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Author Topic: [47.05e] OldGenesis mod August small tuning  (Read 140486 times)

TomiTapio

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  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #390 on: August 15, 2021, 10:26:53 am »

=== And the Phoebus version ===
https://dffd.bay12games.com/file.php?id=15640

Kankelog:
Spoiler (click to show/hide)

Edit: G'damn adventurers!
Spoiler (click to show/hide)
« Last Edit: August 17, 2021, 07:41:41 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #391 on: August 18, 2021, 09:21:53 am »

Hey OldGenesis users. Which animals should not give suede-leather?
And what's the best way to disable that leather output, besides not_butcherable(cos bird too small)?

Tip: see who is good soldier, then give them the Weaving (collect web) dangerous job.
« Last Edit: August 18, 2021, 09:02:40 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #392 on: August 22, 2021, 09:05:54 am »

Adjust adjust.... yay finally high lizardfolk/dehmon/centaur count.

Civilized World Population
   39155 Orcs
   21013 Nords
   25909 Keepers
   36613 Sylvan elves
   7784 Dusk elves
   1403 Dunedwellers
   63 Beastmen
   7279 Centaurs
   4508 Deamons
   4438 Kobolds
   18100 Dwarves
   10518 Goblins
   4354 Goblines
   7180 Groblins
   29 Illithids
   3817 Snakemen
   Total: 192163
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #393 on: August 29, 2021, 12:04:28 pm »

.
Uploaded ASCII 47.05e-plus.
https://dffd.bay12games.com/file.php?id=15647

Yay great population counts in included world: tunings improved the balance.
Spoiler (click to show/hide)

Changelog:
Spoiler (click to show/hide)
« Last Edit: August 29, 2021, 12:10:19 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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    • My Flickr animal photos
Re: [47.05e] OldGenesis mod August small tuning
« Reply #394 on: September 02, 2021, 08:56:28 pm »

.
Reminder: All that reaction goodness

Code: [Select]
[PERMITTED_REACTION:ICE_TO_WATER] --by Malecus
[PERMITTED_REACTION:PRESS_PLANTS_WATER] --by Malecus
[PERMITTED_REACTION:MILK_TO_WATER] --by TomiTapio
[PERMITTED_REACTION:DESTROY_NASTY_FROM_BUCKET] --by TomiTapio
[PERMITTED_REACTION:DESTROY_NASTY_FROM_BARREL] --by TomiTapio
[PERMITTED_REACTION:MAKE_CEMENT_BLOCKS]

stonecutter's / grinder's workshop:
[PERMITTED_REACTION:CRAFT_ROCKTIP_ARROWS]
[PERMITTED_REACTION:CRAFT_ROCKTIP_BOLTS]
[PERMITTED_REACTION:ROCK_GRINDING]
[PERMITTED_REACTION:CRAFT_ROCK_ANIMAL_TRAP]
[PERMITTED_REACTION:CRAFT_ROCK_ANVIL]
[PERMITTED_REACTION:CRAFT_ROCK_BUCKET]
[PERMITTED_REACTION:CRAFT_FINE_ROCK_BUCKET] 2020-04
[PERMITTED_REACTION:CRAFT_ROCK_CHAIN]
[PERMITTED_REACTION:CRAFT_ROCK_CRUTCH]
[PERMITTED_REACTION:CRAFT_ROCK_ENORMOUS_CORKSCREW]
[PERMITTED_REACTION:CRAFT_ROCK_GIANT_AXE_BLADE]

[PERMITTED_REACTION:CRAFT_ROCK_MECHANISM]
[PERMITTED_REACTION:CRAFT_ROCK_MECHANISM_MAGMASAFE]
[PERMITTED_REACTION:CRAFT_ROCK_BLOCKS_MAGMASAFE]
[PERMITTED_REACTION:CRAFT_ROCK_MENACING_SPIKE]
[PERMITTED_REACTION:CRAFT_ROCK_PICK]
[PERMITTED_REACTION:CRAFT_ROCK_SERRATED_DISC]
[PERMITTED_REACTION:CRAFT_ROCK_SPIKED_BALL]

[PERMITTED_REACTION:CRAFT_ROCK_SPLINT]
[PERMITTED_REACTION:CRAFT_ROCK_TRACTION_BENCH]
[PERMITTED_REACTION:CRAFT_ROCK_TUBE_SECTION]
[PERMITTED_REACTION:CRAFT_ROCK_FLASKS]

[PERMITTED_REACTION:CUT_OBSIDIAN_GEM]
[PERMITTED_REACTION:CUT_LARGEGEM_GEM]
[PERMITTED_REACTION:CUT_ROCKSALT] mineral salt into edible saltcrystal plant leaves.

[PERMITTED_REACTION:CRAFT_ROCK_AXE]
[PERMITTED_REACTION:CRAFT_ROCK_MAUL]
[PERMITTED_REACTION:CRAFT_ROCK_SPEAR]
[PERMITTED_REACTION:CRAFT_ROCK_MACE]
[PERMITTED_REACTION:CRAFT_ROCK_CLUB]

[PERMITTED_REACTION:CARVE_PREC_AMULET]
[PERMITTED_REACTION:CARVE_PREC_RING]
[PERMITTED_REACTION:CARVE_PREC_EARRING]

[PERMITTED_REACTION:CRAFT_CRUDE_ROCK_ITEMS]
[PERMITTED_REACTION:CRAFT_FINE_ROCK_ITEMS]
[PERMITTED_REACTION:CRAFT_TL_TOYS] 2021-03
[PERMITTED_REACTION:CRAFT_TL_ITEMS] 2021-03
[PERMITTED_REACTION:CRAFT_FINE_KITCHENWARE] 2020-04 mug jug pot bowl bucket

kitchen
[PERMITTED_REACTION:BAKE_BREAD] those that have BREAD_MAT
[PERMITTED_REACTION:MAKE_CANDY] those that have CANDY_MAT (sugarcane, sweet pod, crystal cane)
[PERMITTED_REACTION:FEED_ANIMALS_MEAT]
[PERMITTED_REACTION:FEED_ANIMALS_FAT]
[PERMITTED_REACTION:FEED_ANIMALS_TALLOW]

OldGenesis nature and war altars
[PERMITTED_REACTION:SACRIFICE_NATURE1]
[PERMITTED_REACTION:SACRIFICE_NATURE2]
[PERMITTED_REACTION:SACRIFICE_NATURE3]
[PERMITTED_REACTION:SACRIFICE_NATURE4]
[PERMITTED_REACTION:SACRIFICE_NATURE5]
[PERMITTED_REACTION:SACRIFICE_NATURE6]
[PERMITTED_REACTION:SACRIFICE_NATURE7] make ice
[PERMITTED_REACTION:SACRIFICE_WAR1]
[PERMITTED_REACTION:SACRIFICE_WAR2]
[PERMITTED_REACTION:SACRIFICE_WAR3]
[PERMITTED_REACTION:SACRIFICE_WAR4]
kiln
[PERMITTED_REACTION:CREMATE_BODY_KILN]
[PERMITTED_REACTION:CREMATE_REMAINS_KILN]

furniture workshop
[PERMITTED_REACTION:CRAFT_ANY_GLASS_TOYS] 2020-02

[PERMITTED_REACTION:CRAFT_STONE_BED]
[PERMITTED_REACTION:CRAFT_STONE_BIN]
[PERMITTED_REACTION:CRAFT_LEATHER_BIN] in furniture shop, any leather
[PERMITTED_REACTION:SEW_SUEDE_BIN]     in leather workshop, only cheapest animal leather.
[PERMITTED_REACTION:CRAFT_STONE_BARREL] hardcoded reaction, a rock pot

[PERMITTED_REACTION:CRAFT_WOOD_MILLSTONE]
[PERMITTED_REACTION:CRAFT_WOOD_QUERN]
[PERMITTED_REACTION:CRAFT_WOODEN_STAFF]
[PERMITTED_REACTION:CRAFT_WOODEN_MACE]
[PERMITTED_REACTION:CRAFT_WOODEN_CLUB]
[PERMITTED_REACTION:CRAFT_WOODEN_SPEAR] that starter stabby
[PERMITTED_REACTION:CRAFT_WOODEN_DAGGER]

[PERMITTED_REACTION:CRAFT_WOOD_QUIVER]
[PERMITTED_REACTION:CRAFT_WOOD_BACKPACK]
[PERMITTED_REACTION:CRAFT_WOOD_BAG]
[PERMITTED_REACTION:CRAFTS_FROM_GOODWOOD] incl dagger and shoe
[PERMITTED_REACTION:TOYS_FROM_GOODWOOD]

[PERMITTED_REACTION:CRAFT_GOODWOOD_MECHANISM]
[PERMITTED_REACTION:CRAFT_GOODWOOD_BOLTS]
[PERMITTED_REACTION:FURNITURE_FROM_LIGHT_WOOD]
[PERMITTED_REACTION:CRAFTS_FROM_LIGHT_WOOD]
[PERMITTED_REACTION:CARVE_BONE_TOYS]
[PERMITTED_REACTION:CRAFT_BONE_FURNITURE]

[PERMITTED_REACTION:FURNITURE_FROM_BEST_ROCK]
[PERMITTED_REACTION:FURNITURE_FROM_TL_ROCK]
[PERMITTED_REACTION:FURNITURE_FROM_ANY_ROCK]
[PERMITTED_REACTION:BURN_SMASH_TOYS]
[PERMITTED_REACTION:BURN_FURNITURE_TO_CHARCOAL] 2020-03

[PERMITTED_REACTION:GET_BARKSTRIPS_ANYLOGS] N whatever to 1 leather. use if you have way too much logs. Or when real desperate for leather.
[PERMITTED_REACTION:GET_BARKSTRIPS_PROPER] one correct logstack(birch) to N leather.

[PERMITTED_REACTION:SEW_SUEDE_TOYS]
[PERMITTED_REACTION:SEW_SUEDE_GEAR] basic clothes from thinskin-animals
[PERMITTED_REACTION:SEW_FUR_ITEMS] luxury fur clothes
[PERMITTED_REACTION:SEW_FUR_TOYS]
[PERMITTED_REACTION:CRAFT_BARKSTRIP_TOYS]
[PERMITTED_REACTION:CRAFT_BARKSTRIP_GEAR] starter armor

[PERMITTED_REACTION:CRAFT_LEATHER_ARMOR_PROPER] cow neck leather to cuirboulli armor
[PERMITTED_REACTION:CRAFT_LEATHER_HIGHBOOT_PROPER]
[PERMITTED_REACTION:CRAFT_LEATHER_GAUNTLET_PROPER]
[PERMITTED_REACTION:CRAFT_LEATHER_HELM_PROPER]

Silver and brass helper weapons and trapcomps, quite better than wooden ones:
[PERMITTED_REACTION:FORGE_SILVER_MACE]
[PERMITTED_REACTION:FORGE_SILVER_WARHAMMER]
[PERMITTED_REACTION:FORGE_SILVER_CRUDE_SPEAR]
[PERMITTED_REACTION:FORGE_SILVER_DAGGER]
[PERMITTED_REACTION:FORGE_SILVER_HANDAXE]
[PERMITTED_REACTION:FORGE_SILVER_CORKSCREW]
[PERMITTED_REACTION:FORGE_SILVER_SPIKEDBALL]
[PERMITTED_REACTION:FORGE_SILVER_SPIKE] too valuable, 3000!
[PERMITTED_REACTION:FORGE_SILVER_WOODCLUB]
[PERMITTED_REACTION:FORGE_BRASS_MACE]
[PERMITTED_REACTION:FORGE_BRASS_WARHAMMER]
[PERMITTED_REACTION:FORGE_BRASS_CRUDE_SPEAR]
[PERMITTED_REACTION:FORGE_BRASS_CORKSCREW]
[PERMITTED_REACTION:FORGE_BRASS_SPIKEDBALL]
[PERMITTED_REACTION:FORGE_BRASS_SPIKE]
[PERMITTED_REACTION:FORGE_BRASS_WOODCLUB]

Aluminum armor:
[PERMITTED_REACTION:FORGE_ALUMINUM_MAIL]
[PERMITTED_REACTION:FORGE_ALUMINUM_COIF]
[PERMITTED_REACTION:FORGE_ALUMINUM_GREAVES]
[PERMITTED_REACTION:FORGE_ALUMINUM_LOWBOOT]
[PERMITTED_REACTION:FORGE_ALUMINUM_GAUNTLET]

Metal trap blunts:
[PERMITTED_REACTION:FORGE_GOLD_WOODCLUB]
[PERMITTED_REACTION:FORGE_TIN_WOODCLUB]
[PERMITTED_REACTION:FORGE_LEAD_WOODCLUB]

Luxury beds by Deon Incorporated:
[PERMITTED_REACTION:FORGE_ADAMANTINE_BED]
[PERMITTED_REACTION:FORGE_ALUMINUM_BED]
[PERMITTED_REACTION:FORGE_BILLON_BED]
[PERMITTED_REACTION:FORGE_BLACK_BRONZE_BED]
[PERMITTED_REACTION:FORGE_BLACK_STEEL_BED]
[PERMITTED_REACTION:FORGE_BRASS_BED]
[PERMITTED_REACTION:FORGE_BRONZE_BED]
[PERMITTED_REACTION:FORGE_COARSE_IRON_BED]
[PERMITTED_REACTION:FORGE_COBALT_BED]
[PERMITTED_REACTION:FORGE_COPPER_BED]
[PERMITTED_REACTION:FORGE_ELECTRUM_BED]
[PERMITTED_REACTION:FORGE_GOLD_BED]
[PERMITTED_REACTION:FORGE_IRON_BED]
[PERMITTED_REACTION:FORGE_MITHRIL_BED]
[PERMITTED_REACTION:FORGE_MOON_SILVER_BED]
[PERMITTED_REACTION:FORGE_NICKEL_BED]
[PERMITTED_REACTION:FORGE_NICKEL_SILVER_BED]
[PERMITTED_REACTION:FORGE_FORGE_PEWTER_FINE_BED]
[PERMITTED_REACTION:FORGE_FORGE_PEWTER_LAY_BED]
[PERMITTED_REACTION:FORGE_FORGE_PEWTER_TRIFLE_BED]
[PERMITTED_REACTION:FORGE_PLATINUM_BED]
[PERMITTED_REACTION:FORGE_RED_STEEL_BED]
[PERMITTED_REACTION:FORGE_ROSE_GOLD_BED]
[PERMITTED_REACTION:FORGE_SILVER_BED]
[PERMITTED_REACTION:FORGE_STEEL_BED]
[PERMITTED_REACTION:FORGE_STERLING_SILVER_BED]
[PERMITTED_REACTION:FORGE_SUN_GOLD_BED]
[PERMITTED_REACTION:FORGE_ZINC_BED]

[PERMITTED_REACTION:DISMANTLE_WOOD_BED]
[PERMITTED_REACTION:DISMANTLE_WOOD_CABINET]
[PERMITTED_REACTION:DISMANTLE_WOOD_COFFER]
[PERMITTED_REACTION:DISMANTLE_WOOD_CAGE]
[PERMITTED_REACTION:DISMANTLE_WOOD_BARREL]
[PERMITTED_REACTION:DISMANTLE_STONE_BED]
[PERMITTED_REACTION:DISMANTLE_STONE_CABINET]
[PERMITTED_REACTION:DISMANTLE_STONE_COFFER]

[PERMITTED_REACTION:PERFORM_COMEDY]
[PERMITTED_REACTION:PERFORM_DRAMA]
[PERMITTED_REACTION:MEDITATE]
[PERMITTED_REACTION:DEBATE]
[PERMITTED_REACTION:PLAY_ROCKBALL]
[PERMITTED_REACTION:TRAIN_SWIMMING]
[PERMITTED_REACTION:CLEAN_POOL]
[PERMITTED_REACTION:ICE_TO_POOL]

[PERMITTED_REACTION:TRAIN_DODGE]
[PERMITTED_REACTION:TRAIN_SWORD]
[PERMITTED_REACTION:TRAIN_SPEAR]
[PERMITTED_REACTION:TRAIN_MACE]
[PERMITTED_REACTION:TRAIN_AXE]
[PERMITTED_REACTION:TRAIN_HAMMER]
[PERMITTED_REACTION:TRAIN_SHIELD]
[PERMITTED_REACTION:TRAIN_ARMOR]
[PERMITTED_REACTION:TRAIN_WOUNDDRESSING]
[PERMITTED_REACTION:TRAIN_SUTURING]
[PERMITTED_REACTION:TRAIN_BONESETTING]
[PERMITTED_REACTION:TRAIN_SURGERY]
[PERMITTED_REACTION:TRAIN_CRUTCHWALKING]

[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:BLACK_STEEL_MAKING]
[PERMITTED_REACTION:STEEL_MAKING_PATTERNWELD]
[PERMITTED_REACTION:STEEL_MAKING_PATTERNWELD_MAGMA]
[PERMITTED_REACTION:HARDEN_IRON]
[PERMITTED_REACTION:HARDEN_IRON_MAGMA]
[PERMITTED_REACTION:STEEL_MAKING_CRUCIBLE]
[PERMITTED_REACTION:STEEL_MAKING_MAGMA_CRUCIBLE]
[PERMITTED_REACTION:RED_STEEL_MAKING_MAGMA_CRUCIBLE]
[PERMITTED_REACTION:BLACK_STEEL_MAKING_MAGMA]
[PERMITTED_REACTION:STEEL_MAKING_BATCH]
[PERMITTED_REACTION:STEEL_MAKING_BATCH_MAGMA]
[PERMITTED_REACTION:STEEL_MAKING_BATCH_BARS]
[PERMITTED_REACTION:STEEL_MAKING_BATCH_MAGMA_BARS]

[PERMITTED_REACTION:CHARCOAL_BURNING_BASIC]
[PERMITTED_REACTION:CHARCOAL_BURNING_FAIR]
[PERMITTED_REACTION:CHARCOAL_BURNING_GOOD]
[PERMITTED_REACTION:MAKE_TAR_AND_TURPENTINE]

--unravel clothes into thread, 2019-02
[PERMITTED_REACTION:THREAD_FROM_SOCKS]
[PERMITTED_REACTION:THREAD_FROM_SHOES]
[PERMITTED_REACTION:THREAD_FROM_TROUSERS]
[PERMITTED_REACTION:THREAD_FROM_BRAIES]
[PERMITTED_REACTION:THREAD_FROM_SKIRT]
[PERMITTED_REACTION:THREAD_FROM_SKIRT_LONG]
[PERMITTED_REACTION:THREAD_FROM_HOOD]
[PERMITTED_REACTION:THREAD_FROM_TURBAN]
[PERMITTED_REACTION:THREAD_FROM_GLOVES]
[PERMITTED_REACTION:THREAD_FROM_COAT]
[PERMITTED_REACTION:THREAD_FROM_SHIRT]
[PERMITTED_REACTION:THREAD_FROM_CLOAK]
[PERMITTED_REACTION:THREAD_FROM_CAPE]
[PERMITTED_REACTION:THREAD_FROM_TUNIC]
[PERMITTED_REACTION:THREAD_FROM_TOGA]
[PERMITTED_REACTION:THREAD_FROM_VEST]
[PERMITTED_REACTION:THREAD_FROM_DRESS]
[PERMITTED_REACTION:THREAD_FROM_ROBE]
[PERMITTED_REACTION:THREAD_FROM_KIMONO]

Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #395 on: September 05, 2021, 09:14:06 am »

Some fps (simulation ticks per second) numbers, 3.2 GHz Core i5
Image of charts at https://twitter.com/Tomi_Tapio/status/1438859542272544768


20 pop 260 fps 2x2 nocave, fresh world
48 pop 144 fps 2x2 nocave, fresh world

47 pop 155 fps 2x2 embark, no caves opened
12 pop 62-74 fps 2x2 embark, no caves open, REAL BAD world overhead
23 pop 78-106 fps 2x2 embark, no caves1 opened, 80 fps after cave

57 pop 48-53 fps 2x2 embark, yes caves1 opened
72 pop 47-54 fps 2x2 embark, yes caves1 opened
55 pop 60-80 fps 2x2 embark, yes caves1 opened
« Last Edit: September 17, 2021, 08:37:23 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #396 on: September 17, 2021, 08:35:22 am »

Ooh, a ZOMBIE ROC! Now that's rare!
Lasted 11 pages of combat, no casualties... less dangerous than a 300-2000 kg cave beast.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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    • My Flickr animal photos
Re: [47.05e] OldGenesis mod August small tuning
« Reply #397 on: September 28, 2021, 06:39:34 pm »

New guest: Itzapel EmeHeramaito, Gnome Adventurer Ruined Corpse.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

axemangeorge

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #398 on: October 02, 2021, 02:27:12 pm »

In my last fort v47.05d and also this one v47.05e, my dwarves keep falling down unconscious for no apparent reason. Then they get right back up, apparently none the worse for the experience. Like narcolepsy...

In the first fort I thought it was because my mist-generating waterfall was a smidge too powerful and was knocking them off the stairs. After much adjustment, nope, dwarves kept briefly going unconscious.

In the current fort, there's nothing environmental that seems to be causing it.

So, are they just drinking too much and passing out? Or possibly something else?
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #399 on: October 06, 2021, 09:55:52 am »

I too have mystery "dwarf dies to trap corridor" incidents.
OldGenesis alcohol (especially cheap rotgut) is rather stronger that vanilla game's.
Maybe stealth magic by animated-corpse visitors? heheh.

---------------------------
Whoa, one food pot, 33 800 euros! Is it because the farm plot makes truffles? (mat_val 10)

Hey, a caravan brought a tame Living Rock! That's rare.
« Last Edit: October 06, 2021, 10:01:57 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

axemangeorge

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #400 on: October 09, 2021, 08:58:53 am »

Yeah, I think you're right about the rotgut. Oddly, a lot of the momentarily-narcoleptic are both aroused due to inebriation and nervous due to inebriation. Sounds like a bad singles bar...

Last Dusk Elf caravan brought me a tamed Phantom Raven. I haven't had good experiences with those... They're sad to be naked and drown themselves with booze in the tavern.
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #401 on: October 12, 2021, 09:01:13 am »

A "giantess keeper of the seal" arrives!(with megabeast announcement.) She does not fight the dwarven caravan.
She does not start a fight with us. Our axers and sworders put an end to her mad antics.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Grimm Spector

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #402 on: October 14, 2021, 03:52:52 pm »

Is there a way to run this with Masterwork?
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TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #403 on: October 19, 2021, 09:40:35 am »

Is there a way to run this with Masterwork?
I'm afraid not.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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  • OldGenesis since 2012
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Re: [47.05e] OldGenesis mod August small tuning
« Reply #404 on: October 26, 2021, 10:34:19 am »

Having a fort in "it's raining dwarf blood!" zone is causing significant tantrums and depression (about 10 of 80 dep)
in my tuned world. Also, gotta have Depot indoors because otherwise the bloodraine will scare away the caravaners.
Wonder if the blood rain hinders invaders.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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