Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Bards are offering to entertain our citizens! How should they do this?

Singing and dancing and other peaceful forms of- pfffhahahah
- 4 (15.4%)
Ablative meat armour
- 1 (3.8%)
Arena fights against wildlife
- 5 (19.2%)
Arena fights against each other
- 3 (11.5%)
Arena fights against troll wereelks
- 12 (46.2%)
Something else...
- 1 (3.8%)

Total Members Voted: 26


Pages: 1 ... 14 15 [16]

Author Topic: Thunderdoom - A Succession Goblin Camp [42.05]  (Read 38810 times)

QuQuasar

  • Bay Watcher
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #225 on: February 22, 2016, 10:51:58 pm »

oaky, shall i just pick up the save and play it, as my time has finally come to run this fort into ruin?

(and, is it enough to migrate the save into .06 and thats all?)
Yes, feel free. You should be able to open it in 42.06
« Last Edit: February 22, 2016, 10:55:55 pm by QuQuasar »
Logged

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #226 on: February 22, 2016, 10:56:15 pm »

oaky, shall i just pick up the save and play it, as my time has finally come to run this fort into ruin?

(and, is it enough to migrate the save into .06 and thats all?)
Yes, feel free. You should be able to open it in 42.06
I migrated to .06, actually.
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

DolosusDoleus

  • Bay Watcher
  • Affably Evil
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #227 on: February 22, 2016, 11:30:13 pm »

Ptw.

Also, can you give me a gobbo? Name him Ted and give him the job title "Confused Tourist".
Logged
Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
Wikipedia Wars: Revengance

bluemovie

  • Bay Watcher
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #228 on: February 24, 2016, 08:08:47 am »

One more goblin for me please. And if available can he be a performer in bar?
Logged
Sorry for my english

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #229 on: February 29, 2016, 03:59:16 pm »

*Nudges thread*
Anything happening?
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #230 on: March 04, 2016, 11:58:51 am »

So uhh...Is this fort still alive?

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #231 on: March 04, 2016, 01:43:07 pm »

So uhh...Is this fort still alive?
Sinurmetwist hasn't posted or even been on the forums for 2 weeks. It might be time to skip.
« Last Edit: March 04, 2016, 01:46:17 pm by DDDragoni »
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #232 on: March 04, 2016, 01:45:41 pm »

So uhh...Is this fort still alive?
Sinurmetwist hasn't posted it even been on the forums for 2 weeks. It might be time to skip.

Yeah I agree as well.

Tehsapper

  • Bay Watcher
  • Why, MrMayor? Whatever do you mean by "slade bed"?
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #233 on: March 05, 2016, 04:19:54 pm »

Guess I'll take over now.
Logged

Trigon

  • Bay Watcher
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #234 on: March 05, 2016, 11:25:47 pm »

Woo! Any plans for maiming everyone and everything or are you keeping it under wraps?
Logged

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #235 on: March 17, 2016, 07:38:54 am »

Bumperino. pls dont be ded

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #236 on: March 17, 2016, 01:39:57 pm »

This fort is awesome. Mind givinge a goblin? Anything is fine, really.

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #237 on: March 17, 2016, 02:51:38 pm »

Guess I'll take over now.

It's been 12 days with no word, Tehsapper. Have you made any progress?
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: Thunderdoom - A Succession Goblin Camp [42.05]
« Reply #238 on: March 24, 2016, 03:23:08 pm »

Bu-bu--bu--bu-bu-bump. Is this fort really dead?
Pages: 1 ... 14 15 [16]