My screenshot was only 1 level, and it's made of stone (orthoclase) so it's "nice" enough color to represent "the sun" and "the dawn" part of "ftrid" the youth of brilliance diety.
And there is also fire, and metal portion. So for the temple part, I am planning to use tetrahedrite (copper), native silver (silver) and native gold (gold) and smelt them to bars. I am thinking the temple portion will the 3z above ground level. I started making private residences using copper floors, mixed gold and silver walls, with the "bling" gem windows.
I was kinda disappointed using those ores (tetrahedrite, native silver, native gold) as cut gem "bling" windows--it was 3 shades of grey blinking windows. Maybe that's metallic enough, but I wanted some yellow, orange, and red blings!
Anyway, these metallic residences are on the NE, and SW sun-ray. I do plan to excavate the forest in the NW and build the last run-ray manors there.
The SE sun-ray houses the magma-piston plan (which I may do anyway just for the heck of it), maybe a cylinder obsidian pillar will have it's use. The power and pump stack housing in in this SE sun-ray too.
Other than that, constructions were halted when 8 Albatross Corpses harassed from above. Good thing, my 3 squads train under open skies. I can tell now my accessible magma-moat walls will be a dodge trap to both my squads and invaders.