Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: DFHack INIT Questions  (Read 865 times)

Zpike

  • Bay Watcher
    • View Profile
DFHack INIT Questions
« on: January 17, 2016, 04:19:23 pm »

I'm attempting to create a DFHack INIT file and am having some issues.

How can I tell if my file loaded?  Is there a log I can look at or anything to see what errors happened if any?

digFlood is not loading correctly and I have to initialize it in game.
workflow isn't loading and I have to initialize it in game.

Any help would be appreciated.


I placed my file at: *myDFversion*/data/save/*mygamesave*/raw/dfhack_me.init

Here is my content:

enable autobutcher
enable workflow
enable digFlood

autobutcher start
workflow start
digFlood 1 HEMATITE MAGNETITE LIMONITE LIGNITE COAL_BITUMINOUS



Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: DFHack INIT Questions
« Reply #1 on: January 17, 2016, 05:07:18 pm »

Mod forum?
Or maybe not. I guess some people are convinced (sometimes with good reason) that Dwarf Fortress doesn't work without DFhack.
Logged

Zpike

  • Bay Watcher
    • View Profile
Re: DFHack INIT Questions
« Reply #2 on: January 17, 2016, 05:12:25 pm »

Never mind, I figured it out.

I just needed to place commands in the onMapLoad.init file in the main folder.  Once I did that my failed log entries started showing up in the dfhack windows and I was able to figure out my errors.


Thanks all.
Logged