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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 167767 times)

TomiTapio

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Re: [47.02] OldGenesis mod -- alcohol tiers, barkstrips/fur/suede/leather/hide
« Reply #255 on: February 15, 2020, 10:09:20 am »

Two new OldGenesis screenshots on twitter: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=live

Tips: j-m-q cremate bodyparts,
j-m-q fine, j-m-q bone, j-m-q furniture, j-m-q wood (spear, bludgeon)
j-m-q bed (metal and stone bed available), j-m-q rock
« Last Edit: February 15, 2020, 10:13:19 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.02] OldGenesis mod - tiers of alcohol,wood,leather,carving stone
« Reply #256 on: February 17, 2020, 09:55:12 am »

47.03 is out!
Just copy the Dwarf Fortress.exe and data/index from 47.03 vanilla to your oldgenesis installation.

You can now search-and-replace in creature_dwarf.txt the "zzNATURAL" to "[NATURAL" to restore the caste skills.
World gen may still crash around the year 110, small region will allow longer worldgen.

Spoiler (click to show/hide)

edit: planning a glass toys reaction.
Spoiler (click to show/hide)
*imagines glueing beard hairs to the green glass chess pieces*

edit2: List of OldGen EDGEDWEAPONROCK minerals (based on info what the stone age people used). It's better to have stone-tip spear than all-wooden spear. In 20 traps.
Spoiler (click to show/hide)
« Last Edit: February 17, 2020, 12:56:45 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.02] OldGenesis mod - tiers of alcohol,wood,leather,carving stone
« Reply #257 on: February 17, 2020, 01:14:34 pm »

47.03 Ironhand and Phoebus versions are published. More glass and clay reactions. Make fur toys.

Ironhand http://dffd.bay12games.com/file.php?id=14817
Phoebus http://dffd.bay12games.com/file.php?id=14819

Changelog
Spoiler (click to show/hide)
« Last Edit: February 17, 2020, 08:03:45 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #258 on: February 18, 2020, 04:19:59 am »

Nice, got a Miner's Guild request. (62 citizens, reduced threshold in init)
Let's... put it in the Pure Marble mining area and put some statues up.


*first battle with 850 kg GIANT CAVE CROC*
Heckk, it is massively stronger than a minotaur. Gotta reduce it, so it's not dragon-class.
*builds 20 coffins*


"Adil Keskalrilem [some tame animal] has grown to become a Nothing."
"Zefon Olonothsin has grown to become a Nothing."
"The nothing attacks the giant cave croc but She jumps away!"
"Adil Keskalrilem, Nothing (Tame) has been found dead."
(pet, head, neck, two wings) (a migratory grass-eating bird size 4-13, very long neck)
... is it my Swan creature from years ago? It is goose. **inspects all itemcorpse-bonfirelogs creatures**


WTF, "Urist Inodbecor, Milker cancels Place Item in Tomb: Dismayed." Dismayed?
« Last Edit: February 18, 2020, 11:17:27 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #259 on: February 19, 2020, 07:55:10 am »

Image: Uh oh an undead army comes to our "aquifer prevented us, so we live in clay tunnels" settlement...

Result: we have one weapon trap, useless. 5 dorfs left, 7 kids left, still 10 undead remain, in the aquifer pool.
1 adult left. the undead wear metal armors, we have birch bark armors.
All hope is lost.
CRASH upon "succumb to the invasion-yes".

« Last Edit: February 19, 2020, 08:18:06 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #260 on: February 19, 2020, 08:17:15 am »

OldGenesis 47.03b ASCII is here.

http://dffd.bay12games.com/file.php?id=14828

Tiny changes compared to Ironhand 03 and Phoebus 03:
- giant cave croc reduced about 6%, was too close to a dragon.
- reacher combat skills boosted.
- animated armor nerfed a little.
- aquifers re-enabled inside the soil definitions.
- MACE weapon boosted a little, didn't injure an Elephant Man.


edit: fun with giant moles:
Spoiler (click to show/hide)
« Last Edit: February 20, 2020, 07:50:11 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #261 on: February 23, 2020, 01:59:54 pm »

We have 78 folks who have downloaded .03 OldGenesis.
Got any requests for balance tweaks or creature adjustments? Or new toys, or uses for tar?
Anyone done arena testing with OldGenesis weapons, is some blade too strong?
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Taras

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #262 on: February 24, 2020, 05:15:54 am »

We have 78 folks who have downloaded .03 OldGenesis.
Got any requests for balance tweaks or creature adjustments? Or new toys, or uses for tar?
Anyone done arena testing with OldGenesis weapons, is some blade too strong?
I suggest make grimeling from plant material and blizzard men made from ice, also blizzard men may change weather. Small kobolds/gremlins/gnomes, big trolls/blizzard men/ogres/ettins/cyclops/giants, different-bodied maneras/harpies/merpeople must have weapons for them. Like ogre will use scythe or long shaft versus humans.
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TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #263 on: February 26, 2020, 08:37:27 am »

Noted. I should make grimeling to be LEAF material. We already have ent and small ent, made of custom materials.
Huge maul I added for giants:
Spoiler (click to show/hide)

Yay, 95 users have downloaded latest .03 OldGenesis.

stuff tweaks coming in next release:
Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #264 on: February 27, 2020, 09:16:00 am »

(early) The Intense Hall, a ranger guild, has been established.
The Mountainous Hall, a farmer guild, has been established.
(58 citizens)The Foggy Guild, a fishery worker guild, has been established.
When d_init.txt commands [GUILD_UNIT_COUNTS:7:19].

Tip: when a giant cave croc kills one, you better have elite plate armor hero squad, or get everyone to safe burrows.
Huh, an enemy army that consisted of TWO goblin thieves.
« Last Edit: February 27, 2020, 10:22:55 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #265 on: February 29, 2020, 08:40:27 pm »

poetry and story reviews by my dwarves:
I saw X recite Y.
" `Mason guest', Speardwarf: I saw a stone dwarf recite Smuts Ever Onward.  I am not filled with delight. "
Code: [Select]
---------- Find in Files ----------
> Searching for the string 'recite'...
.gamelog demon beakdog siege kild all.txt(9968,62): Eshtan Moruliden, expedition leader: I saw a stone dwarfette recite Starvations and the Obscure Quake at The Cobalt Oats.  I am not filled with delight.
.gamelog demon beakdog siege kild all.txt(9972,58): Eshtan Moruliden, expedition leader: I saw a aspid dwarf recite Courteous Coal.  No, I'm not interested.
.gamelog demon beakdog siege kild all.txt(10166,51): Lokum Kelaval, Architect: I saw a stone dwarfette recite Key and Nothing More at The Cobalt Oats.  It's boring.
.gamelog demon beakdog siege kild all.txt(10295,50): Aban Libaddumat, Farmer: I saw a stone dwarfette recite Key and Nothing More at The Cobalt Oats.  It's boring.
.gamelog demon beakdog siege kild all.txt(10296,51): Lokum Kelaval, Architect: I saw a stone dwarfette recite Key and Nothing More at The Cobalt Oats.  It's boring.
.gamelog demon beakdog siege kild all.txt(10383,54): Lor Kolnal, outpost liaison: I saw a stone dwarfette recite Key and Nothing More at The Cobalt Oats.  I am not filled with delight.
.gamelog demon beakdog siege kild all.txt(10423,54): Lor Kolnal, outpost liaison: I saw a stone dwarfette recite The Birth of Shock at The Cobalt Oats.  I feel some delight.
.gamelog demon beakdog siege kild all.txt(12096,42): ` tun crip', Planter: I saw a jade dwarf recite The Nightmares and Moment.  I am not filled with delight.
.gamelog demon beakdog siege kild all.txt(20979,47): Ral Gosmermeng, Recruit: I saw a shield dwarf recite We See Goose at The Cobalt Oats.  It isn't boring.
.gamelog demon beakdog siege kild all.txt(20982,49): `Moru dep mil', Herbalist: I saw a shield dwarf recite We See Goose at The Cobalt Oats.  I am not filled with delight.
.gamelog demon beakdog siege kild all.txt(24503,44): Olon Idadag, hammerer: I saw a dunedweller recite Contained Apogee at The Cobalt Oats.  I feel some delight.
.gamelog demon beakdog siege kild all.txt(27993,56): Ushrir Eraltathtat, Marksdwarf: I ssssaw a dunedweller recite The Truthssss and Malodor at The Cobalt Oatssss.  I feel sssome delight.
.gamelog demon beakdog siege kild all.txt(29705,41): `Mor mil', Thresher: I saw a sylvan elf recite Horse and the Shark at The Cobalt Oats.  I am not filled with delight.
.gamelog demon beakdog siege kild all.txt(29706,55): `Duc stee mil', militia commander: I saw a sylvan elf recite Horse and the Shark at The Cobalt Oats.  I am not filled with delight.
.gamelog demon beakdog siege kild all.txt(30643,43): Zefon Otamerith, Poet: I saw a sylvan elf recite Horse and the Shark at The Cobalt Oats.  I feel some delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(1269,63): Melbil Alathoshur, thoughtbearer: I ssaw a ssshield dwarfette recite The Incontinent Violatorss at The Consstructive Belliesss.  I feel ssssome delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(5809,47): Zefon Ubbulatzul, Farmer: I saw a dunedweller recite The Incontinent Violators at The Constructive Bellies.  I am not filled with delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(5810,53): Bembul Belalzon, Pump Operator: I saw a dunedweller recite The Incontinent Violators at The Constructive Bellies.  I feel some delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(6401,61): Sibrek Meskubuk, Animal Dissector: I saw a demon of cruelty recite And You Sang 'Romance!' at The Constructive Bellies.  It's interesting.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(6402,54): Muthkat Lalgoden, Engraver: I saw a demon of cruelty recite And You Sang 'Romance!' at The Constructive Bellies.  There's not much to admire here.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(7515,44): Iden Bomrekavuz, Miner: I saw a posh dwarf recite Contained Apogee at The Constructive Bellies.  I feel some delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(7718,50): Obok Urvaddeg, Recruit: I saw a demon of cruelty recite The Truths and Malodor at The Constructive Bellies.  I feel some delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(7720,48): Shom Adilunal, Clerk: I saw a demon of cruelty recite The Truths and Malodor at The Constructive Bellies.  I feel some delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(7722,53): Bembul Belalzon, Wrestler: I saw a demon of cruelty recite The Truths and Malodor at The Constructive Bellies.  I feel some delight.
.gamelog r1 sand titan of fireballs kild EVERYONE .txt(7759,56): Zutthan Emcilob, Swordsdwarf: I saw a demon of cruelty recite The Truths and Malodor at The Constructive Bellies.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(7546,66): `hunt furna', Furnace Operator: I ssssaw Bomrek Classssphussshed recite My Friend Boulder.  I enjoyed that.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(11993,44): Iton Kolalath, Farmer: I saw a stone dwarf recite Smuts Ever Onward.  I enjoyed that.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(11994,44): Asob Konosison, Miner: I saw a stone dwarf recite Smuts Ever Onward.  I am not filled with delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(11995,52): `Steel hero', militia captain: I saw a stone dwarf recite Smuts Ever Onward.  I am not filled with delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(11997,48): Sodel Risenostuk, Recruit: I saw a stone dwarf recite Smuts Ever Onward.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(12000,48): Kivish Momuzetas, Recruit: I saw a stone dwarf recite Smuts Ever Onward.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(12004,48): `Mason guest', Speardwarf: I saw a stone dwarf recite Smuts Ever Onward.  I am not filled with delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(12005,59): Tulon Lolorfarash, militia commander: I saw a stone dwarf recite Smuts Ever Onward.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(12735,58): Shom Nokgolalath, Animal Trainer: I saw a deep dwarfette recite My Friend Boulder.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(13623,41): Likot Rulushdoren, Farmer: I saw a nord recite Smuts Ever Onward at The Spice of Rooms.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(14361,44): Asob Konosison, Miner: I saw a aspid dwarf recite Smuts Ever Onward.  I am not filled with delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(14362,54): Adil Kalanmomuz, dungeon master: I saw a aspid dwarf recite Smuts Ever Onward.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(14371,47): Asob Oddomdatur, Recruit: I saw a aspid dwarf recite Smuts Ever Onward.  I feel some delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(16245,51): Vucar Cattenokol, Weaver: I saw a stone dwarfette recite My Friend Boulder at The Spice of Rooms.  I am not filled with delight.
.gamelog r1-deeltedsave coke no ore, animated armor too strong.txt(22804,56): `Sta smith', captain of the guard: I saw a steel dwarf recite The Birth of Fiends at The Spice of Rooms.  It's interesting.
.gamelog r2 crash .txt(2178,51): `Uva mil', expedition leader: I saw a dunedweller recite The Unswerving Shocks at The Inky Oily Nuts.  I find this somewhat admirable.
.gamelog r3 83pop 570k.txt(3972,45): Dishmab Lularathel, shaman: I ssssaw a nord recite Charcoal Fold at The Eater of Floorss.  I feel sssome delight.
.gamelog r3 83pop 570k.txt(12343,56): Lokum Mezumletmos, Woodcutter: I saw a steel dwarfette recite The Lilac of Glimmers.  It's interesting.
.gamelog r3 83pop 570k.txt(12691,39): Edzul Koganalis, Weaver: I saw a nord recite Pusses Swift at The Eater of Floors.  It's interesting.
.gamelog r3 ehh.txt(1120,50): Erush Kollegon, Clothier: I saw a moss dwarfette recite Disembowelment and the Useless Clefts at The Brunch of Gears.  I feel some delight.
.gamelog r3 ehh.txt(21225,45): Morul Asttirist, Farmer: I saw a white naga recite Disembowelment and the Useless Clefts at The Brunch of Gears.  I am not filled with delight.
.gamelog r3 ehh.txt(21877,49): Litast Sherikathel, Hunter: I saw a stone dwarf recite Nourishing Bow at The Brunch of Gears.  It's interesting.
.gamelog r3 ehh.txt(23537,42): `Uzo mil', Miner: I saw a posh dwarfette recite The Cruel Poetry at The Brunch of Gears.  I feel some delight.
.gamelog r3 ehh.txt(24345,48): Unib Zanorkeskal, Engraver: I saw a moss dwarf recite The Cruel Poetry at The Brunch of Gears.  I am not filled with delight.
.gamelog r3 ehh.txt(24348,55): Ilral Kilrudreg, Animal Dissector: I saw a moss dwarf recite The Cruel Poetry at The Brunch of Gears.  I am not filled with delight.
.gamelog r3 ehh.txt(24455,42): Unib Zanorkeskal, Engraver: I saw a nord recite The Cruel Poetry at The Brunch of Gears.  I am not filled with delight.
.gamelog r3 ehh.txt(24456,42): Kadol Abirineth, Herbalist: I saw a nord recite The Cruel Poetry at The Brunch of Gears.  I feel some delight.
.gamelog r3 ehh.txt(24539,42): Unib Zanorkeskal, Engraver: I saw a nord recite Disembowelment and the Useless Clefts at The Brunch of Gears.  I am not filled with delight.
.gamelog r3 ehh.txt(24774,40): `Uzo doc', Doctor: I saw a stone dwarf recite Charcoal Fold at The Brunch of Gears.  It's really boring.
.gamelog r3 ehh.txt(24775,52): Dishmab Alatharros, Beekeeper: I saw a stone dwarf recite Charcoal Fold at The Brunch of Gears.  I feel some delight.
.gamelog r3 ehh.txt(24959,51): Ezum Sazirmozib, Fish Cleaner: I saw a posh dwarf recite Nourishing Bow at The Brunch of Gears.  It's interesting.
.gamelog r3 way too many tantrum deaths .txt(5347,42): Zas Nakisdodok, Metalsmith: I saw a nord recite Pusses Swift at The Spice of Blockading.  It's interesting.
.gamelog r3 way too many tantrum deaths .txt(5348,40): Led Nanirerib, Performer: I saw a nord recite Pusses Swift at The Spice of Blockading.  It's interesting.
.gamelog r3 way too many tantrum deaths .txt(5349,37): `Loge cip', Lye Maker: I saw a nord recite Pusses Swift at The Spice of Blockading.  It's interesting.
.gamelog r3 way too many tantrum deaths .txt(6403,49): Ustuth Gostcatten, Hunter: I saw a shield dwarf recite Disembowelment and the Useless Clefts at The Granite Devourer.  I feel some delight.
.gamelog r3 way too many tantrum deaths .txt(12352,48): Ilral Kilrudreg, Axedwarf: I saw a stone dwarf recite Nourishing Bow at The Spice of Blockading.  It's interesting.
.gamelog r3 way too many tantrum deaths .txt(12353,56): Atir Stelidrith, Marksdwarf: I ssssaw a sssstone dwarf recite Nourisshing Bow at The Ssspice of Blockading.  I feel ssssome delight.
.gamelog r3 way too many tantrum deaths .txt(12594,51): Ilral Kilrudreg, Animal Dissector: I saw a keeper recite The Sun Sets on Watches at The Spice of Blockading.  I am not filled with delight.
.gamelog r3 way too many tantrum deaths .txt(15458,43): Libash Kegethatir, Engraver: I saw a nord recite Slowly It Foretells at The Spice of Blockading.  I feel some delight.
.gamelog r3 way too many tantrum deaths .txt(15459,41): Olon Onulabras, Carpenter: I saw a nord recite Slowly It Foretells at The Spice of Blockading.  I really enjoyed that!
.gamelog r3 way too many tantrum deaths .txt(15462,42): Zefon Bertilesh, Herbalist: I saw a nord recite Slowly It Foretells at The Spice of Blockading.  I am not filled with delight.
.gamelog r3 way too many tantrum deaths .txt(16186,48): Zon Tiristgisek, Engraver: I saw a aspid dwarf recite Disembowelment and the Useless Clefts at The Spice of Blockading.  I feel some delight.
.gamelog r3 way too many tantrum deaths .txt(16187,54): Udib Gusilan, militia commander: I saw a aspid dwarf recite Disembowelment and the Useless Clefts at The Spice of Blockading.  I feel some delight.
.gamelog r3 way too many tantrum deaths .txt(18534,48): `Gesh mil', Dancer: I ssaw a ssstone dwarfette recite It Musst Have Been Ssstrike at The Sssspice of Blockading.  I feel sssome delight.
.gamelog r3 way too many tantrum deaths .txt(18537,50): Ast Mebzuthudiz, Trader: I saw a stone dwarfette recite It Must Have Been Strike at The Spice of Blockading.  I am not filled with delight.
« Last Edit: February 29, 2020, 08:42:26 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
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Re: [47.03] OldGenesis mod - tiers of alcohol,wood,leather/fur,carving stone
« Reply #266 on: March 02, 2020, 08:54:30 am »


OldGenesis Ironhand 47.04c is uploaded!
http://dffd.bay12games.com/file.php?id=14885


Heck, current mountainside dwarven fort is IN A BAD REGION.
Nearby civs are: dwarves(WAR), dwarves(WAR), Groblins(WAR).
Reachers in the caves.

ps. Modders may be interested in my FINNISH LANGUAGE raws: http://dffd.bay12games.com/file.php?id=14884
« Last Edit: March 02, 2020, 09:21:58 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Re: [47.04] OldGenesis mod - also soundmessages for adventurers.
« Reply #267 on: March 03, 2020, 09:29:04 am »

.
OldGenesis 47.04c wit dem Feebus tiles, is out yonder:
http://dffd.bay12games.com/file.php?id=14887

Includes a very short history world that took many attempts to create. Worldgen crashes in year 12 and 15 also.

Changelog:
Spoiler (click to show/hide)

ps. heck, dark dwarves in caves, and a Red Dragon comes!

Also ASCII version, with one 33 years world, is uploaded:
http://dffd.bay12games.com/file.php?id=14888


edit: 62 users have downloaded .04c, thanks!
« Last Edit: March 08, 2020, 06:19:32 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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    • My Flickr animal photos
Re: [47.04] OldGenesis mod - also soundmessages for adventurers.
« Reply #268 on: March 10, 2020, 08:43:36 am »

Three wolves attack us, therefore a lightning strike from the gods, starts a grassfire. Good.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: [47.04] OldGenesis mod - also soundmessages for adventurers.
« Reply #269 on: March 11, 2020, 07:51:53 am »

What, ghosts can go berserk?!

`Lor mil', Ghostly Speardwarf has gone berserk!
Besmar Degelsebsur, Fisherdwarf: I musssst withdraw!
`Lor mil', Ghostly Speardwarf batters Stinthad Idenmuzish, Animal Trainer!

« Last Edit: March 12, 2020, 08:25:58 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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