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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 167682 times)

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #210 on: September 19, 2019, 03:06:54 am »

Okay now the skill training reactions(and charcoaling, and barkstrips stuff) will use prepared meals. Here's updated reaction_training.txt:
you can edit your current world's raws and replace reaction_training.txt file's content with this:

Anyone got suggestions which of mod's reactions are too powerful, too useful? Alcohols still too cheap at 130€ per caravan's barrel.

Code: [Select]
reaction_training

[OBJECT:REACTION]

[REACTION:TRAIN_SHIELD]
[NAME:train weights (shield)]
[BUILDING:WEIGHT_SET:CUSTOM_S]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:SHIELD]

[REACTION:TRAIN_ARMOR]
[NAME:train weights (armor)]
[BUILDING:WEIGHT_SET:CUSTOM_A]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:ARMOR]

[REACTION:TRAIN_SWORD]
[NAME:train with sword]
[BUILDING:TRAINING_DUMMY:CUSTOM_W]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:SWORD]

[REACTION:TRAIN_SPEAR]
[NAME:train with spear]
[BUILDING:TRAINING_DUMMY:CUSTOM_S]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:SPEAR]

[REACTION:TRAIN_AXE]
[NAME:train with axe]
[BUILDING:TRAINING_DUMMY:CUSTOM_A]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:AXE]

[REACTION:TRAIN_HAMMER]
[NAME:train with hammer]
[BUILDING:TRAINING_DUMMY:CUSTOM_H]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_HAMMER_TRAINING:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_TRAINING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:HAMMER]

[REACTION:TRAIN_MACE]
[NAME:train with mace]
[BUILDING:TRAINING_DUMMY:CUSTOM_M]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_MACE_TRAINING:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE_TRAINING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MACE]

[REACTION:PLAY_ROCKBALL]
[NAME:play rockball]
[BUILDING:ROCKBALL:CUSTOM_R]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:3:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:92:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:THROW]
[DESCRIPTION:Get sweaty by tossing rocks. Trains throwing.]

[REACTION:TRAIN_DODGE]
[NAME:train dodging]
[BUILDING:TRAINING_OBSTACLE:CUSTOM_D]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:95:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:DODGING]

[REACTION:MEDITATE]
[NAME:meditate]
[BUILDING:PHILOSOPHER_GARDEN:CUSTOM_M]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:90:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CONCENTRATION]
[DESCRIPTION:Clean the depths of your filthy mind. Trains concentration.]

[REACTION:DEBATE]
[NAME:debate with yourself]
[BUILDING:PHILOSOPHER_GARDEN:CUSTOM_D]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:JUDGING_INTENT]

[REACTION:PERFORM_COMEDY]
[NAME:perform a comedy]
[BUILDING:THEATRE:CUSTOM_C]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:COMEDY]
[DESCRIPTION:Write punny jokes, paint stripes in your beard.]

[REACTION:PERFORM_DRAMA]
[NAME:perform a drama]
[BUILDING:THEATRE:CUSTOM_D]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CONSOLE]
[DESCRIPTION:Drama trains consoling skill. Armok doesn't need your words.]

[REACTION:TRAIN_SWIMMING]
[NAME:train swimming]
[BUILDING:POOL:CUSTOM_S]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
-no food use.
[PRODUCT:95:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:SWIMMING]

[REACTION:CLEAN_POOL]
[NAME:clean swimming pool]
[BUILDING:POOL:CUSTOM_C]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:90:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CONCENTRATION]
[DESCRIPTION:Clean the swimming pool for our visitors to enjoy. Trains concentration.]

[REACTION:ICE_TO_POOL]
[NAME:add ice to swimming pool]
[BUILDING:POOL:CUSTOM_I]
[REAGENT:A:1:BOULDER:NONE:WATER:NONE]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
--no skill, hauling.


stuff in 44.12g so far:
Spoiler (click to show/hide)
« Last Edit: September 19, 2019, 03:20:33 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #211 on: September 20, 2019, 05:27:38 am »

OldGenesis little nuances that I'm proud of.

[INORGANIC:SILTSTONE_WITH_FOSSILS]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:fossil siltstone]
[DISPLAY_COLOR:6:15:0]
[TILE:253] special! 253remains
[ITEM_SYMBOL:254] ironhand 254block, coz rare
[ENVIRONMENT_SPEC:MUDSTONE:CLUSTER:49]
[ENVIRONMENT_SPEC:SANDSTONE:CLUSTER:29]
[ENVIRONMENT_SPEC:SILTSTONE:CLUSTER:35]
[IS_STONE]
[MATERIAL_VALUE:4]
[MELTING_POINT:12070]
[MAX_EDGE:3000] for rock weapons
[REACTION_CLASS:EDGEDWEAPONROCK] -f.siltstone
[REACTION_CLASS:CARVE_SMOOTH]

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

brolol.404

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #212 on: September 20, 2019, 06:09:25 am »

What are you going to do with the Fossil stone?

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #213 on: September 20, 2019, 03:55:52 pm »

It has been in the game for ages. Today I encountered a large cluster of it, and decided that its boulders need to look special (block tile).
It makes valuable furniture, and edged-rock-weapons (stone age spear and axe).
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

brolol.404

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #214 on: September 20, 2019, 04:24:22 pm »

Oh cool. This gives me an idea for a mod :)

Meph

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #215 on: September 20, 2019, 05:33:11 pm »

Oh cool. This gives me an idea for a mod :)
If it's about archeology with fossils hidden all around that your dwarves can restore, that might already exist... ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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brolol.404

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #216 on: September 20, 2019, 06:06:17 pm »

Oh cool. This gives me an idea for a mod :)
If it's about archeology with fossils hidden all around that your dwarves can restore, that might already exist... ;)
awesome. link?

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #217 on: September 24, 2019, 03:56:38 am »

*makes fort entrance so that first is stairs, then 6-long trap corridor,
then cave grass pasture walled off from cave ramps, then 9-long trap corridor, then Bard Defense Zone Inn*
*puts animals in pasture, with shearing workshop and smelter and charcoal workshop*
*charcoaling makes sparks (FIREWOOD log)*
*all our sheep and oxen burn to death*



« Last Edit: September 24, 2019, 03:59:44 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #218 on: September 29, 2019, 05:50:56 am »

hm, why is the sheriff doing the punishing instead of the domple hammerer... ohwell.

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #219 on: October 02, 2019, 03:10:36 am »

An elephant incident.

Jouen Shiantobu, Orc Crossbowman: I have improved my crossbow.  That was satisfying.
The flying ({black steel bolt}) strikes the forest elephant in the left rear leg, chipping the bone!A tendon has been torn!The force twists the left rear knee!
The flying {rocktip bolt} strikes the forest elephant in the lower body, tearing the fat and bruising the muscle and fracturing the lower spine's bone!
The flying {rocktip bolt} strikes the forest elephant in the trunk, tearing the skin!The force pulls the head!

The forest elephant gores the miner in the left foot with his left tusk and the severed part sails off in an arc!
The miner falls over.
The miner strikes the forest elephant in the upper body with his (copper pick), tearing the muscle and tearing the right lung!
The forest elephant is having trouble breathing!

Aban Dishmabtorish, Carpenter cancels Make wooden shield: Horrified.
Nomal Shaligkubuk, expedition leader: Death...  Thisss iss truly horrifying.
Jouen Shiantobu, Orc Crossbowman: Death...  This is truly horrifying.

Nomal Shaligkubuk, expedition leader: Thossse injuriessss...  Begone fear!
Jouen Shiantobu, Orc Crossbowman: Gruesome wounds!  Begone fear!
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #220 on: October 05, 2019, 04:16:04 am »

Generated a 250 years default-settings world for a change and yep, popylations are larger than in my 90 years generateds.
   2782 Orcs
   17919 Nords
   23027 Keepers
   21150 Sylvan elves
   15372 Dusk elves
   4432 Dunedwellers
   20 Scavengers
   2120 Beastmen
   38661 Centaurs
   6239 Demons
   10318 Kobolds
   13446 Dwarves
   858 Goblins
   25471 Goblines
   9738 Groblins
   7060 Illithids
   9512 Snakemen
   Total: 208125

region6 lotta goblines, the bookworm goblin subspecies.
Surprisingly many demons and illithids. I don't like were-infestations in my worlds.
I haven't seen an Illithid or snakeman invasion in ages.


ps. yess, I got a "GOBLINES(bookworm goblins): war" in my current world region4, without provoking them! Tuning, a success!
« Last Edit: October 06, 2019, 04:28:54 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #221 on: October 07, 2019, 04:37:52 am »

Next version tunings that have accumulated so far:

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #222 on: October 12, 2019, 06:37:23 am »

advanced bone crafts custom reactions that I have:

Code: [Select]
[REACTION:temp_a] maybe have caused a crash?
[NAME:carve bone toys jewelry]
[BUILDING:FURNITURE_WORKSHOP_OTHER:CUSTOM_C]

[REAGENT:bone_A:3:NONE:NONE:NONE:NONE] [ANY_BONE_MATERIAL][UNROTTEN][USE_BODY_COMPONENT] --must command bodycomp otherwise uses bone crafts.
[REAGENT:crematable_junk_B:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT] [REACTION_CLASS:CREMATION]
[REAGENT:bodypart_junk_C:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT]
[REAGENT:CONSUMEMEALS:3:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.

[PRODUCT:15:1:SCEPTER:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] [PRODUCT_TOKEN:scepter]
[PRODUCT:10:1:TOY:ITEM_TOY_GOGGLES:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:16:1:TOY:ITEM_TOY_WAGON:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:5:1:TOY:ITEM_TOY_RINGTOSS:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:10:1:TOY:ITEM_TOY_HAMMER:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:5:1:TOY:ITEM_TOY_MEDALLION:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:2:1:TOY:ITEM_TOY_BALLSET:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:6:1:TOY:ITEM_TOY_SPINNING_TOP:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:2:1:TOY:ITEM_TOY_SHAMANRING:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:5:1:TOY:ITEM_TOY_CATAPULT:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:6:1:TOY:ITEM_TOY_SMOKINGPIPE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] pipe from bone

[PRODUCT:17:1:RING:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] [PRODUCT_TOKEN:ring]
[PRODUCT:17:1:EARRING:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] [PRODUCT_TOKEN:earring]
[PRODUCT:11:1:AMULET:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] [PRODUCT_TOKEN:amulet]
[PRODUCT:17:1:BRACELET:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[SKILL:BONECARVE]
[DESCRIPTION:Toys and jewelry from three bones, crematable bodypart, other bodypart.]

[REACTION:temp_b]
[NAME:build large bone things]
[BUILDING:FURNITURE_WORKSHOP_OTHER:CUSTOM_SHIFT_C]
[REAGENT:bone_A:4:NONE:NONE:NONE:NONE] [ANY_BONE_MATERIAL][UNROTTEN][USE_BODY_COMPONENT] --must command bodycomp otherwise uses bone crafts.
[REAGENT:crematable_junk_B:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT] [REACTION_CLASS:CREMATION]
[REAGENT:bodypart_junk_C:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT]
[REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.

[PRODUCT:13:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] [PRODUCT_TOKEN:chair]
[PRODUCT:19:1:ARMORSTAND:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
  [PRODUCT:13:1:TOOL:ITEM_TOOL_PEDESTAL:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] [PRODUCT_TOKEN:pedestal]
  [PRODUCT:15:1:TOOL:ITEM_TOOL_SCROLL_ROLLERS:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
  [PRODUCT:15:1:TOOL:ITEM_TOOL_BOOK_BINDING:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:17:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:22:1:FIGURINE:NONE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[PRODUCT:2:1:TOY:ITEM_TOY_SMOKINGPIPE:GET_MATERIAL_FROM_REAGENT:bone_A:NONE] pipe from bone
[PRODUCT:2:1:TOY:ITEM_TOY_CATAPULT:GET_MATERIAL_FROM_REAGENT:bone_A:NONE]
[SKILL:BONECARVE]
[DESCRIPTION:From four bones, crematable bodypart, other bodypart -- Chair, pedestal, armor stand, splint, figurine, scroll rollers, smoking pipe.]

wait, "ball set" toy from bones? Illogical. Removed.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #223 on: October 19, 2019, 04:47:27 am »


Premade 105-year world uploaded:  An OldGenesis mod world (44.12f+, Ironhand tiles)

http://dffd.bay12games.com/file.php?id=14567
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #224 on: October 23, 2019, 05:30:08 am »

why is this fort's gamelog 3700 kB...
Problem: echidna too powerful.

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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