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Author Topic: Adventure mode  (Read 1567 times)

Nokao

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Adventure mode
« on: January 09, 2016, 04:45:31 am »

Stupid questions ...

1
I spotted Tears of Armok in a surface area,
is there any way to dig ?

2
Is there any way to make arrows chopping trees ?

3
Linked to this question, is it possible to make reactions with interacting with surroundings somehow ?
I like the idea of making a "survival game" out of DF ...
similar to Zomboid Project, but the total interaction in shaping the environment is needed.
Maybe with DFhack a tree can destroyed and transformed into a pile of wood ?

Nokao

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Re: Adventure mode
« Reply #1 on: January 10, 2016, 03:48:19 pm »

I answered myself with the changelog of DF, chopping trees and making arrows are in the "to do" list of adventure mode.

The same, I guess, is for digging ?

It's very strange for me that Toady One considers more important the tasks he's doing (war between cities, sieges, etc) instead of making the adventurer dig / chop trees, allowing DF to become a complete autonomous survival game.

LMeire

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Re: Adventure mode
« Reply #2 on: January 10, 2016, 08:37:05 pm »

Well that's because Toady One is making more of a fantasy world simulator than a fantasy world survival game. The wars and the politics in the background are more important for generating different storylines than the actions of some random dude in the wilderness.
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Meph

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Re: Adventure mode
« Reply #3 on: January 11, 2016, 07:04:35 am »

Try Wanderers Friend. :) Its in the modding release section.
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