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Author Topic: Things that made you mildly upset today thread  (Read 837291 times)

Arx

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Re: Things that made you mildly upset today thread
« Reply #8370 on: November 20, 2020, 11:55:14 am »

Zorn.

Zorn.

All zorn.
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Naturegirl1999

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Re: Things that made you mildly upset today thread
« Reply #8371 on: November 20, 2020, 12:03:22 pm »

I remember that Hulu show
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Kagus

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Re: Things that made you mildly upset today thread
« Reply #8372 on: November 21, 2020, 06:18:26 pm »

I just spent a couple hours trying to 1) Figure out what in this bastard's code was going wrong enough to make the whole game come to a screeching halt and 2) Learn enough Python so I could actually understand what it was when I saw it  :P


Turns out the "bugfix" branch on Git also happened to include special (hack-assed) mod support capability that has never been merged into the master branch, *in addition to bugfixes*, and this dweeb basically broke his own game unless you have a third-party mod installed and activated. Issue was resolved by manually unfucking the fuckery.

It's bad enough to wonk mod support so hard that the base game crashes and burns unless they're specifically using the mods you're just now adding support for, but putting mod support framework into the "BUGFIX" branch just cheeses me mightily.

Rolan7

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Re: Things that made you mildly upset today thread
« Reply #8373 on: November 23, 2020, 09:34:56 pm »

I wasn't sure what model of shampoo to pick up, and apparently got a significantly different one.  My hair doesn't feel *bad*, but it's definitely different.  I guess I got used to "extreme moisturizing" rather than this "deep cleanse".  The ironic thing is that it feels slightly... gummy, and it was tougher to brush apart afterward.  I'd swear I failed to wash it out, but I took extra time because of how uncomfortable I was with it looking and feeling like aloe.

It advertises using vitamin C, whereas the previous bottle advertises E.  The one before that, anti-breakage, said B12.  I suspect this is marketing crap.  Vitamin C and B12 are water soluble even if my hair had a digestive tract.

I think I'll go back to "anti-breakage", it felt the same as "moisturizing" and might maintain the length better.
Edit:  And what's really upsetting me is the worry that this is all in my mind, and I'm only noticing any "difference" because it looked different.
« Last Edit: November 23, 2020, 09:38:56 pm by Rolan7 »
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MrRoboto75

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Re: Things that made you mildly upset today thread
« Reply #8374 on: November 23, 2020, 09:42:56 pm »

Shampoo wise I'm kinda limited to Head n Shoulders, for the dandruff.  I tend to get the Old Spice flavor.
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MrRoboto75

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Re: Things that made you mildly upset today thread
« Reply #8376 on: November 23, 2020, 11:28:19 pm »

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Dunamisdeos

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Re: Things that made you mildly upset today thread
« Reply #8377 on: November 24, 2020, 07:11:15 pm »

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TamerVirus

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Re: Things that made you mildly upset today thread
« Reply #8378 on: November 25, 2020, 10:36:16 am »

Old Spice? The forgotten Spice Girl?
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Kagus

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Re: Things that made you mildly upset today thread
« Reply #8379 on: November 25, 2020, 10:45:45 am »

Are you remembering to cook it properly beforehand? It's not supposed to be eaten raw y'know.

MrRoboto75

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Re: Things that made you mildly upset today thread
« Reply #8380 on: November 25, 2020, 11:16:06 am »

Are you remembering to cook it properly beforehand? It's not supposed to be eaten raw y'know.

I though shampoo was a "Just add water" sort of affair.
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hector13

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Re: Things that made you mildly upset today thread
« Reply #8381 on: November 25, 2020, 02:28:09 pm »

Are you remembering to cook it properly beforehand? It's not supposed to be eaten raw y'know.

I though shampoo was a "Just add water" sort of affair.

So is pasta and rice, but you should probably do more to it prior to consumption.

Well, assuming you want to enjoy the experience.
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MrRoboto75

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Re: Things that made you mildly upset today thread
« Reply #8382 on: November 25, 2020, 02:42:35 pm »

Are you remembering to cook it properly beforehand? It's not supposed to be eaten raw y'know.

I though shampoo was a "Just add water" sort of affair.

So is pasta and rice, but you should probably do more to it prior to consumption.

Well, assuming you want to enjoy the experience.

Boil water?  What am I, a chemist?
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heydude6

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Re: Things that made you mildly upset today thread
« Reply #8383 on: November 25, 2020, 04:46:38 pm »

I just spent a couple hours trying to 1) Figure out what in this bastard's code was going wrong enough to make the whole game come to a screeching halt and 2) Learn enough Python so I could actually understand what it was when I saw it  :P


Turns out the "bugfix" branch on Git also happened to include special (hack-assed) mod support capability that has never been merged into the master branch, *in addition to bugfixes*, and this dweeb basically broke his own game unless you have a third-party mod installed and activated. Issue was resolved by manually unfucking the fuckery.

It's bad enough to wonk mod support so hard that the base game crashes and burns unless they're specifically using the mods you're just now adding support for, but putting mod support framework into the "BUGFIX" branch just cheeses me mightily.
What game? Sounds like a mess.
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Reelya

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Re: Things that made you mildly upset today thread
« Reply #8384 on: November 25, 2020, 06:49:25 pm »

Just sounds like a typical homebrew game. You need a lot of discipline and design fundamentals to make anything that scales at all well. Even a lot of commercial stuff, if you get a deep dive look at the internals they talk about what a mess they are.

Things like Unity and Unreal allow companies to compartmentalize they layers of the engine, effectively passing off to someone else to handle the nitty-gritty. This doesn't make them better, they're usually just as much of a mess or more, above the level of the stuff the engine gives you.

A lot really comes down to design constraints. It's far easier and quicker to mock up something that just looks great in 3D tools then shove that into the game, and fake as much of the "systems" stuff as you can, holding everything together with craft glue and sticky tape, rather than building a deep engine, then implementing the same stuff in a flexible way. Basically, for virtually everything in your game, faking it with mock-ups that do just enough stuff and no more is always easier than building a detailed system which can do the stuff you need, plus more. So there's always that incentive to cut corners in order to get good looking demo stuff out there that's going to push the project forward.

Code that sucks and bad design that means new features are half-assedly bolted on top of other stuff? Standard operating procedure in the game development world. It really is mickey mouse compared to high end commercial software. Like, nobody would tolerate the level of bugginess if it was the latest video editing suite or something, because those people need it to work because money is on the line. Shit is routinely shipped entirely broken in AAA games, which tells you the state of the industry and how much they've actually mastered the art of putting games together. Nowhere close.
« Last Edit: November 25, 2020, 07:00:19 pm by Reelya »
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