Reply #2841 on: June 21, 2018, 12:30:51 pm »

All righty, below is what I think Clunkers should look like in the current system as a fresh character without any level-ups.
On that note, there's a few things I'm not sure about. Like my magical affinity, since clockwork magic was basically affecting the mechanisms of things in an abstract sense, so it always felt like kind of a mix between mechanics and arcane to me.
Secondly, how to translate the level-ups from missions. I can't really remember how many missions I completed. I remember: the first one with the alchemist and the goop, killing some mercs/bandits for goblins, having a cave adventure and fighting spiders, killing priests in a temple and stealing a god, trying to free a bunch of slaves despite certain setbacks. It's completely possible that some of these were the same mission, or that I've forgotten missions entirely.
Also did some odd jobs for the asylum supervisor, I think, but can't remember if that gave me any stat points. Also, you gave you me a special bonus to charisma at some point, I seem to remember.

Spoiler (click to show/hide)
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Ozarck

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Re: Omega Legion: Omega Base
« Reply #2842 on: June 21, 2018, 03:23:18 pm »

spaz,
show me what you are spending level-up points on, would ya?
also, I think you are missing a couple pieces of the character sheet.
why do you have a shapeshifter special? You shouldn't have that.
why is your affinity Fey? Ah, did you copy paste from Lenglon? Anyway, your magical affinity should be undead, and Omega. That's right, you have an affinity to Omega Magics.

Pancaek
the stats and skills look fine for a starting level character. I do believe you are correct that you have (at least) five missions under your belt. The odd jobs and exploration will pay coins. Yes, you got a bonus to charisma from some good RP at some point. I don't recall any other missions you went on. I think you were doing the mercs when the other group was doing the wedding, and you were doing the spelunking while the other group was getting eaten by planet monsters, ... the spiders, that was in that tower in that fortress, right? that would be a sixth mission. Then there was the temple one, the slaves one, and ... was there nothing after that? before this last mission?

Clockwork Magic is a combination of Mechanical and Elemental: Order.
Arcane is knowledge based magic. Mysticism, or Scientific Magic wold use arcane. Alchemy would use it, as would ritual and runic magic.

Xantalos

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Re: Omega Legion: Omega Base
« Reply #2843 on: June 21, 2018, 03:28:07 pm »

I suppose you'd dictate how many stat points existing characters would get, Oz?
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Pancaek

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Re: Omega Legion: Omega Base
« Reply #2844 on: June 21, 2018, 03:49:50 pm »

Pancaek
the stats and skills look fine for a starting level character. I do believe you are correct that you have (at least) five missions under your belt. The odd jobs and exploration will pay coins. Yes, you got a bonus to charisma from some good RP at some point. I don't recall any other missions you went on. I think you were doing the mercs when the other group was doing the wedding, and you were doing the spelunking while the other group was getting eaten by planet monsters, ... the spiders, that was in that tower in that fortress, right? that would be a sixth mission. Then there was the temple one, the slaves one, and ... was there nothing after that? before this last mission?

Clockwork Magic is a combination of Mechanical and Elemental: Order.
Arcane is knowledge based magic. Mysticism, or Scientific Magic wold use arcane. Alchemy would use it, as would ritual and runic magic.
I think the slaves mission is the last group mission I did. I think I did a solo stint where I went to pick up some professor or something, but that was a pretty short one. Then everyone went to go get the heart of lathal but Clunkers didn't want to because he's a crotchety bastard.

Can I put a combination of two schools as my affinity? Or like "clockwork magic (mechanical - elemental:order)"? Also, any chance you could elaborate a bit what elemental: order entails exactly?

And like Xan said, I'll let you decide the amount of points and coins I get from the 5 (6? I honestly can't remember) missions I went to and that charisma bonus. I tried to calculate how many points I spend on levelups in the old system, but since the amount of stats and skills has kinda changed I can't really convert those in a meaningful way anyhow.
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Ozarck

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Re: Omega Legion: Omega Base
« Reply #2845 on: June 21, 2018, 04:03:17 pm »

I suppose you'd dictate how many stat points existing characters would get, Oz?
I'm open to discussion, but I'd like to see "new character" sheets where possible, along with the number of level ups, and like Pan has done, the missions from which they came. That way I can get a fair idea of how they would translate to the new system. Current active characters will be getting a small perk as well. And, again, remember that I haven't awarded the last level-up for the Lathal mission, nor the additional reward for that victory.

edit: I see that Gak has two level-ups plus five points so far.
hmm. the first mission he was on was a "diplomacy" mission, and was of "medium" risk. and the second level up was the mid-mission level up from a "long" "high risk" mission.
for the first, say 1 stat, 3 substat points, 10 coins. for the second, 2 stats, 6 substat points, 20 coins. You already got those daggers as mission equipment for that high risk one.
you'll be my level-up guinea pig. Oink Oink, motherfucker. Shut up, I know guinea pigs don't oink.


I think the slaves mission is the last group mission I did. I think I did a solo stint where I went to pick up some professor or something, but that was a pretty short one. Then everyone went to go get the heart of lathal but Clunkers didn't want to because he's a crotchety bastard.

Can I put a combination of two schools as my affinity? Or like "clockwork magic (mechanical - elemental:order)"? Also, any chance you could elaborate a bit what elemental: order entails exactly?

And like Xan said, I'll let you decide the amount of points and coins I get from the 5 (6? I honestly can't remember) missions I went to and that charisma bonus. I tried to calculate how many points I spend on levelups in the old system, but since the amount of stats and skills has kinda changed I can't really convert those in a meaningful way anyhow.
Hmm. a good question concerning the affinity. I think two will be fine, but I think that will be the limit for now, but I prefer the "clockwork magic (mechanical - elemental:order)" form instead.

I'm not sure what to say about Order: it's the concept of organization, consistency, proper place, right functioning, mathematics, repetition, routine. it's one of the foundations of reality, and is the opposite of Chaos.

we'll say 6 missions. look here for further edits. hang tight for a few minutes

let's see.
First was a fetch quest, low risk (alchemist)
second was combat, medium risk (bandits)
third was exploration (technically fetch-dwarves), low risk? (caves oh yeah, there were spiders in teh cave too)
fourth was combat, high risk (temple)
fifth was combat, low risk (slaves)
sixth was low risk fetch quest, short (transportation spell expert)
odd jobs for Asylum
exploration minis

1) 10 coin
2) 10 coin, 2 stat, 6 substat
3) 10 coin, 3 substat
4) 20 coin, 3 stat, 9 substat
5) 5 coin, 1 substat
6) 5 coin
odd jobs, 5 coin - favor with the asylum (that is, you have pull with the asylum people and can generally acces what they have more easily)
exploration: done mostly to keep you off mission, but eh, 5 coin.

totals: 5 stat, 19 substat, 70 coin  Edit: and let's see, I wonder what level your charisma was before we bumped it? I think it was like -1 to 0, or 0 t o+1, so add 2 points to charisma.

I have no idea how these payouts compare to what you have. As for the coin, we'll discuss a value for your equipment, and deduct for that, probably.
On the other hand, if this pay system falls short for what your character is now, we'll compensate, and that will tell me to boost pay in general. thanks for being my lab rat. Quack Quack, Motherfucker. Shut up.I know rats don't quack.
« Last Edit: June 21, 2018, 04:37:11 pm by Ozarck »
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Pancaek

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Re: Omega Legion: Omega Base
« Reply #2846 on: June 21, 2018, 05:04:52 pm »

I think I end up with about the same character, though I'm losing one specialisation slot. Not the biggest deal.

Am I right that stat and substat points are also used to level up skills and subskills respectively?
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Ozarck

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Re: Omega Legion: Omega Base
« Reply #2847 on: June 21, 2018, 05:33:56 pm »

Please note that starting characters get 10 coins to play with. add this into your sheet on top of mission pay.
subtract the cost of equipment that you've gotten, except for specific rewards, such as the equipment for either Lathal Mission and the equipment for the Temple mission.

Pan, I reply to you at teh bottom of this post.

Um, you never did give me the fine print on the Black Mark. Just gave me a rather alarming general overview stating that anything associated with any action I perform has a risk of being destroyed.
Alright, I owe Lenglon an explanation of the Black Mark, and a discussion on her level-ups.

Quote from: Lenglon
Missions: 4.5 (Alchemist, Wedding, Rampaging Machine, Lathal, Guest GM), none of which are included in sheet at this time.
What equipment Aylia had at Base is still available to her. otehr equipment, such s that which was on her person during the *unpleasantness*are lost.

1) fetch quest, low risk
2) diplomacy, medium risk
3) this was a long mission, medium risk, multiple objectives
4) High risk exploration
5) side thing in Lathal mission. Not sure what applies there.

1) 10 coin
2) 10 coin, 6 substat points
3) 20 coin, 3 stat, 9 substat
4) 20 coin, 6 subsat, mission equipment
5) ???

totals: 50 coin, 3 stat points, 21 substat points, Lathal mission equipment.
any equipment not gotten though the Lathal mission (or another specific award) should be paid for out of the base pay.

the Black Mark: As I said, this is a Curse that Aylia is stuck with permanently. actions that require a roll of the die also have a chance of causing destruction to things and people around Aylia. Life magic is a direct opposite to this, and can mitigate the effect, but cannot recover what's been destroyed. teammates can be affected, as can NPCs, enemies, inanimate objects, and mission objectives. The strength of the destructive force depends on the strength of the triggering action. the target of the destruction is determined by me. I will usually take into account: location, intent, circumstances, and proximity to others. The effects could be as minor as rusting a nail, or as major as leveling a city, should Aylia acquire sufficient power to cause such. In her current Frost Cat form, the effects will generally be minor and limited to such things as small animals, objects like silverware, ammo, potions, etc, or body parts like fingers and toes. Simple actions, routine actions, and Role play will generally not be candidates to trigger the effect. In combat, however, a bad roll, followed by a a destructive burst, could kill. Aylia will suffer temporary conditions as a result of the effect, depending on the nature of the destruction. simple inanimate objects might cause her a stamina loss or loss of health, organic items might cause a loss in the movement category, and killing will generally affect her Spirit stat.

Feel free to ask questions. This is not necessarily finalized. But, this IS to be a challenge to deal with. If I find that, as described, it is easily ignored, it may develop more rapidly.

to reiterate: this is the Dark Side of the Omega Brand which, in conjunction with the Heart of Lathal, gives Aylia life. It's not an inevitable death for Aylia, though I do think that living with a sense of Certain Mortality is one of those excellent character defining / developing tropes.

I think I end up with about the same character, though I'm losing one specialisation slot. Not the biggest deal.

Am I right that stat and substat points are also used to level up skills and subskills respectively?
Yes, Dang it, I meant to put that in as a reminder. they are Stat/Skill, and substat/subskill points.

If it comes out balanced other than the Spec slot, that's fairly good, and I have no problem with you taking the spec slot anyway. ~Special Legacy character priveleges~ woooo.

Lenglon

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Re: Omega Legion: Omega Base
« Reply #2848 on: June 21, 2018, 05:44:59 pm »

Due to Aylia's nature as a shifter, items are less valuable to her than stats. is there any way to give up monetary compensation for statistical ones?
Example: Aylia's previous training with Senna, did not actually have any effects on her stats in any way, but was something she spent several turns on.
((Note: I think for balance reasons you're going to have to tell me no. but figured I'd ask))
On a simlar note, the Guest GM event at the time gave a half-level to be applied to either stats or skills, could something similar occur?

and that version of the Black mark seems manageable so long as I keep track of it and try to keep it under control, and I think she's going to be rather extremely in touch with her sense of mortality considering... you know.
« Last Edit: June 21, 2018, 05:52:53 pm by Lenglon »
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Devastator

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Re: Omega Legion: Omega Base
« Reply #2849 on: June 21, 2018, 06:43:12 pm »

So what does Freddie have to work with?  I'm assuming Lathal doesn't count because he died on it.  Some should also be taken off for dying, it wouldn't make sense otherwise.
« Last Edit: June 21, 2018, 07:30:58 pm by Devastator »
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