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Author Topic: Endless Sky -- EV-like, free and open source, with a sprawling storyline  (Read 18335 times)

Persus13

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Re: Endless Sky (EV-like)
« Reply #15 on: February 02, 2016, 07:54:01 pm »

- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time!  Undocumented feature? Saw the dev mention it in some thread...
This is mentioned in the tutorial for the game.
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scriver

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Re: Endless Sky (EV-like and more epic than it looks)
« Reply #16 on: February 02, 2016, 08:58:34 pm »

When I finally bought the DLCs the collection was at 75% while about every individual DLC was at 66%. Buying the whole collection still came off cheaper than picking out just the individual DLCs I wanted from it, so I ended up buying the collection anyway even though I don't particularly care for all the graphic packs and that kind of stuff.
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My Name is Immaterial

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Re: Endless Sky (EV-like and more epic than it looks)
« Reply #17 on: February 02, 2016, 09:01:53 pm »

Wrong thread, perhaps?

scriver

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Re: Endless Sky (EV-like and more epic than it looks)
« Reply #18 on: February 03, 2016, 02:48:25 am »

Huh, yeah. I was just reading through the ck2 thread and wondering if o had forgotten to post this reply there.

It seems I somehow managed to post it here instead.

Oh well. This game looks kind of cool. Post to watch, I guess?
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puke

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Re: Endless Sky (EV-like)
« Reply #19 on: February 03, 2016, 04:14:16 am »

- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time!  Undocumented feature? Saw the dev mention it in some thread...
This is mentioned in the tutorial for the game.

Was the tutorial the bit with the old man giving you your first missions?  I feel like unless you're playing something like KSP that requires a slide rule and protractor, modern UIs should have progressed to the point that tutorials and manuals and such are not needed.  I mean, this isnt a full cockpit simulator like A-10 Warthog or something, with every switch and gauge modeled and functional. 

Have some tooltips on your first jump with another ship, or put some mouseover highlights on clickable elements on the map. grump-grump-complain-complain

The issue with the bactrains and mules balance is that they have potential to fit an ungodly number of shield generators

Some of the dedicated warship hulls have built in shield production multipliers so they give you better bang for the buck. 

There are a couple of hulls that unlock later in the game that are pretty sweet, but right off the bat that Syndicate starfish thing is a good dedicated 6-turret gun platform as long as you have it in a mixed ship fleet.  Republic Cruisers and Carriers are very nice ships, that should easily take a stock Bactrain 1v1.  I think even my kitted-out Bactrain will lose 1v1 to a cruiser, but I have not gone crazy with the shield generators either.

Outfit space isnt the end-all, since engine space and weapon space has separate limits.  For the way I play, its all about the turrets.  But you can pack a serious punch with some of the larger forward mount guns so having a couple gunboats isnt a bad plan.

The only news story i've seen so far was a terrorist attack of some kind.

Yeah, some republic navy spaceyards are nuked and the splinter free worlds faction is blamed.  You should be able to start picking up FW missions in the south, if you check out their space ports.  It starts with some scouting or pirate hunting, and then some convoy escorts.

I've kinda been power running loans and running a 700 profit both ways run, multiplying my freighter count each time. Maybe i've progressed much farther faster than is intended. I'll check the spaceports though.

Wow, where is your 700-both-way run?  I thought I was doing good when I found a 500+400 run, but one end was a hostile planet so I moved on.
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puke

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Re: Endless Sky (EV-like and more epic than it looks)
« Reply #20 on: February 03, 2016, 06:03:19 am »

...if someone ever gives you a large battle fleet to escort somewhere, and no particular timeline to get there... feel free to go subjugate a few pirate worlds while you have it.

The tribute from subjugated worlds is sadly pretty small, but it is nice just to be able to land without paying bribes.

If you're an incurable completionist and min-maxer, take advantage of plot events that make factions hostile, and subjugate as many of their worlds as you can before another plot event repairs the relationship.  I dont THINK this breaks any quests, but maybe back up your save just in case.
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Mattk50

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Re: Endless Sky (EV-like)
« Reply #21 on: February 03, 2016, 06:32:00 am »

Wow, where is your 700-both-way run?  I thought I was doing good when I found a 500+400 run, but one end was a hostile planet so I moved on.

By both way i meant that running it both ways nets 700 per ton, not that each direction is 700, oops.

I guess i;ll have to look at some of the higher end warships. One last question, where do i get a navy license :p
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puke

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Re: Endless Sky (EV-like)
« Reply #22 on: February 03, 2016, 07:27:29 am »

I guess i;ll have to look at some of the higher end warships. One last question, where do i get a navy license :p

Ah, sad news my friend:  you wait for a navy campaign to be written.  Development is active though.  Or you can edit the data your self since it is all open source.

Only way to get navy or quarg ships is to capture them, and capturing quarg is neigh impossible.

I'll be totally honest:  hull-for-hull, there may not be anything better than a Bactrain for the reasons you state.  credit-for-credit, you can probably put more guns on two or three times as many smaller ships.

If you optimize for high turning rates, the crazy number of forward mounts on the Shield Beetle and the Vanguard both make them formidable and you can bring a lot of guns to bear probably faster than targets can evade.

I have an allergy to ammo consuming weapons, but I hear one of the late-game aliens has an ammoless launcher system that could round out such ships if you don't like the direct mounts or the constant expense of missiles.
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a1s

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Re: Endless Sky (EV-like)
« Reply #23 on: February 03, 2016, 09:01:46 am »

PTW
That's what I fear. In general, when I see the words "Free* to play".
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a1s

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Re: Endless Sky (EV-like)
« Reply #24 on: February 03, 2016, 09:38:39 am »

PTW
That's what I fear. In general, when I see the words "Free* to play".

That's 'posting to watch,' actually. There are no microtransactions in Endless Sky.
I know (the first part), but I wanted to ask (the second part) and just couldn't resist, this being the very first post.  :P
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puke

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Re: Endless Sky -- EV-like, free and open source, with a sprawling storyline
« Reply #25 on: February 03, 2016, 11:43:29 am »

come on man, that was a funny play on words, but it is also literally the first line in the first post:

I almost disregarded this because it is a free game on steam, and I assumed there was some sort of P2P or P2W catch to it.  THERE IS NOT.
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Fikes

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Re: Endless Sky (EV-like and more epic than it looks)
« Reply #26 on: February 03, 2016, 11:44:54 am »

Quite honestly I couldn't be more pleased with this game. I believe it is easily a 10 dollar game if not more. It does some things so well (and so much better than other games) that I can't help but really enjoy it.

For example a big part of the early game (at least for me) was trading. Generally when a game features trade it means memorizing routes and hoping that you arrive before the market crashes. In endless sky you can see the price of all goods in every system you have visited AND how the goods in your current system will sell in a distant one. Small features like that make me happy.

Hetairos

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Re: Endless Sky (EV-like and more epic than it looks)
« Reply #27 on: February 03, 2016, 11:55:08 am »

This doesn't seem to be in the free game list yet, and it looks like a good place for it.

I'm enjoying the flavour text all worlds and space ports have. And getting a nice profit from a string of missions, although I probably should be expanding my fleet faster.

But now some student wants me to ram an asteroid into a planet for her science project or something, and I have doubts.

Persus13

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Re: Endless Sky (EV-like)
« Reply #28 on: February 03, 2016, 12:19:44 pm »

- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time!  Undocumented feature? Saw the dev mention it in some thread...
This is mentioned in the tutorial for the game.

Was the tutorial the bit with the old man giving you your first missions?  I feel like unless you're playing something like KSP that requires a slide rule and protractor, modern UIs should have progressed to the point that tutorials and manuals and such are not needed.  I mean, this isnt a full cockpit simulator like A-10 Warthog or something, with every switch and gauge modeled and functional. 

Have some tooltips on your first jump with another ship, or put some mouseover highlights on clickable elements on the map. grump-grump-complain-complain
Quote
It was a tooltip on an early jump, I think. I last played the game two months ago, so I can't remember where it stated that, but the point is that its stated in the game, early on.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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puke

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Re: Endless Sky (EV-like)
« Reply #29 on: February 03, 2016, 12:45:05 pm »

It was a tooltip on an early jump, I think. I last played the game two months ago, so I can't remember where it stated that, but the point is that its stated in the game, early on.

well, good on them then. 
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