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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 167768 times)

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #225 on: November 07, 2019, 06:04:44 pm »

A bushfire... one sleeping dwarf does not wake up when the fire front reaches her.
Caravan arrives while fire is blazing, they sit at the depot while the bushfire comes.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #226 on: November 10, 2019, 07:42:14 am »

There have been about 290 downloads of the latest version, thanks everyone!

---

The flying {*rowan bolt*} strikes the giant magpie in the left upper leg, tearing the fat and bruising the muscle!
Iteb Cilobengig has created a masterpiece large fire opal!

Squatina Yemivapulo, Keeper Poet has slipped into depression...

Kadol Dedukemen has created a masterpiece chestnut little cup!
Kadol Dedukemen has created a masterpiece elm mini forge!


« Last Edit: November 25, 2019, 07:30:04 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #227 on: November 25, 2019, 07:29:47 am »

Damn, death by slow Cave Tortoise:
The cave tortoise bites the animal caretaker in the head, bruising the muscle and bruising the cerebellum through the x(vulture suede cap)x!


Oh heck a major Demon Civ invasion.

« Last Edit: November 27, 2019, 04:55:38 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #228 on: December 11, 2019, 07:25:13 am »


Ehh, a squad of five cows came into my 8-dwarf settlement, and destroyed ten workshops.
Good job adding buildingdestroyer to some large mammals, me!
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #229 on: December 15, 2019, 07:05:13 am »


Screenshots of OldGenesis Ironhand, on my twitter, marked with #OldGenesis .
https://twitter.com/hashtag/OldGenesis?src=hash
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #230 on: December 16, 2019, 06:32:48 am »

Heck yeah, a dwarf made a ledgendary cursed item! It's made from always-burning accident-causing BONFIRE material. (if a caravan arrives with bonfire mat, get bushfire)

" Zuglar Vamoketur, manager has created Nunurathel Ral Olum,
a bonfire figurine of Akendo Buddedbasin the Dune of Flight!  She claims it as a family heirloom.
Zuglar Vamoketur has become a manager.
Zuglar Vamoketur, Engraver has been found dead. "


One season later, after we are done admiring the caged wolves, 20 armored demons invade with their beak dogs and horses. They slaughtered everyone, all 40.
« Last Edit: December 16, 2019, 06:58:24 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #231 on: December 18, 2019, 06:44:54 am »

When wild cows invade!

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #232 on: December 25, 2019, 06:51:11 am »

Merry Christmas!

"j-m-q spike " to easily find the wooden and rock spikes and spiked balls.
"j-m-q fine " for finest wood and rock craft reactions.
b-w-F and b-w-B for the advanced furniture workshops. 

Horse in snow, in my photo gallery https://www.deviantart.com/tomitapio/art/Gnawables-and-Ungnawables-291207970
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #233 on: December 27, 2019, 07:33:46 am »

.
Rattlesnake (shakesnake the alternate version) bite tears dwarf leg muscles apart?!? Damn. It should not.


Download stats today:
Phoebus tiles version, 227 downloads
Ironhand tiles version, 75 downloads
ASCII tiles version, 84 downloads
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #234 on: January 13, 2020, 08:11:50 am »

A "goblin adventurer wrestler" came to monsterhunt at our new reclaim fort,
fought some Pekyts (tough hide hairless cave sheep), and is now resting in our hospital and we bring him/her some wine.

Two wild yak bulls have wandered into our office area, and are toppling installed things.

A large group of giant moles in the main stairwell! Try to slice them; 6 of 7 settlers die to them...
Rovod (injured doctor) in the hospital is alive, and the goblin adventurer is trying to read books, which we don't have.
« Last Edit: January 13, 2020, 08:20:22 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #235 on: January 25, 2020, 06:52:15 am »

Whaaat, an "army" of five Scavengers (kobold-like) are invading! This is extremely rare.

A forgotten beast of deadly dust comes. It is puny.
An earth elemental. One morningstar-user deals with it.  I better boost EE's combat skills and size, it should be tougher than a Minotaur.

A forgotten beast of fireball-throwing, giant eyeless alligator, comes. 40 of 66 citizens die.

-------
later 2x2 fort: 30 scavengers come. They slay 24 of our 56 citizens, after taking minor damage from our 4 weapon traps. (on purpose, a too weak Trap Corridor.)
« Last Edit: January 26, 2020, 04:46:11 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #236 on: January 29, 2020, 10:03:53 am »

A 2x2 savage tundra fort with iron ore begins. As usual, we have one doctor, one mason, one leatherworker-carpenter,
one weapon/armor smith. Begin with barkstrips armor crafting.
Spoiler (click to show/hide)
(ten pages of the dwarves punching a nongiant cave crocodile...) 4 of 7 in hospital. No water on the surface, everything's frozen. Press water from plants or mine ice chunks for melting? Croc guarded water in caves.. let's go fetch from there. Lokum the bookkeeper needs a crutch, the other 3 wounded have been patched up.

Fight five giant ants at level 22 entrance. Shom the trader died. 5 of 6 in hospital.
"I don't care if you're wounded! Up from bed and make some coffins!"
Many weeks and ants later, we build first charcoal-furnace. Soon we'll start hammering coarse-iron into weapon-iron.
Four spearnosedbats come bother us. A super muscular dunedweller-elf bow lass visits us.
Shom's ghost is floating around.
Migrants arrive! Near the giant capybaras. We are 12 strong and have 23 000 wealth.
Make giant ant hamburgers. Brew some plump helmets. Three in hospital, giant ant scratches again.
Dig Doc ain't mining. Home caravan comes! Export spiked wooden balls and 30-stacks of giant ant meat(30e). Import lion fur, croc hide, buffalo leather.
Kubu the soldier becomes our leader and trader and worrylistener.
Put our animals in a grassy dug cave.
More migrants, we are 20.
Hammer iron. SOmeone's throwing leeks around. COllect bog frogs.
Animals are secured and sheared. Kubu the leader is raging. Ral the bowyer died of thirst. Five in hospital.
Ran out of logs for tar-making. Nord human caravan.
Olon the bowyer died to ants. Rotten smells everywhere. No brewing plants or pots... oops.

Kubu the depressed, died of not eating.
Orc Caravan(fights giant capybaras) and migrants, we are xx.
--- A minotaur attacks! Moss MilCarpenter defeats it after we lose many dwarves. We are 30.
First artifact mood. no result... build a jewelers, get perfect white chalcedony.
Fight: Cave croc vs peasant. we crush some Mud Snakes(boa). Dobar the architect died. Set a training barracks in the caves.
Kadol had a baby girl.
Bonecar Dep is dead after a fistfight. 175k wealth, 28 citizens. Dune elf caravan. Keeper humie caravan.
...
Mafol got a fell mood, killed someone, made a dwarf bone Kids Badge Of Office...
The spices of wheat, performance troupe, is visiting.
A keeper poet went berserk! Splat.
Atis the butcher died of a moose attack.
we are 39 and a FB of FIRE comes. It hits people with a croc hide shoe.
16 citizens left. One-eyes theropod with a trunk. We are four and two kids. Everyone dies.
« Last Edit: January 30, 2020, 10:10:44 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12f] OldGenesis mod August release - more and more tuning!
« Reply #237 on: January 29, 2020, 05:53:17 pm »

.
=== The path of fine-tuning is a móst long one! OldGenesis 44.12g I & P is hëre! ===

Takes time to WinMerge changes to Phoebus and ASCII versions.
Ironhand: http://dffd.bay12games.com/file.php?id=14678
Phoebus: http://dffd.bay12games.com/file.php?id=14684

44.12g changelog:

Spoiler (click to show/hide)

----
*doesn't touch raws, rolls 47.01 OldGenesis world, success.*
*tries to embark, instant crash. Raws need patching.*
« Last Edit: January 30, 2020, 12:38:50 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.12g Iron] OldGenesis mod January release, Ironhand
« Reply #238 on: January 29, 2020, 07:42:17 pm »

.
"crashes on embark" Ironhand OldGenesis 47.01 is released:
you might adventure okay.
http://dffd.bay12games.com/file.php?id=14679

*test adventures as beastman* *you miss the chubby red fox.*
*bites a turkey* *dies to an IRON STATUE at night*

Spoiler (click to show/hide)
« Last Edit: January 30, 2020, 10:20:51 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.01 embark crash version] OldGenesis mod, 44.12g Iron & Phoe
« Reply #239 on: January 30, 2020, 01:25:30 pm »

...
« Last Edit: January 31, 2020, 07:07:12 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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