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Author Topic: Strange skill options at embark  (Read 1111 times)

Alvrick

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Strange skill options at embark
« on: February 03, 2016, 11:27:52 pm »


I'm running MASTERWORK-DF 34.11 - V.6.2, just to state.

While building an skill and item list at embark one of my dwarves had a pair of skill options different from all others I have ever seen.

He had access to the Scythe skill and instead of hammerman he had the option of sledgeman.

I'm mainly just confused as to why he had those options, since I've never seen them before at embark. I couldn't find anything that made him different to any other dwarf as well.
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vjmdhzgr

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Re: Strange skill options at embark
« Reply #1 on: February 11, 2016, 10:28:34 pm »

Are you sure they're dwarves? Those sounds like the kind of skills that warlocks would have.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Alvrick

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Re: Strange skill options at embark
« Reply #2 on: February 13, 2016, 10:53:57 am »





As you can see in the bottom right, Bonesaw and Scythe Skills, and the description says they are just a dwarf.
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