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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 167501 times)

TomiTapio

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  • OldGenesis since 2012
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"Hey Urist! How many days does it take you to carry one mechanisms and five daggers to that new trap, 80 tiles (160+m) away?"

"Umm... [walks 120 tiles/day] 12 one-way walks for six items... Eight days gib or takeh, depending how drunk and stressed I am."
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

... the book is mightier than the sword, thought the Keeper human...
in the end, a ratman shook the warrior by the head, tearing many muscles.

Code: [Select]
`Boneca cook' has created a masterpiece rabbit skull totem!
Tun Lolumavuz has become a Bone Carver.
You have struck prase opal!
Faba Saltoaccipiter, Keeper Scholar is visiting.
Deler Kirdomas, Furnace Operator cancels Cremate bodyparts: Needs 2 CREMATION CREMATION_MAT-producing body part.
`Thi dusk', Dusk Elf Spearman is aware of his surroundings again.
`Ingi domp', Trapper cancels Get Provisions: Resting injury.
The chimpanzee flounders in the water!
`Boneca cook' has created a masterpiece giant anole skull totem!
`Boneca cook' has created a masterpiece chimpanzee skull totem!
Shorast Nolonul has engraved a masterpiece!
`Ered HERO' has engraved a masterpiece!
x2
Equus Rectuslocus, Keeper Scholar is visiting.
Foederatus Remittosudo, lady consort is visiting.
`Ered HERO' has engraved a masterpiece!
x2
x3
x4
x5
Shorast Nolonul has engraved a masterpiece!
The keeper swordsman strikes the vile scorpion in the abdomen with her The Unbelievable Treating Injuries, tearing the fat and bruising the muscle and bruising the guts!
The vile scorpion looks sick!
The vile scorpion stands up.
The keeper swordsman strikes the vile scorpion in the left first foot with her The Unbelievable Treating Injuries and the injured part explodes into gore!
An artery has been opened by the attack!
The force twists the left first leg!
The keeper swordsman strikes the vile scorpion in the right third leg with her The Unbelievable Treating Injuries, fracturing the chitin!
The keeper swordsman strikes the vile scorpion in the abdomen with her The Unbelievable Treating Injuries, tearing the fat and bruising the muscle and bruising the guts!
The vile scorpion looks even more sick!
The keeper swordsman punches the vile scorpion in the left third leg with her right hand, tearing the fat and bruising the muscle!
The keeper swordsman strikes the vile scorpion in the left first foot with her The Unbelievable Treating Injuries, tearing apart the fat and bruising the muscle!
The keeper swordsman punches the vile scorpion in the left first foot with her left hand, tearing apart the fat and bruising the muscle!
The force bends the left first leg!
The keeper swordsman strikes the vile scorpion in the right first leg with her The Unbelievable Treating Injuries, fracturing the chitin!
The vile scorpion vomits.
The keeper swordsman strikes the vile scorpion in the right first foot with her Anatomies For The Beginning Practitioner and the injured part explodes into gore!
An artery has been opened by the attack!
The keeper swordsman scratches the vile scorpion in the right third leg, fracturing the chitin and bruising the muscle!
A tendon has been torn!
The vile scorpion retches.
The keeper swordsman kicks the vile scorpion in the abdomen with her right foot and the injured part explodes into gore!
An artery has been opened by the attack!
The keeper swordsman strikes the vile scorpion in the right first leg with her The Unbelievable Treating Injuries, tearing the fat and bruising the muscle!
The keeper swordsman strikes the vile scorpion in the cephalothorax with her The Unbelievable Treating Injuries, chipping the chitin!
The vile scorpion stands up.
The keeper swordsman attacks the vile scorpion but She jumps away!
The keeper swordsman strikes the vile scorpion in the right third leg with her Anatomies For The Beginning Practitioner, fracturing the chitin!
The vile scorpion snatches the keeper swordsman in the left foot with her right pincer, but the attack is deflected by the keeper swordsman's (iron high boot)!
The vile scorpion latches on firmly!
The keeper swordsman strikes the vile scorpion in the abdomen with her Anatomies For The Beginning Practitioner, chipping the chitin and denting the fat!
The keeper swordsman breaks the grip of The vile scorpion's right pincer on the keeper swordsman's left foot.
The vile scorpion attacks the keeper swordsman but She jumps away!
The keeper swordsman strikes the vile scorpion in the cephalothorax with her The Unbelievable Treating Injuries, fracturing the chitin!
The vile scorpion stings the keeper swordsman in the right upper arm, bruising the muscle through the x(forest spider silk cape)x!
The keeper swordsman strikes the vile scorpion in the cephalothorax with her The Unbelievable Treating Injuries and the injured part is crushed!
`Boneca cook', Bone Carver cancels Make Totem: Needs unrotten totemable body part.
`Ingi domp', Trapper cancels Clean Self: Well dry.
Shorast Nolonul has engraved a masterpiece!
The keeper swordsman strikes the ratwoman in the upper body with her The Unbelievable Treating Injuries, bruising the fat!
The ratwoman misses the keeper swordsman!
The keeper swordsman misses the ratwoman!
The ratwoman grabs the keeper swordsman by the nose with her right lower arm!
The keeper swordsman strikes the ratwoman in the left hand with her The Unbelievable Treating Injuries, bruising the muscle!
The force pulls the left wrist!
The ratwoman bites the keeper swordsman in the left hand, but the attack is deflected by the keeper swordsman's (copper left gauntlet)!
The keeper swordsman strikes the ratwoman in the right foot with her Anatomies For The Beginning Practitioner, bruising the fat!
The ratwoman throws the keeper swordsman by the nose with The ratwoman's right lower arm!
The ratwoman releases the grip of The ratwoman's right lower arm from The keeper swordsman's nose.
The ratwoman punches the keeper swordsman in the lower body with her right hand, but the attack is deflected by the keeper swordsman's (®copper breastplate¯)!
The keeper swordsman's head skids along the ground, bruising the muscle!
The keeper swordsman has been stunned!
The ratwoman punches the keeper swordsman in the left upper leg with her left hand, bruising the muscle through the (rope reed robe)!
The keeper swordsman slams into an obstacle!
The keeper swordsman stands up.
The ratwoman kicks the keeper swordsman in the right eye with her left foot and the injured part explodes into gore!
The force bends the head, tearing apart the fat!
Deler Kirdomas, Furnace Operator cancels Store Item in Stockpile: Interrupted by a ratwoman.
The keeper swordsman strikes the ratwoman in the left lower leg with her The Unbelievable Treating Injuries, bruising the fat!
The keeper swordsman misses the ratwoman!
The ratwoman punches the keeper swordsman in the lower body with her left hand, but the attack is deflected by the keeper swordsman's (®copper breastplate¯)!
The ratwoman charges at the keeper swordsman!
The ratwoman collides with the keeper swordsman!
The keeper swordsman is knocked over!
The keeper swordsman stands up.
The keeper swordsman attacks the ratwoman but She jumps away!
The ratwoman grabs the keeper swordsman by the x(forest spider silk cape)x with her right upper arm!
The keeper swordsman strikes the ratwoman in the neck with her Anatomies For The Beginning Practitioner, bruising the fat!
The ratwoman punches the keeper swordsman in the left upper leg with her left hand, but the attack is deflected by the keeper swordsman's (copper mail shirt)!
The force bends the left hip, tearing apart the muscle and tearing apart the muscle!
The keeper swordsman falls over.
The ratwoman releases the grip of The ratwoman's right upper arm on the keeper swordsman's x(forest spider silk cape)x.
The keeper swordsman misses the ratwoman!
The ratwoman grabs the keeper swordsman by the (®copper breastplate¯) with her left lower arm!
The ratwoman releases the grip of The ratwoman's left lower arm on the keeper swordsman's (®copper breastplate¯).
The keeper swordsman misses the ratwoman!
The ratwoman punches the keeper swordsman in the left lower arm with her right hand, but the attack is deflected by the keeper swordsman's (copper left gauntlet)!
The force twists the left elbow, tearing apart the muscle and bruising the bone and tearing apart the muscle and bruising the bone!
A ligament has been torn and a tendon has been torn!
The keeper swordsman attacks the ratwoman but She jumps away!
The ratwoman kicks the keeper swordsman in the left lower leg with her right foot, but the attack is deflected by the keeper swordsman's (iron high boot)!
The force twists the left knee, tearing apart the muscle and tearing apart the muscle!
The keeper swordsman misses the ratwoman!
Pax Ringorfulmen, Keeper Swordsman: I've been injured badly.  This leaves me so shaken.
The ratwoman kicks the keeper swordsman in the lower body with her left foot, but the attack is deflected by the keeper swordsman's (®copper breastplate¯)!
The keeper swordsman attacks the ratwoman but She jumps away!
The ratwoman grabs the keeper swordsman by the tongue with her right upper arm!
The keeper swordsman strikes the ratwoman in the right upper leg with her Anatomies For The Beginning Practitioner, but the attack glances away!
The ratwoman releases the grip of The ratwoman's right upper arm on the keeper swordsman's tongue.
The ratwoman bites the keeper swordsman in the lower lip, tearing apart the skin through the x(rope reed robe)x!
The ratwoman latches on firmly!
The keeper swordsman strikes the ratwoman in the right upper arm with her Anatomies For The Beginning Practitioner, bruising the muscle!
Pax Ringorfulmen, Keeper Swordsman: I have improved my mace.  I am very satisfied.
The ratwoman shakes the keeper swordsman around by the lower lip and the lower lip collapses!
A tendon in the skull has been torn!
The ratwoman grabs the keeper swordsman by the fourth toe, right foot with her right lower arm!
The keeper swordsman misses the ratwoman!
The ratwoman releases the grip of The ratwoman's right lower arm on the keeper swordsman's fourth toe, right foot.
The ratwoman grabs the keeper swordsman by the fourth finger, right hand with her left upper arm!
The keeper swordsman's attack is interrupted!
The ratwoman releases the grip of The ratwoman's left upper arm on the keeper swordsman's fourth finger, right hand.
The keeper swordsman misses the ratwoman!
Pax Ringorfulmen, Keeper Swordsman: I have improved my fighting.  I am very satisfied.
The ratwoman bites the keeper swordsman in the upper left back teeth, tearing apart the lower lip's skin through the X(rope reed robe)X!
The ratwoman latches on firmly!
The keeper swordsman misses the ratwoman!
The ratwoman shakes the keeper swordsman around by the upper left back teeth and the severed part sails off in an arc!
The upper left back teeth is ripped away and remains in The ratwoman's grip!
The ratwoman lets the Pax Ringorfulmen's upper left back tooth drop away as She attacks.
The ratwoman bites the keeper swordsman in the left upper leg, but the attack is deflected by the keeper swordsman's (steel chain leggings)!
The force twists the left hip!
The keeper swordsman misses the ratwoman!
The ratman punches the keeper swordsman in the lower body with his right hand, but the attack is deflected by the keeper swordsman's (®copper breastplate¯)!
The ratwoman scratches the keeper swordsman in the upper body, but the attack is deflected by the keeper swordsman's (®copper breastplate¯)!
The keeper swordsman misses the ratwoman!
The ratman kicks the keeper swordsman in the neck with his right foot, bruising the muscle through the XX(rope reed robe)XX!
The ratwoman bites the keeper swordsman in the lower left back teeth, tearing apart the lower lip's skin!
The ratwoman latches on firmly!
The keeper swordsman misses the ratwoman!
Ratman: Has the tide turned?  I must press on!
The ratwoman shakes the keeper swordsman around by the lower left back teeth and the severed part sails off in an arc!
The lower left back teeth is ripped away and remains in The ratwoman's grip!
The keeper swordsman misses the ratman!
The ratman punches the keeper swordsman in the head with his right hand, but the attack is deflected by the keeper swordsman's (steel helm)!
The force twists the neck, tearing apart the fat!
The ratwoman grabs the keeper swordsman by the first toe, left foot with her right hand!
The ratwoman releases the grip of The ratwoman's right hand on the keeper swordsman's first toe, left foot.
The keeper swordsman attacks the ratman but He jumps away!
The ratwoman grabs the keeper swordsman by the right upper arm with her right lower arm!
The keeper swordsman is unable to break the grip of The ratwoman's right lower arm on The keeper swordsman's right upper arm!
The keeper swordsman misses the ratwoman!
The ratwoman kicks the keeper swordsman in the left eye with her left foot, bruising the left eyelid's skin through the X(forest spider silk cape)X!
The force twists the head, tearing apart the fat!
The keeper swordsman misses the ratwoman!
The ratwoman locks the keeper swordsman's right shoulder with The ratwoman's right lower arm!
Ratwoman: I have improved my fighting.  That was satisfying.
The ratwoman bends the keeper swordsman's right upper arm with The ratwoman's right lower arm and the right shoulder collapses!
A ligament in the right shoulder has been torn and a tendon has been torn!
The keeper swordsman loses hold of the Anatomies For The Beginning Practitioner.
The keeper swordsman loses hold of the The Unbelievable Treating Injuries.
The ratman kicks the keeper swordsman in the lower body with his right foot, but the attack is deflected by the keeper swordsman's (®copper breastplate¯)!
The ratwoman releases the joint lock of The ratwoman's right lower arm on the keeper swordsman's right upper arm.
The keeper swordsman is no longer stunned.
The ratwoman releases the grip of The ratwoman's right lower arm on the keeper swordsman's right upper arm.
The ratwoman grabs the keeper swordsman by the second finger, right hand with her left hand!
`Udil hero', Peasant cancels Store Item in Stockpile: Interrupted by a ratwoman.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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.
I uploaded a Phoebus-tiles OldGenesis world: it has a few forts to Unretire.
http://dffd.bay12games.com/file.php?id=14442


There are OldGenesis screenshots on Twitter, labeled with a hashtag:
https://twitter.com/hashtag/oldgenesis?f=images&vertical=default&src=hash
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

here's a wandering human monster, for your deserts and swamps, ready to copypaste into any mod:

Code: [Select]
[CREATURE:MONK_DODGING] by TomiTapio July 2011. Based on Deon's Nord humans.
[DESCRIPTION:(Size 70, humanoid) Duki monks are masters of dodging, ducking, evasion, footwork and sidestepping. They are members of a bizarre human sect that has decreed that ducks will one day rule the world.]
[NAME:duki monk:duki monks:duki monk]
[CASTE_NAME:duki monk:duki monks:duki monk]
[CREATURE_TILE:'M'][COLOR:7:3:1]
[AT_PEACE_WITH_WILDLIFE]

[ALL_ACTIVE]

[BIOME:ANY_DESERT]
[BIOME:SWAMP_MANGROVE]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]

[LARGE_ROAMING][LARGE_PREDATOR]
[FREQUENCY:5]

[POPULATION_NUMBER:1:2]
[CLUSTER_NUMBER:1:1]

[NOFEAR][CANNOT_UNDEAD]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_BUTCHERABLE] --but still world has its leather :(
[NOPAIN][TRANCES][PRONE_TO_RAGE:4] --this line added due to them mostly fleeing after being spotted.

[INTELLIGENT][CANOPENDOORS][LOCKPICKER]
--MISCHIEVIOUS] --maybe this also causes them to flee a lot. Yes, removing mis. made them fight not flee.
[VIEWRANGE:33] 33 x 2.5 meters = 77.5m
[EQUIPS] --no weapons, yes clothes, how?
[TRAPAVOID] --extremely well trained.
[CURIOUSBEAST_EATER][CURIOUSBEAST_GUZZLER] --forces them to approach the fort
[AMBUSHPREDATOR][LIKES_FIGHTING]
[PETVALUE:2000] --you can't cage them anyways. Unless unconscious on cagetrap.
[PREFSTRING:dodging skills]
[PREFSTRING:killer kicks]
[PHYS_ATT_RANGE:STRENGTH:2000:2200:2300:2500:2700:3500:3900]
[PHYS_ATT_RANGE:AGILITY:650:950:1150:1250:1350:1550:2250]            +
[PHYS_ATT_RANGE:TOUGHNESS:750:950:1150:1250:1350:1550:2250]           +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]    -
[MENT_ATT_RANGE:PATIENCE:650:950:1150:1250:1350:1550:2250]            +

[NATURAL_SKILL:BITE:0]
[NATURAL_SKILL:DODGING:16] --their specialty
[NATURAL_SKILL:WRESTLING:3]
[NATURAL_SKILL:STANCE_STRIKE:7] --equally good punch and kick.
[NATURAL_SKILL:GRASP_STRIKE:7]
[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:7]
[NATURAL_SKILL:SNEAK:6]
[NATURAL_SKILL:DISCIPLINE:2] to fix cowardice
[SOUND:ALERT:35:1500:VOCALIZATION:prance to show off:shows off its skills and smiles derangedly:quiet chanting]
[SOUND:PEACEFUL_INTERMITTENT:30:23000:VOCALIZATION:envision the coming battle:looks menacing:quiet foreign chanting]
[SOUND:PEACEFUL_INTERMITTENT:30:18000:VOCALIZATION:envision the coming battle:smiles eagerly:sounds of unarmed training]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph BIPED whatever
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph   [SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph   [STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]

[CASTE:MALE]
[MALE]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:MALEGEN]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:FEMALEGEN:2BREASTS]

[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:THINSKIN_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:18:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:95:105:110:125:130:150:160]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:85:95:105:110:125:130:150]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:50:70:85:95:100:110]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:40:50:60:70:100:110]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:20:80:100:105:115:125:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[MAXAGE:80:100]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[BABY:1]
[CHILD:27]
[HOMEOTHERM:10067]
[SWIMS_INNATE]

[SELECT_CASTE:MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:FLAX:1:GOLD:1:RED:1:CHESTNUT:1:GOLDENROD:1:BRASS:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PEACH:1:DARK_PEACH:1:BEIGE:1:PALE_PINK:1:TAN:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_GREEN:1:IRIS_EYE_BLUE:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_BROWN:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MIDNIGHT_BLUE:1]
[TLCM_NOUN:eyes:PLURAL]
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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In OldGenesis worlds I have three goblin subtypes, to get more goblins everywhere. Don't want just centaurs and beastmen all the time.




Groblins: extra crude rude goblins, less armor.
Spoiler (click to show/hide)


Goblins: regular awful menace.

Gobline civilization: less warlike, more bookworm-style goblins:
Spoiler (click to show/hide)
« Last Edit: July 15, 2019, 08:58:08 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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On adventure mode creature soundmessages...

Can make them rarer and rarer by increasing the timers. Shorter distance means less spam in towns.
One would like to hear bird and wolf soundmessages in the forest, right?
Can rig up an external script that plays WAV files upon detecting soundmessage_string in the gamelogtxt.

beastman:
   --sounds.. loudness/distance (squares), commonness (1000 for alarm, 10k peaceful).
   [SOUND:ALERT:40:1100:VOCALIZATION:roar:roars:a terrible roar]
   [SOUND:PEACEFUL_INTERMITTENT:45:70000:VOCALIZATION:bark:barks loudly:a beastly bark] --very rare but long-distance
   [SOUND:PEACEFUL_INTERMITTENT:20:37000:VOCALIZATION:sneeze:sneezes:a sneeze]
   [SOUND:PEACEFUL_INTERMITTENT:16:47000:VOCALIZATION:swear:swears:snarling swearing]
   [SOUND:PEACEFUL_INTERMITTENT:11:49000:VOCALIZATION:mutter:mutters:somebody muttering]
   [SOUND:PEACEFUL_INTERMITTENT:8:2000:VOCALIZATION:grunt:grunts:a grunt]
   [SOUND:PEACEFUL_INTERMITTENT:9:3500:VOCALIZATION:snarl:snarls:distant snarling]
   [SOUND:PEACEFUL_INTERMITTENT:25:35000:VOCALIZATION:step on a twig:steps on a twig:a rustling]

spaniel:
   [SOUND:ALERT:60:3000:VOCALIZATION:bark:barks:a cute bark]
   [SOUND:PEACEFUL_INTERMITTENT:38:15000:VOCALIZATION:bark:barks:an annoying bark]

eagle:
   [SOUND:ALERT:150:7000:VOCALIZATION:shriek:shrieks:the cry of an eagle]

--anyone want to craft parrot and monkey soundmessages for OldGenesis?
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Korgoth

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I've noticed some problems with the blood comming out of the Snakemen creatures, sometimes with a unknown creature substance and now with your recent patch their blood is appearing to be of a dark dwarf and not a snakeman, are you running with similar problems? is there any way to fix it?
here is the screenshot, one woth a salamander adventurer and the other with a white naga adventurer:
 
« Last Edit: July 18, 2019, 03:36:17 pm by Korgoth »
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TomiTapio

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*Reads the Snakeman creatures...*
Hmm, female and male salamander, and naga, and stonegazer, has [SPECIALATTACK_SUCK_BLOOD:25:50]
and a blood temperature specialty
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

All of them use the pretty common PEOPLE_BLOOD_TEMPLATE, a duplicate of regular blood that causes worry in dwarves.
« Last Edit: July 18, 2019, 05:21:59 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Korgoth

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sorry, I dont know if I undertood your message :( my adventure didnt suck the blood of any dwarf, they where freshly made out of the character creation, and they are fighting against a  demon... do you know of any fix for this on the raws? I noticed that it seems that everything is okay in comperrison with the creatures_civilized raws in regards of the blood, but they always come out with the wrong kind of blood comming out of then. if you have the time and the paticnece could you run a new world and see if this happens to you also? thank you for the reply and the great mod! is the only one that a mainly play :)
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TomiTapio

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*learns the adventure mode keys again*
*adventures as a salamander*
yup, I bleed dark dwarf named blood... replicable error.


I read the raws and everything looks sort-of all right. Mystery bug, not a big error.
Do other adventurer species bleed the wrong blood??

*plays as Keeper human outsider*
You have discovered a river.
Ambush!
The gray beastess wrestler grabs you by the right testicle with her left lower arm!
damn.
*dies*

*adventures as elephant-man, fails to bleed from wildlife*

I have no idea how to fix this wrong-blood-in-adventurer mode problem.
« Last Edit: July 18, 2019, 05:36:32 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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  • OldGenesis since 2012
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Coding a few new reactions today...
Code: [Select]
best wood into mechanisms, 2019-07
[REACTION:CRAFT_GOODWOOD_MECHANISM]
[NAME:mechanism from best wood]
[BUILDING:FURNITURE_WORKSHOP:NONE] this workshop has the steam-bending and wood carving tools.
[REAGENT:A:1:WOOD:NONE:NONE:NONE]  [REACTION_CLASS:GOODWOOD]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]

best wood into bolts, 2019-07
[REACTION:CRAFT_GOODWOOD_BOLTS]
[NAME:bolts from best wood]
[BUILDING:FURNITURE_WORKSHOP:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]  [REACTION_CLASS:GOODWOOD]
[PRODUCT:100:15:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT] tiny details, not carpentry

light wood into furniture: <20 kg haulful into: bucket, bin, cabinet, chest(not a strongbox). stepladder, bookcase, pedestal. 2019-07
[REACTION:FURNITURE_FROM_LIGHT_WOOD]
[NAME:furniture f light wood]
[BUILDING:FURNITURE_WORKSHOP:NONE]
[REAGENT:lig:1:WOOD:NONE:NONE:NONE]  [REACTION_CLASS:LIGHTWEIGHT_WOOD]
total want two items from the percentages.
[PRODUCT:29:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE]
[PRODUCT:33:1:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE]
[PRODUCT:27:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE]
[PRODUCT:29:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:chest]
[PRODUCT:21:1:TOOL:ITEM_TOOL_STEPLADDER:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:stepladder]
[PRODUCT:21:1:TOOL:ITEM_TOOL_BOOKCASE:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:bookcase]
[PRODUCT:21:1:TOOL:ITEM_TOOL_PEDESTAL:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:pedestal]
[SKILL:CARPENTRY]

light wood into crafts: <20 kg haulful into: shoes, 2019-07
[REACTION:FURNITURE_FROM_LIGHT_WOOD]
[NAME:crafts f light wood]
[BUILDING:FURNITURE_WORKSHOP:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]  [REACTION_CLASS:LIGHTWEIGHT_WOOD]
total want three items from the percentages.
[PRODUCT:19:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:FIGURINE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:BRACELET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:TOOL:ITEM_TOOL_SCROLL_ROLLERS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:19:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]

[PRODUCT:17:1:TOY:ITEM_TOY_PUZZLEBOX:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_BOAT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_CHESSBOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_GO_BOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_CUBESET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_SPINNING_TOP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_ARCHITECTSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_GOGGLES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_RINGTOSS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT]

[REACTION:BURN_SMASH_TOYS] 2019-07
[NAME:burn and smash toys]
[BUILDING:KILN:CUSTOM_SHIFT_T] xxx verify

[REAGENT:toy1:3:TOY:NONE:NONE:NONE:NONE] [REACTION_CLASS:WOOD]

[PRODUCT:35:1:BAR:NONE:ASH:NONE]
[PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[DESCRIPTION:Three toys in, maybe ash out.]
« Last Edit: July 19, 2019, 12:52:47 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Pictures of OldGenesis.

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Latest beta OldGenesis Ironhand raws are on DFFD -- in the form of a fort save, 66 goblins siege just arrived.
http://dffd.bay12games.com/file.php?id=14475

--later--
- the settlement survived, losing maybe 9 dwarves.
- then another centaur siege.
- later, 6 demons come assaulting.

-------------
Spoiler (click to show/hide)
« Last Edit: July 25, 2019, 03:07:40 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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- gameplay tip for dealing with heavy tantrums and murdering crap dwarves:
" (v)iew - (p)references - Expel "

- looks like caravan brought one BONFIRE boulder, 1800kg, and random forest fire ensued. Great to have such random. Make it lighter. Make a renamed duplicate of it so this happens more often, STEALTH HOSTILES SET FIRE TO CARAVAN ON OUR BORDER.
« Last Edit: July 26, 2019, 04:21:30 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Image: birch bark flour/milled/sand  bags/containers.
This is why OldGenesis has "bark strips" type leather.

Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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