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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 166568 times)

TomiTapio

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Thanks! There's still lots of stuff on the to-do list, but I have no inspiration.
I play OldGenesis about 20 minutes every day, this year.

Next release has accumulated only 5 tweaks so far:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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.
Almost 300 downloads on the latest OldGenesis versions, nice.
https://dffd.bay12games.com/who.php?id=1538
.
Screenshots of OldGenesis on the Twitter hashtag: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
.
Art and comics tagged with Dwarf Fortress, on deviantArt site: https://www.deviantart.com/tag/dwarffortress
,
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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  • OldGenesis since 2012
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A fight with a tuned non-giant CAVE CROC:

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Uploaded my current Ironhand-OldGneissesis world, Reh Gion Thi Riteen, with ten forts played. Enjoy. And prepare for bushfires and Blind Cave Ogres.
https://dffd.bay12games.com/file.php?id=15266
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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That's an odd "invading army". Two dusk elves, three Goblin Adventurers.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

axemangeorge

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Uploaded my current Ironhand-OldGneissesis world, Reh Gion Thi Riteen, with ten forts played. Enjoy.

Yeah, about that -- there's a swarm of trembling, multi-amputee, PTSD-raddled refugee-migrants dragging themselves through the mud to hammer on the gates and wail for succor...

(What in Armok's name did you do to Depcrip SMIT Trancehammers?)
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TomiTapio

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Just...
normal cave activities... umber hulks, cave trolls, green devourers, we get a lot of cripples. We don't put Supreme Trap Corridors, traps are too strong.
First someone, like this SMITH, becomes depressed, and gets punished for crimes -- more broken limbs.

Oh out of water, cancel hospital, those who can walk go get ale. Ones wailing in hospital after it's undesignated, are clearly Crip and named so, and should be removed from the Four Squads (initial seven, metalarmor skilled, leatherarmor skilled, archers)

ps. there is nerve regeneration in OldGenesis, unlike vanilla. ([HEALING_RATE:14000] --very custom, cripples regen.)

pps. OG dwarves' stress params have been fine-tuned, towards "6% of fort needs comforting rooms". And cheapest alcohols, like turnip swill and radish swill, don't give happiness.   
« Last Edit: November 17, 2020, 09:27:02 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

axemangeorge

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Just...
normal cave activities... umber hulks, cave trolls, green devourers, we get a lot of cripples. We don't put Supreme Trap Corridors, traps are too strong.
First someone, like this SMITH, becomes depressed, and gets punished for crimes -- more broken limbs.

Oh out of water, cancel hospital, those who can walk go get ale. Ones wailing in hospital after it's undesignated, are clearly Crip and named so, and should be removed from the Four Squads (initial seven, metalarmor skilled, leatherarmor skilled, archers)

That "out of water, cancel hospital" is a GREAT idea!

I just saw something I've never seen before: one of those super-minotaurs charged onto the map while an Orcish caravan was at the trading post... Minotaur charged into the orcs, smashed a few of them into the ground, then passed out from exhaustion and subsequently totally butchered by -black steel katana- and *sun gold curved pike* strikes.

Now here's the crazy part: the caravan stayed and finished trading!!! I've NEVER seen a caravan not bail out after suffering an attack. The orcs just deployed, chopped up the bad guy, wiped the steaming minotaur blood out of their eyes, and went back to haggling with my (presumably nauseated) broker who saw the whole thing.

We did NOT try to seize any of their goods.
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TomiTapio

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Five Groblins attack!
Maceman, criminal, criminal, criminal, beast hunter. They have cobalt boots, iron chain leggings, and bronze spiked maces. Cobalt kettle hats.

We whistle and bang the pots, so out tame animals know to leave the pasture and come to the inn.
Four sheep and two yaks fall to the invaders. Teeth and hooves go flying.
Total 18 animals lost. Groblins fall to our axes and stabby crossbows.

The most traumatized citizens are excused from hauling duties.
Melt excess anvils, and enemy maces. This is a lead and copper site.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.04d May] OldGenesis vanillalike - Leathers & Logs, Bushfires & Gobbo civs
« Reply #339 on: December 10, 2020, 09:21:17 am »

A Mind Flayer representative (elite wrestler) was probably the one that stole the artifact.
He/she later did punching and vandalism, and was struck down by the squads.

Oh, there's a Dehmon merchant, wearing only a thumb ring, trousers, cape. Warrior, listening to poetry.

Five orcs try to siege us; we lost a crossbowdwarf and another.
« Last Edit: December 10, 2020, 09:32:15 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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I uploaded a 47.04dplus Ironhand-tiles world, nothing played on it yet,

BUT it has lots of necro towers for your ribbed challenge pleasure. Worst embark location has SIX towers.

https://dffd.bay12games.com/file.php?id=15376
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.04d] OldGenesis epicmod - Good Gob Bad Gob, Noble Orc Ruff Orc
« Reply #341 on: January 19, 2021, 07:07:49 am »

Ooh that's a rare migrant!
Sodel Biteflags, shroom dwarfette weaver necromancer.
Dreams of ruling the world. Meager with social.

Screenshot: https://twitter.com/Tomi_Tapio/status/1351501524078391296 
More screenshots by searching with OldGenesis tag: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image

Hey a DEEP CROW comes. Skilled squads, go hit it. Oops where did those five reanimated corpses come from? Sodeeeeelllll!!
A bushfire starts. 6 ticks-per-second here we go. This is why one builds the trade depot from imported marble. 
« Last Edit: January 19, 2021, 07:40:38 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.04d] OldGenesis epicmod - Good Gob Bad Gob, Noble Orc Ruff Orc
« Reply #342 on: January 22, 2021, 06:59:00 am »

"Intruders! Drive them away!"
* three necromancers appear, fart in our general direction, and leave. *

*many months later*
a lone Goblin Adventuress [wildlife] appears, starts a fight, and our Legendary Doctor is dead.
« Last Edit: January 28, 2021, 08:38:21 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.04d] OldGenesis epicmod - Good Gob Bad Gob, Noble Orc Ruff Orc
« Reply #343 on: February 01, 2021, 12:39:43 pm »

.
I just checked the DF 47.05 raws-folder and data-folder changes, using WinMerge code comparison tool.
No significant changes. Just copy the DF executable and data/index file to your OldGenesis installation and you're good to go.

Here's the brand-new 47.05a OldGenesis Ironhand release:
https://dffd.bay12games.com/file.php?id=15392

Changelog:
Code: [Select]
Creatures:
- rabbits run faster now, at fox speed 64 kph.
- creeping eye was way too rare, 12 freq. Now 80 freq.
- troglodyte attacks are faster; brute fury.
- forest cat kitten renamed to forest kitten.
- a Thunderbird was mostly uselesss versus lambs and rams. Skills boosted.
- a,b,c snapping turtle prices adjusted.
- coyote pup sprite's purple fixed.
- tiger boosted a little.
- yeti and sasquatch attack faster.
- giant floater nerfed some, was way deadlier than ogre or tiger or ettin.
- molemarians given rank-2 fighting skills, had none.
- deep crow boosted.
- air mephit reduced once again, too deadly for a mephit, deadlier than many FBs.

Other:
- the three coal minerals, made slightly rarer.
- REMEMBER; must build large stationary instruments (b-I), in inn or temple. Not in library hehe.
- mint tea value up, was under 40 per barrel. 3->7.
- black steel and red steel value up.
- name of sterling silver shortened to "ling silver", too long for UI.
- bark strips reaction includes leggings.
- galena ore gives fewer units.
- error: sun gold spiked mace to pekyt(hard-skinned cave sheep) leg: only bruises muscle. Spiked mace boosted.
« Last Edit: February 01, 2021, 12:51:07 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #344 on: February 03, 2021, 12:42:30 pm »

.
I have merged and uploaded the Phoebus-tiles version:
https://dffd.bay12games.com/file.php?id=15399
World included, 830 dorfs in world, five ruins to reclaim.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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