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Author Topic: [47.05e] OldGenesis mod August small tuning  (Read 127132 times)

TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #135 on: September 03, 2018, 06:34:30 pm »

Is this a consequence of the mod, a bug, or what?
Hmm.. haven't tested myself, too much DPS loss on opening up the circus :-=)
"demon of pain" and "demon of lust" are the only surface demon castes.
Sometimes the random demons are made of fragile materials. http://dwarffortresswiki.org/index.php/DF2014:Demon#Clean-up
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

PiggiesGoMoo

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #136 on: September 03, 2018, 08:13:48 pm »

I got a Yeti poet, probably because I embarked near the nords.  The yeti hasn't recited any poetry, but he has destroyed a kiln and a limestone door lol.  It's not hostile though. Pretty hilarious
« Last Edit: September 03, 2018, 08:16:12 pm by PiggiesGoMoo »
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TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #137 on: September 09, 2018, 08:55:45 am »

Yess, got Proper Stress after six groblins invaded and died all over our Bard Zone(TM). 70 citizens, 16 of which have 10k to 90k stress.

invented new TODO items
to-do leather bed. Ooh such luxury, a tiger fur bed!
to-do plump fairy, in normal grass and forest.
to-do cremate teeth.
to-do cloth item into THREAD
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #138 on: September 16, 2018, 10:07:25 am »


Today's settlement, no water anywhere, not in caves, not on surface woods. So we use the screw press to make "hospital water" (tomato/potato etc juice).
Giant moles killed 4 of us, early on. Now some spear-nosed bats are raiding our beer barrels.

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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Thundercraft

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #139 on: September 27, 2018, 02:18:19 pm »

Kudos to TomiTapio for updating and maintaining the Old Genesis. That takes time and effort.

Though, I really do wish that the OP had a link to Deon's classic Genesis Mod topic for 0.31.x (and updated for 0.40.x). Not all of us have that topic bookmarked. And the forum's search function seems rather hit or miss in terms of results.

BTW: Is it safe to assume that the Genesis Mod Wiki is hopelessly outdated at this point? Are there any plans to start an "OldGenesis Wiki" that would be more current?

Further, I think it would be nice to have a more complete changelog in (or near) the OP. It seems changelog notes are scattered around with the posts announcing each release, which makes them hard to find. That, and there is a "2012 changelog" file in the downloads themselves. However, that changelog only covers May 14, 2012 through Oct. 1, 2012. The rest of the changelog notes seem hidden in the middle of the "OldGenesis notes.txt" file, making it seem scattered or a bit disorganized.

Thankfully, I found a lot of useful documentation and notes in the "OldGenesis documentation.txt" file, including a bunch of stuff that is missing in the OP. But I have to wonder: Why isn't all this mentioned in the OP (at least in {spoiler} tags)?
« Last Edit: September 27, 2018, 02:32:01 pm by Thundercraft »
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TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #140 on: September 28, 2018, 05:31:08 am »

Thanks, I added link to the 2010-2015 mega thread and to all of master Deon's uploads.
Yeah the 2012 or 2013 version's wiki is totally out of date.
Changelog I think I'll keep in the notes text file, which is also my project management file full of todo-items.
Thanks for the suggestions, they were helpful!

---------------------
My screenshots of OldGen in the twitter hashtag: https://twitter.com/hashtag/oldgenesis?f=tweets&vertical=default&src=hash

Version .12c any week now, with much tweaks like:
Spoiler (click to show/hide)

I'm considering adding a needy, useless noble/blueblood caste
that refuses to learn most of the skills, and has a needy greedy lazy personality. What job would they favor, perhaps gem cutter and architect?
(existing domple caste has a learning disability and a happy, hard-working personality, arrive as animal caretakers)
« Last Edit: September 28, 2018, 05:54:38 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #141 on: September 30, 2018, 07:14:25 am »

Feeling brave, as previous 2x2 fort defeated three Centaur assaults. This fort is deeper into hostile territory, same world.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #142 on: October 07, 2018, 12:29:38 pm »

=== Metallic update!  44.12c OldGenesis Ironhand is here ===
Ironhand version is out now: http://dffd.bay12games.com/file.php?id=14058
ASCII : http://dffd.bay12games.com/file.php?id=14062
Phoebus in a few days.

Changelog:
2018-10-07: OldGenesis version 44.12c
- apparently, foreigner visitors like to use the swimming pool and theatre and rockball sports court!
- olive tree promoted to fairwood.
- terebinth tree added, the original mediterranean turpentine-tree.
- unarmed combat (punch/kick) velocities reduced. Punch made prepare-2, recover-3, a little quicker.
- snakemen to use centaur ethics, to get war. They had groblin ethics.
- aquifers removed for N releases.
Spoiler (click to show/hide)
« Last Edit: October 11, 2018, 11:31:01 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12b] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #143 on: October 08, 2018, 11:40:46 am »

=== Incredisquare update!  44.12c OldGenesis ASCII is here ===
ASCII : http://dffd.bay12games.com/file.php?id=14062
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12c] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #144 on: October 11, 2018, 11:29:26 am »

=== Phoebus caverns glimmer!  44.12c OldGenesis is here ===
Phoebus version: http://dffd.bay12games.com/file.php?id=14065
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12c] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #145 on: October 21, 2018, 08:49:11 pm »

patch file that adds to all three tileset versions:

- blueblood / posh dwarf caste. Lazy as heck, will not learn sweaty peasant professions,
likes gems, horse training, cat kicking, glassblowing, poetry, flattery, appraisal, architecture, brewing, cheesing.
"You dirty-arsed vomit-covered tanglebeards! I better distil the sherry myself, you can't be trusted with the finer things in life."


http://dffd.bay12games.com/file.php?id=14080

hmm I better make them walk much slower, so they aren't used as haulers. Please disable the posherinos' hauling, they are meant to glassblow and write beardpoems.
« Last Edit: October 21, 2018, 09:00:06 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

joaodosgrao

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Re: [44.12c] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #146 on: November 04, 2018, 04:26:09 pm »

Is there a way I can use this mod in tandem with Peridexis starter pack?

I would like to at least have DFhack, Soundsense, Dwarf Therapist and Quickfort.
How do I do this?
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TomiTapio

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Re: [44.12c] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #147 on: November 06, 2018, 10:36:20 am »

Is there a way I can use this mod in tandem with Peridexis starter pack?
I would like to at least have DFhack, Soundsense, Dwarf Therapist and Quickfort.
How do I do this?
(for Ironhand tiles version, ascii version is easier to copy over to that starter pack)

You'll need data/art/ironhand.png, data/init configs that command the game to use ironhand.png and turn graphics on, and the subfolders of the "raw" folder (which contain animal and person graphics, and all the moddable data).
I use Dwarf Therapist myself, and Soundsense should be easy to set up, it just reads the gamelog.txt every 1 second.

Short version: delete starter pack's "raw", put OldGenesis "raw" folder there, copy tileset png to data/art, edit init to use the tileset png.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

joaodosgrao

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Re: [44.12c] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #148 on: November 10, 2018, 10:28:42 am »

Is there a way I can use this mod in tandem with Peridexis starter pack?
I would like to at least have DFhack, Soundsense, Dwarf Therapist and Quickfort.
How do I do this?
(for Ironhand tiles version, ascii version is easier to copy over to that starter pack)

You'll need data/art/ironhand.png, data/init configs that command the game to use ironhand.png and turn graphics on, and the subfolders of the "raw" folder (which contain animal and person graphics, and all the moddable data).
I use Dwarf Therapist myself, and Soundsense should be easy to set up, it just reads the gamelog.txt every 1 second.

Short version: delete starter pack's "raw", put OldGenesis "raw" folder there, copy tileset png to data/art, edit init to use the tileset png.

I get the same fatal error when I do you short version.
Isn't there any possibility of uploading a mod that already works with LNP?
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TomiTapio

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Re: [44.12c] OldGenesis mod - barkstrips, suede, fur, leather, hide, tar
« Reply #149 on: November 13, 2018, 01:05:39 pm »

Heh, a minor OldGenesis bug/feature: "bonfire-bound codex". On fire forever. Material from Warlord255's Bonfire mod.
Burns the wagon it arrives in. A truly magical tome!
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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