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Author Topic: The Fortification of Nuts - 9 biomes in one embark  (Read 2435 times)

zilpin

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The Fortification of Nuts - 9 biomes in one embark
« on: January 28, 2016, 08:02:35 pm »

9 biomes in a single embark.
For DF version:    0.40.24

http://dffd.bay12games.com/file.php?id=11723

Clay, sand, volcano, river, lake, ocean, swamp, desert, jungle together.
Multiple Good biomes (featherwood) and one Evil biome (glumprong)
An Untamed Wild desert with giant desert scorpions.
Has an abandoned civilization fortress from world gen.

Many neighbors.   Three different goblin civs, ogres, and four towers.  Humans and elves too.

See included screenshots for pre-embark information.

All Legends are exported.

Some mods are in this.  I wasn't planning to distribute, but decided to share.  There is an Altar and a Greenhouse workshop that have reactions that do nothing.  Two domestic creatures, one to shear leather the other for defense.  Some more armor and weapons, only a couple.

Game is saved immediately after embark. Because there are 4 nearby towers, fortify yourself FAST.  The undead are coming.


This was accomplished with careful world building trial-and-error, and heavy use of a modified DFHack gm-editor.
It took a long time.  I don't plan on making more of these.



« Last Edit: January 28, 2016, 08:04:22 pm by zilpin »
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zilpin

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Re: The Fortification of Nuts - 9 biomes in one embark
« Reply #1 on: January 28, 2016, 08:09:38 pm »

Also, the embark starts with full armor for your dwarves. 
Don't think this makes it easy.  The undead hit hard and soon, and the evil frozen forest is full of creatures.  Not to mention the Untamed Wilds and Joyous Wilds all around you.

The good biomes to the north have Giant Eagles, Giant Tigers, Giant Wild Boar, among others.

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zilpin

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Re: The Fortification of Nuts - 9 biomes in one embark
« Reply #2 on: January 28, 2016, 08:10:15 pm »

List of Mods in this embark:

(todo)
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Detros

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Re: The Fortification of Nuts - 9 biomes in one embark
« Reply #3 on: January 29, 2016, 06:29:40 am »

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Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
(noted by jwoodward48df)

SimRobert2001

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Re: The Fortification of Nuts - 9 biomes in one embark
« Reply #4 on: January 29, 2016, 06:00:07 pm »

How many mods do you actually have?
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zilpin

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Re: The Fortification of Nuts - 9 biomes in one embark
« Reply #5 on: January 30, 2016, 04:40:12 am »

How many mods do you actually have?

Only the kind you can ignore.

Three creatures, new armor that gives full coverage, cheaper small axe and pick (poor but fast weapons), few plants, few workshops.

The only things that impact gameplay are the new entities, to have more potential attackers.
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