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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 166567 times)

Toxicshadow

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Yes ASCII!! Any tips on converting an ironhand save or should I just gen a new world?
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Quote
'ere the Chias get hungry...

Hugo_The_Dwarf

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Should be able to configure your init files to be ascii, then hopefully the ascii version of the raws isn't too different you should be able to just drop the ASCII version into your data/saves/world/raw/object and it should set all the TILE settings and you should be able to just load it up and play.

Make a backup of your save 1st.
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TomiTapio

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Yes ASCII!! Any tips on converting an ironhand save or should I just gen a new world?
just use existing save. And expect many crashes and visitor_flood in 44.02. I estimate 44.03 arrives in 6 days.
the different tileset versions have quite different tree/plant/insect/furniture/terrain tile choices, so it will look crap when turn graphics tiles off.


ps. if anyone has graphics tile change suggestions for Ironhand or Phoebus, I'm listening. Furniture and cart tracks looking okay? Any wrong-looking trees or plants?

pps. animal sounds suggestions are also welcome, for adventurer mode. first number is distance is tiles (loudness), second is time delay between sounds
combat:       [SOUND:ALERT:22:2000:VOCALIZATION:bark:barks:a bark]
jus' chillin':  [SOUND:PEACEFUL_INTERMITTENT:33:40000:VOCALIZATION:barkbark:barkbarks:a four-bark call] you hear a four-bark call.

« Last Edit: December 21, 2017, 01:18:55 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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44.03 is out, no raws changes, so just copy-and-overwrite newest Dwarf Fortress.exe and data/index into your DF folder. I might upload a 44.03 OldGenesis in a few days.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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All right, 44.03 OldGenesis is here:
http://dffd.bay12games.com/who.php?id=1538
with the option of quivers and backpacks made of wood.

Changelog:
Spoiler (click to show/hide)
« Last Edit: January 03, 2018, 06:13:12 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Little patch to creature_dwarf.txt now that I thought about scholar dwarves.

[SKILL_RATE:COOK:18:60:12:120] --18% gain, dwarves aren't good cooks. They should be exporting metal items, not chef salads.
Spoiler (click to show/hide)
What skills should dwarf bards/scholars be good at? (learn quickly)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Note: do not update to 44.04 if you want migrants. Any arriving dwarves will be unable to do any labors. "Mafol Amostbelal, Recruit has returned."
You'll only have 7 workers ever unless you use a fort made in earlier versions.


Belay that -- normal migrants will work fine. Random "returnees" will not obey labors. They will haul stuff.
« Last Edit: January 13, 2018, 01:41:40 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Visitors welcome! 44.05 OldGenesis is here.

http://dffd.bay12games.com/who.php?id=1538

Spoiler (click to show/hide)
Thanks to the 40 users who downloaded 44.03 in a hurry!
« Last Edit: January 16, 2018, 08:35:31 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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For fun, here's an Ironhand fort save, which is 62 ticks per second at the moment on my computer.  (64bit Win10, 8 GB RAM, i5-4460 CPU at 3.2 GHz).
2x2 embark and 700 000 euros wealth. Crap centaur "armies" have attacked twice.
http://dffd.bay12games.com/file.php?id=13446

(nice, 4 people downloaded it)
« Last Edit: January 24, 2018, 11:51:43 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.05] OldGenesis mod -keeping the spirit of vanilla-
« Reply #69 on: January 25, 2018, 12:02:33 am »

analysing gamelog.txt (2.7 MB) a bit... about EMOTIONS. (Crimson Editor's "Find string in folder's txts")

> Searching for the string 'saw'...
Spoiler (click to show/hide)

> Searching for the string 'dead'...
Spoiler (click to show/hide)

> Searching for the string 'claim'...
Spoiler (click to show/hide)

> Searching for the string 'master'...
Spoiler (click to show/hide)

> Searching for the string 'was att'...
Spoiler (click to show/hide)

Edit: 80 people have downloaded OldGenesis 44.05! Thanks!
« Last Edit: January 27, 2018, 05:58:46 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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the testing of "sweat and tears cause negative emotions" is going well.
after two fights and 4 deaths only 5 of 20 dorfs are Aaaaagh Damn! stressed.
Spoiler (click to show/hide)
if you want to try, put this materials file overwritingly into your raw/objects and roll new world: https://www.dropbox.com/s/ewvb61n1w9c2m2n/material_template_default.txt?dl=1
« Last Edit: February 13, 2018, 06:19:51 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Fine-tuning stuff as I play...
next release will include:

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Trying three bloods:
- dwarfblood (no syndrome cos always touching!), peopleblood(heavy syndrome to dwarf), animalblood(medium syndrome to dwarf)
success, dwarf migrants do arrive with social skills. and stress increase from animal/goblin/elf blood everywhere.

gotta tune stuff so that... 5% or more of dwarves get super stressed, because negative stuff when mayhem. Entertainer boost is toooooo strong. (Toady does not play fort mode!)
DwarfTherapist tells me the stress numbers. -76k stress on the happiest, 28k (Fine) on most stressed...

(Monday) yay the most stressed one went Mood at 100k stress, made a grim thing. Maybe I'll try with sweat-syndrome again.
« Last Edit: February 19, 2018, 02:44:39 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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- Bloodier 44.05c OldGenesis is here: -

http://dffd.bay12games.com/who.php?id=1538
Phoebus and Ironhand versions only.

Changelog:
Spoiler (click to show/hide)
- trying: dwarfblood (no syndrome cos always touching!), peopleblood(heavy syndrome to dwarf), animalblood(medium syndrome to dwarf). Success, 100k stress on one dorf.
- LOUSY_ALCOHOL_TEMPLATE for garbage plant brewing, value 1, FINE_ALCOHOL_TEMPLATE for best brewing, value 3


ps. one can click on the OldGenesis hashtag on twitter to see my tweets and screenshots about OldGenesis. https://twitter.com/hashtag/oldgenesis?f=tweets&vertical=default&src=hash
« Last Edit: February 27, 2018, 06:45:56 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Oh heck, this one visitor is quite a nuisance:

The forgotten beast shoots out thick strands of webbing!
The nith is caught up in the web!
The nith falls over.
The forgotten beast shoots out thick strands of webbing!
The forgotten beast kicks the nith in the head with its left fourth foot and the injured part explodes into gore!
An artery has been opened by the attack!
The nith has been knocked unconscious!
The nith looks sick!
Kubuk Kekimbim has created a masterpiece chalk mechanisms!
Kiln destroyed by Ilir Rubalbunem, Yeti Recruit.
Smelter destroyed by Ilir Rubalbunem, Yeti Recruit.
Crucible destroyed by Ilir Rubalbunem, Yeti Recruit.
Glass Furnace destroyed by Ilir Rubalbunem, Yeti Recruit.
Smelter destroyed by Ilir Rubalbunem, Yeti Recruit.


Also, charcoal furnace yet again started a forest fire, when operated outdoors. I built a chalk floor under the furnace but still the grassfire started. Yay fire-accident-chance modding!
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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