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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 167347 times)

Rumrusher

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #420 on: September 30, 2022, 10:23:44 am »

Picked up this mod after a good amount of dfhacking only to just remember night maidens, given my past research on bogeymen, it's probably possible to move one into a player's fort, which would be an interesting story to tell... then I read the raws of them and realize the fort would be filled with giggles and sighs coming from some assigned metalsmith.

 floating off the ground and being an anti-social grouch to anyone who even talks to them.
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Jackledead

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #421 on: October 20, 2022, 05:17:07 pm »

Hi. Huge fan of yours and Deon's work. I'm working on some stuff and I noticed nords and keepers are not geldable like humans from vanilla. Is this on purpose?

best wishes
-Jackledead
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Battle Axes.
Make you feel like a Lumberjack!

More like a Limberjack
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TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #422 on: October 25, 2022, 08:46:47 am »

Citizens are not geldable, in general.

Note to self: four "kobold wrestler pale one" equals four large megabeasts. Ouch. They dodge insanely well.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

rabiid

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #423 on: November 02, 2022, 08:19:29 pm »

Hey, mod looks really interesting. My question is, since i see it doesnt come with Lazy Newb Pack am i right to assume its not compatible? (sorry if this has been asked before)

Would love to try it but i have only used lazy newb pack, and am not familar with how to set up up dwarf theripist sound sense ect (although im sure there are tutorials..

Thank you for the hardwork over these years mate, kudos.
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TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #424 on: November 06, 2022, 10:26:56 am »

Yeah the raws are not compatible with Lazy Newb raws changes, if it has any.
Well, lazy newb launcher might work with OldGenesis, but I don't recommend it; just edit the Options in init.txt and d_init.txt manually.
DFHack should work but I've never tried it.

Dwarf Therapist is just install the program into a folder, and find and put
v0.47.05_graphics_win64.ini into Therapist's data/memory_layouts/windows folder.


ps. oooh a Blizzard Man bard guest.
« Last Edit: November 06, 2022, 10:30:20 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #425 on: November 11, 2022, 10:07:47 am »

Gnome Adventurer guest was here a long time, then he or she applied to be a monster slayer. Approved. Axe specialist.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Rumrusher

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #426 on: November 19, 2022, 10:16:27 am »

Yeah the raws are not compatible with Lazy Newb raws changes, if it has any.
Well, lazy newb launcher might work with OldGenesis, but I don't recommend it; just edit the Options in init.txt and d_init.txt manually.
DFHack should work but I've never tried it.

Dwarf Therapist is just install the program into a folder, and find and put
v0.47.05_graphics_win64.ini into Therapist's data/memory_layouts/windows folder.


ps. oooh a Blizzard Man bard guest.

Ok so on the subject of dfhack if you install dfhack on it's own I think it would work normally, I remember playing one of the recent deon oldgenesis saves in dfhack installed df copy with no issues.
though it was 47.05 r7 version.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #427 on: December 07, 2022, 09:19:19 pm »

I've started porting Genesis to the Premium version. It will take a lot of time, considering the complexity of raw replacement and graphics, but there's already progress.
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GM-X

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #428 on: December 07, 2022, 09:22:51 pm »

I've started porting Genesis to the Premium version. It will take a lot of time, considering the complexity of raw replacement and graphics, but there's already progress.

He lives! Welcome back to the party.

p.s. There will be select updated Genesis magic in DA:5 at release which should be soon.
« Last Edit: December 07, 2022, 09:25:20 pm by GM-X »
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Deon

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #429 on: December 07, 2022, 09:50:14 pm »

My main issue with the time it will take is this:
- Each caste needs separate graphic declaration for each bodypart and item overlay.
- Each new item needs a separate graphic declaration for each creature that can wield/wear it.

It will be tough. But I will try my best.
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GM-X

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #430 on: December 07, 2022, 09:56:42 pm »

My main issue with the time it will take is this:
- Each caste needs separate graphic declaration for each bodypart and item overlay.
- Each new item needs a separate graphic declaration for each creature that can wield/wear it.

It will be tough. But I will try my best.

Mmmm, but is graphic declaration for each body part and item overlay absolutely necessary?
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Deon

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #431 on: December 07, 2022, 11:30:21 pm »

Yes, otherwise it's blank and not visible.
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Deon

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #432 on: December 10, 2022, 01:22:56 am »

The first module is out, for the dwarven castes.

https://steamcommunity.com/sharedfiles/filedetails/?id=2899792742
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TomiTapio

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #433 on: December 10, 2022, 12:38:45 pm »

Nice Deon! Are you porting the balance-tuned OldGenesis, or your Genesis 4,5,6?

At some point I'll upload old-DF 0.47.05f, which is just balance tuning over 05e.


Code: [Select]
2022-xx-xx: OldGenesis version 47.05f

Minerals and metals:
- pegmatite and dacite and olivine[olivine gabbro] from value 0 to 2. Orthoclase too.
- conglomerate (round 2mm gravel sandstone) from 0 to 1. Has been carved in history.
- feldspar and talc stay at zero value, don't craft from it, maaany better stones available.
- Alunite to 1, and will appear more in Rhyolite.
- Andesite from 0 to 2 value.
- black diorite(value 3) more common. Diorite from 0 to 1 value.
- copper from 7 to 8.
- aluminum ore rarer.

Animals:
- tiger and jaguar petvalue up due to rarity and pretty.
- a HYDRA is very strong, 11 tons of maiming. You should try ballistas against it. Made more common.
- single copper bolt to ETTIN foot topples 6.3 ton Ettin, fractured bone. This should not happen. Ettin size increased.
- what, three stone-fall traps kill a Dread Troll? Uncool.
- redja wolf (desert 20kg wolf) made 3x more common.
- soft turtle & gelatinous cube made more common.
- ROC boosted again.
- grizzly bear value up from 1000 to 5800. (mount)
- giant earthworms reach 290 kg size much sooner than 40 years.
- hare, rabbit, skunk: from suede-leather to fur-leather.
- Thunderbird boosted.
- sloth to give suede instead of armor-leather.
- gelatinous cube nerfed a little; was stronger than many titans.
- molemarians (molerat centauroids) from 110 kg to 130 kg.

Civs:
- boost beastman and serpentfolk babymaking. EVIL tag removed as it may limit biome too much.
- more appraisal skill to dwarf castes.
- centaurs breed more.
- dwarf alcohol happiness down a tiny bit, to get more tantrums.
- lizardmen salamander fireballs less often. (instead of every 30 ticks hurl 15-tile-range fire)
- deamon civ combat skills up, since they attack in 4-5 person squads only.

Other:
- language files checked for SUK, FUQ, FUK, FAC, A2NUS, A2NAL. Had too many Fuqua visitors.
  Latin and Japan improvements.
- world gen mineral scarcity from 760 to 1200. Ores were too plentiful in my opinion.
- TIP: if a blood-raining zone, have trading depot indoors.
- toughtooth cane be cremated in the kiln, finally.

« Last Edit: December 10, 2022, 12:40:34 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #434 on: December 10, 2022, 08:00:24 pm »

I am using your balance-tuned Old Genesis. I tried it and liked the feel more, and the amount of work you've put into that is very clear.
I did remove a couple of extra castes such as Domple but I may bring them back later. I was focused on making graphics for the old castes work first.

I do want to redo some stuff (like change ironworks to raw ore -> pig iron -> cast iron -> wrought iron), but I need to update graphics for that.
I will also likely tweak small things and drop some small things, if you do not mind.

Besides that, since adding every item and race now demands TONS of overlay sprites and code to make them work, it will be a slow path :D.

I've credited you because I really appreciate the time you've put into making it work so well.

Could you explain the 0 cost of the stone template?

Quote
At some point I'll upload old-DF 0.47.05f, which is just balance tuning over 05e.
Would you mind sharing that with me once it's done, and can I use it?
I would also like to add you on Steam in the list of authors once it's uploaded if it's OK with you.
« Last Edit: December 10, 2022, 08:03:51 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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